Birthright-L
08-05-2002, 03:30 AM
Some guy`s campaign setting.
<http://www.catspawcomics.com/sept/sept.html>
Set in a fantasy version of 1650 north america. I generally picture
Anuire to be more 1450, 1475, but this guy has a lot of quality material,
and it`s worth checking out. Highlights include fencing styles, for
rapier, sabre, short sword, greatsword, polearms, etc. A variety of
guns, artillery, and grenades, too.
I particularly like the fencing styles, and I`m working on a way to work
them in. He has a fencing feat, which allows a variety of maneuvers with
fencing weapons. Greatsword fencing allows using it as a double weapon,
striking with the pommel. Polearm fencing includes hitting with the
shaft. His fencing maneuvers allow you to attack with a penalty, getting
a specific effect.
For instance, a Beat, smacking down your opponent`s sword with your own:
attack with a -2 penalty. If successful, you deal normal damage, plus
your opponent doesn`t get his dex bonus vs your next attack, and has a -2
to his next attack.
I`m not sure how to work it all in, because he uses a big system of
stacking feats for fencing, which is really only good if your campaign
focuses on fencing to the exclusion of other combat elements. I`m
thinking add a single Fencing feat, and apply the special rules he
includes to any appropriate weapon, which the character has weapon focus
or weapon finesse with. Because really, the greatsword, sword and cloak,
sword and lantern, etc fighting styles he details are pretty cool.
The same kinds of rules could also be used for `blackstrike fencing`, the
BR brechtur style.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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<http://www.catspawcomics.com/sept/sept.html>
Set in a fantasy version of 1650 north america. I generally picture
Anuire to be more 1450, 1475, but this guy has a lot of quality material,
and it`s worth checking out. Highlights include fencing styles, for
rapier, sabre, short sword, greatsword, polearms, etc. A variety of
guns, artillery, and grenades, too.
I particularly like the fencing styles, and I`m working on a way to work
them in. He has a fencing feat, which allows a variety of maneuvers with
fencing weapons. Greatsword fencing allows using it as a double weapon,
striking with the pommel. Polearm fencing includes hitting with the
shaft. His fencing maneuvers allow you to attack with a penalty, getting
a specific effect.
For instance, a Beat, smacking down your opponent`s sword with your own:
attack with a -2 penalty. If successful, you deal normal damage, plus
your opponent doesn`t get his dex bonus vs your next attack, and has a -2
to his next attack.
I`m not sure how to work it all in, because he uses a big system of
stacking feats for fencing, which is really only good if your campaign
focuses on fencing to the exclusion of other combat elements. I`m
thinking add a single Fencing feat, and apply the special rules he
includes to any appropriate weapon, which the character has weapon focus
or weapon finesse with. Because really, the greatsword, sword and cloak,
sword and lantern, etc fighting styles he details are pretty cool.
The same kinds of rules could also be used for `blackstrike fencing`, the
BR brechtur style.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.