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geeman
07-04-2002, 01:37 PM
One of the things that has always annoyed me about D&D is the amount of
money PCs have access to. Though there are some guidelines for this sort
of thing in 3e, even now 10th level PCs could be running around with
49,000gp worth of equipment. This becomes especially annoying when one
examines the amount of money that a realm can earn. The money carried
around by the aforementioned 10th level PC is more than the approximate
average 22GB (or 44,000gp) earned from severe taxation on a level 5
province for a full year.

In the past, I`ve fiddled around with raising the value of the GB so that
the prices of realm level things like troops and castles would be more in
line with the standard values of D&D equipment, but doesn`t it make just as
much sense to lower the standard D&D values so that the GB is actually
worth something at the adventure level? That is, if the prices of
equipment in 3e are reduced to 10% or so of the amounts listed then
suddenly a GB is a goodly amount of money and we don`t have PCs necessarily
weighted down with hundreds of pounds of gold, AND the GB values of various
domain effects will be sensible. So maybe the problem isn`t the GB but the
gp. At least, the amount of gp assumed to be the standard in 3e.

Comments?

Gary

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Peter Lubke
07-04-2002, 03:02 PM
On Thu, 2002-07-04 at 23:20, Gary wrote:

One of the things that has always annoyed me about D&D is the amount of
money PCs have access to. Though there are some guidelines for this sort
of thing in 3e, even now 10th level PCs could be running around with
49,000gp worth of equipment. This becomes especially annoying when one
examines the amount of money that a realm can earn. The money carried
around by the aforementioned 10th level PC is more than the approximate
average 22GB (or 44,000gp) earned from severe taxation on a level 5
province for a full year.

Yes, I agree. Why should a person simply have more $$$ just because they
have a higher level - why need that extra (geometrically increasing)
value for living expenses. Why couldn`t a 9th level character be poorer
than a 1st level character (or even a 0-level merchant!). There are
assumptions that defeating a dragon is more monetarily/treasure
rewarding than defeating a band of marauding gnolls. While dragons are
meant to have large hoards, is this always true (perhaps it`s a bad
example - try defeating some frost giants instead). While the local
villagers are likely to be very grateful for the removal of either
menace, their ability to reward the group is not based on the threat -
but on their resources.


In the past, I`ve fiddled around with raising the value of the GB so that
the prices of realm level things like troops and castles would be more in
line with the standard values of D&D equipment, but doesn`t it make just as
much sense to lower the standard D&D values so that the GB is actually
worth something at the adventure level? That is, if the prices of
equipment in 3e are reduced to 10% or so of the amounts listed then
suddenly a GB is a goodly amount of money and we don`t have PCs necessarily
weighted down with hundreds of pounds of gold, AND the GB values of various
domain effects will be sensible. So maybe the problem isn`t the GB but the
gp. At least, the amount of gp assumed to be the standard in 3e.

Comments?

Just stop those high level characters from getting their hands on so
much in the first place. (Game mechanics aside)What would a 7th level
warrior do with an enormous chunk of treasure anyway ? -- probably
retire! buy an Inn and live his glory days over again and again -- in
safety this time. Treat `em mean, keep `em keen.

All that gp is a hangover from the 1e system of needing it to build a
stronghold at name level which is a redundant feature in 2e and
especially in BR.

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geeman
07-04-2002, 03:45 PM
At 12:33 AM 7/5/2002 +1000, Peter Lubke wrote:

>Just stop those high level characters from getting their hands on so much
>in the first place. (Game mechanics aside)What would a 7th level warrior
>do with an enormous chunk of treasure anyway ? -- probably retire! buy an
>Inn and live his glory days over again and again -- in safety this time.
>Treat `em mean, keep `em keen.

I`m not really talking about controlling the amount of treasure issued to
PCs by character level. What I`m suggesting is a reduction in the value of
"standard" treasure awards and the relative value of all non-realm level
items, including magic items to 1/10th their standard values, so a 4th
level PC who normally has 5,400gp worth of equipment will have 540gp worth
of equipment, but the value of his +1 longsword would be 231.5gp rather
than the 2,315gp standard value in the DMG. Characters would still have
the same relative value of money and equipment, but the numbers would drop
a digit, so when purchasing/selling a powerful magic item the money
exchanged needn`t be measured in buckets. For all intents and purposes
this would mean the GB is worth 20,000gp rather than 2,000gp. To look at
it another way, I`m suggesting the sp replace the gp as the "standard"
currency.

Gary

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kgauck
07-04-2002, 09:18 PM
I seriously considered replacing the gp with the sp because silver was
historically the common money. When I look at historical price list and see
that a suit of chain mail would cost around 100 shillings (the PHB states
the same armor is 100 gp), that the armor a merchant might have in his house
was worth 5 shillings (padded is 5 gp, leather is 10), that the armor owned
by a knight was worth 16 £ and 6 s, or 326 shillings, more than banded mail
at 250 gp, and less than half plate at 600 gp. That a war horse could cost
160 shillings or as described 200 gp in the PHB.

So medieval people would pay in silver for large things, copper for medium
things, and the poor would barter for small things (if a dozen eggs is one
penny ...). But in D&D, people pay gold for large things, silver for medium
things, and have copper for small things. That`s because barter would be
awkward for players. The typical character (not neccesarily BR) is
generally either essentially homeless (and adventurer) or miles from his
base ("I`m gonna ride back to Valiant Keep to get some chiken feed so I can
barter for this egg"). And medieval people, who worked in silver had a
larger money (pounds or livre) worth twenty silver pieces, while D&D
characters only go up to ten times with a platinum peice.

So, it seems a shift of the main money of action should be the silver peice,
despite the inability to barter for small objects (hey, that can be fun).

This is something I have already implimented in my campaign, as a result of
all the historical price stuff I started back in June of last year.
Checking the achieves, I see that this was already discussed at that time,
and the discussion was favorable.

I`m not sure anyone has argued against moving the standard coin to silver.

Kenneth Gauck
kgauck@mchsi.com

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Peter Lubke
07-05-2002, 12:20 AM
On Fri, 2002-07-05 at 01:02, Gary wrote:

At 12:33 AM 7/5/2002 +1000, Peter Lubke wrote:

>Just stop those high level characters from getting their hands on so much
>in the first place. (Game mechanics aside)What would a 7th level warrior
>do with an enormous chunk of treasure anyway ? -- probably retire! buy an
>Inn and live his glory days over again and again -- in safety this time.
>Treat `em mean, keep `em keen.

I`m not really talking about controlling the amount of treasure issued to
PCs by character level. What I`m suggesting is a reduction in the value of
"standard" treasure awards and the relative value of all non-realm level
items, including magic items to 1/10th their standard values,

I`m not sure whether I`m getting your point or whether you`re getting
mine.
(?)You want to limit the necessity of high level characters "carrying"
large sums in gold
(?)You want to limit high level characters from "owning" large sums

Myself,
(i) I don`t like the idea of any character "owning" very large sums
(ii) Don`t think a high level character is necessarily much more well
off than a lower level character
(iii) Gold is just a standard, Silver does as well - no one actually
carries silver or gold in any quantity. But changing standards doesn`t
solve either of the two points (?).
(iv) I think the value of magic items is indeterminate and unmeasurable
except by buying or selling the item. Like art, it`s value only truly
exists for those that can appreciate it. A +1 longsword has a different
value for the warrior specialized in longsword compared to the priest
forbidden edged weapons.

so a 4th
level PC who normally has 5,400gp worth of equipment will have 540gp worth
of equipment, but the value of his +1 longsword would be 231.5gp rather
than the 2,315gp standard value in the DMG. Characters would still have
the same relative value of money and equipment, but the numbers would drop
a digit, so when purchasing/selling a powerful magic item the money
exchanged needn`t be measured in buckets. For all intents and purposes
this would mean the GB is worth 20,000gp rather than 2,000gp. To look at
it another way, I`m suggesting the sp replace the gp as the "standard"
currency.

Are you simply suggesting that the prices are inflated? What you suggest
is a common way that governments adjust their currency when that has
happened, although they often just knock digits off without changing the
base standard.

The best method I`ve ever seen in print for determining what magic items
a newly created character has is in appendix P of the original DMG. No
money values used there.

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Trithemius
07-05-2002, 04:27 AM
Kenneth says:

<snip!>

> I`m not sure anyone has argued against moving the standard
> coin to silver.

Despite it being a "me-too post", I feel the need to agree in a more
certain fashion with Kenneth`s suggestion. Some people around here have
been doing that sort of thing in their non-BR campaigns and it seems to
work well.

--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.

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geeman
07-05-2002, 05:53 AM
At 10:17 AM 7/5/2002 +1000, Peter Lubke wrote:

>I`m not sure whether I`m getting your point or whether you`re getting mine.
>(?)You want to limit the necessity of high level characters "carrying"
>large sums in gold
>(?)You want to limit high level characters from "owning" large sums

That`s not really the point of what I`m after. Those things are just a
side benefit of reducing the value of equipment and coinage. I`ve always
found it silly that PCs would have thousands of gp worth or equipment, or
even thousands of gp, for that matter. However, reducing the value of
equipment by 1/10th just _feels_ more realistic for the historical reasons
noted recently by Kenneth Gauck--I was actually reading a price list from
the 13th century when the thought occurred to me--because it makes the
amount of revenue earned by provinces and holdings more significant if GB
are not also altered, and because the prices of realm level effects
(castles, troops, etc.) also are more in-line with "actual" costs if one
shifts the relative value of money at the adventure level. It doesn`t
_really_ change anything at the adventure level. Arms, equipment,
livestock, magic items, etc. will all cost the same amount compared to the
amount of money PCs might have access to, but the digits would just be less.

>Myself,
>(i) I don`t like the idea of any character "owning" very large sums
>(ii) Don`t think a high level character is necessarily much more well
>off than a lower level character
>(iii) Gold is just a standard, Silver does as well - no one actually
>carries silver or gold in any quantity. But changing standards doesn`t
>solve either of the two points (?).

No, but I don`t really have a problem with higher level PCs having more
valuable items in their inventory. That doesn`t mean, certainly, that high
level characters will automatically have access to more money. That`s a
campaign circumstance, and one of the reasons I wanted to come up with some
sort of way of determining EL using realm levels and the value of a
character`s inventory is because of just that eventuality, but in the
particular case I`m just talking about the relative value of that inventory
in comparison to the relative value of coin and comparing that to the value
of the GB.

>(iv) I think the value of magic items is indeterminate and unmeasurable
>except by buying or selling the item. Like art, it`s value only truly
>exists for those that can appreciate it. A +1 longsword has a different
>value for the warrior specialized in longsword compared to the priest
>forbidden edged weapons.

OK, I`ll buy that. One of the things that I assume is factored into those
prices (and I`ve role-played this out many times) is an effort to find the
proper buyer for magic items (or art, or books, or jewelry, etc.) It`s
still not really the kind of thing I`m trying to address here, but I`ll
concede the point.

> so a 4th
> level PC who normally has 5,400gp worth of equipment will have 540gp
> worth
> of equipment, but the value of his +1 longsword would be 231.5gp rather
> than the 2,315gp standard value in the DMG. Characters would still have
> the same relative value of money and equipment, but the numbers would
> drop
> a digit, so when purchasing/selling a powerful magic item the money
> exchanged needn`t be measured in buckets. For all intents and purposes
> this would mean the GB is worth 20,000gp rather than 2,000gp. To look at
> it another way, I`m suggesting the sp replace the gp as the "standard"
> currency.
>
>Are you simply suggesting that the prices are inflated? What you suggest
>is a common way that governments adjust their currency when that has
>happened, although they often just knock digits off without changing the
>base standard.

Yeah, that`s one way of looking at it. Just knocking off a digit from the
prices and value of coin. I do, however, not want to reduce the value of
the GB, which makes controlling a realm a potentially very profitable
thing, as opposed to the current system in which even the Imperial City can
generate less in a domain turn than a moderate levelled party (5-8th) could
earn in treasure in a single adventure.

>The best method I`ve ever seen in print for determining what magic items
>a newly created character has is in appendix P of the original DMG. No
>money values used there.

I don`t mind having a list of magic item values. I think there`s a
tendency (and I plead guilty to this myself) to just go with those prices
rather than tweak the cost of every magic item, as should be done just
because all magic items should be unique, but some sort of guidelines for
the typical cost of such items is very useful.

Gary

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geeman
07-06-2002, 04:28 PM
At 03:33 PM 7/4/2002 -0500, Kenneth Gauck wrote:

>So medieval people would pay in silver for large things, copper for medium
>things, and the poor would barter for small things (if a dozen eggs is one
>penny ...). But in D&D, people pay gold for large things, silver for
>medium things, and have copper for small things. That`s because barter
>would be awkward for players.

I don`t want to have to barter (ie role-play out every transaction) for
small things, and I kind of like having coin decide such matters, so I`m
considering adding a "ha` penny" kind of thing made of bronze, nickel, or
some other metal of nominal value.

>The typical character (not neccesarily BR) is generally either essentially
>homeless (and adventurer) or miles from his base ("I`m gonna ride back to
>Valiant Keep to get some chiken feed so I can barter for this egg"). And
>medieval people, who worked in silver had a larger money (pounds or livre)
>worth twenty silver pieces, while D&D characters only go up to ten times
>with a platinum peice.

Exactly. Very quickly in D&D the denominations of coins (all 4) wind up
being kind of useless, so I`ve been considering adding two, maybe three
"standard" denominations. In BR, this could be a sensible inclusion
because it could help bridge the gap between coin and bars, as in:

cp sp gp pp GB
10x10x10x10x100

Could be:

hp cp sp gp pp ?p GB
10x10x10x10x10x10x10

Gary

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kgauck
07-06-2002, 08:03 PM
Rather than changing the metals, you could change other aspects about the
coin, like its purity and weight. D&D likes to imagine that all coins weigh
the same because the alternative is not a happy accounting prospect
encumberance-wise. The penny fractions could be a decimal division - very
standardized - or they could be quarters of a copper. Looking at the
equipment list, very little costs only 1cp on the published list, so the
need for a 0.1 cp isn`t great. If the smallest coin were a copper based
coin worth .25 cp, you could still purchase nearly everything on the
equipment list for pretty close to its published value. Whether a tiny
copper coin at 0.1 cp value, or a .25 value coin, using just a small copper
would probabaly do as well as a bronze or iron coin.

In between silver and gold, you could revive the electrum coin. Electrum is
a natural alloy of silver and gold and the Greeks were fond of it.

This would give you the following -

10 x tiny penny = 1 full penny, 1 cp
10 x full penny = 1 silver piece
10 x silver piece = 1 electrum piece
10 x electrum = 1 gold piece
10 x gold peice = 1 platium piece
beyond that you can use semi-precious gems
beyond that the gold bar

Kenneth Gauck
kgauck@mchsi.com

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soudhadies
07-11-2002, 05:58 AM
<***Snip***>

>Are you simply suggesting that the prices are inflated? What you suggest
>is a common way that governments adjust their currency when that has
>happened, although they often just knock digits off without changing the
>base standard.

Yeah, that`s one way of looking at it. Just knocking off a digit from the
prices and value of coin. I do, however, not want to reduce the value of
the GB, which makes controlling a realm a potentially very profitable
thing, as opposed to the current system in which even the Imperial City can
generate less in a domain turn than a moderate levelled party (5-8th) could
earn in treasure in a single adventure.

<***End Snip***>

The problem with knocking off a digit is that a regent PC could then generate absurd amounts of personal wealth using the finance action. Perhaps this is why the relationship of gp to GB was made that way to begin with.

Personally, I've never seen much of a problem with the way things are (although I am somewhat stingy in BR when compared to other campaigns). Most of the net value of a PC group is tied to magical items and non coin property. If they start getting too wealthy then soak 'em for all they've got. Make them pay maintenence for their extravagant lifestyles (I believe the second ed DMG has monthly costs listed somewhere).

Peter Lubke
07-11-2002, 07:28 AM
On Thu, 2002-07-11 at 15:58, brnetboard@TUARHIEVEL.ORG wrote:

Bearcat wrote:
<***Snip***>

>Are you simply suggesting that the prices are inflated? What you suggest
>is a common way that governments adjust their currency when that has
>happened, although they often just knock digits off without changing the
>base standard.

Yeah, that`s one way of looking at it. Just knocking off a digit from the
prices and value of coin. I do, however, not want to reduce the value of
the GB, which makes controlling a realm a potentially very profitable
thing, as opposed to the current system in which even the Imperial City can
generate less in a domain turn than a moderate levelled party (5-8th) could
earn in treasure in a single adventure.

<***End Snip***>

The problem with knocking off a digit is that a regent PC could then generate absurd amounts of personal wealth using the finance action. Perhaps this is why the relationship of gp to GB was made that way to begin with.

Personally, I`ve never seen much of a problem with the way things are (although I am somewhat stingy in BR when compared to other campaigns). Most of the net value of a PC group is tied to magical items and non coin property. If they start getting too wealthy then soak `em for all they`ve got. Make them pay maintenence for their extravagant lifestyles (I believe the second ed DMG has monthly costs listed somewhere).

The reward for ridding a village of a bunch of pesky bandits, and that
for ridding them of a nest of vampires ---- should (shock) be about the
same! The village is likely to pay what it can in both cases. The
treasures gained by the relevant opponents is likewise mostly unrelated
to the power of the opponent.

The tendency in D&D to have increased reward for increased level of play
(but same effort) is an anomaly. Hopefully, someone will have realized
that with a linear progression in 3e that such a practice is highly
unbalancing. (but it won`t surprise me if they haven`t -- having botched
so much, what`s one more thing)

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feleck
07-11-2002, 08:12 PM
One thing to keep in mind, its the market value not the intrinsic value of 'stuff' the player is carrying around.

While he may have a +1 longsword which would cost 2300 gp to purchase, that doesn't mean he is carrying 2300 gp aroound.

Its like saying Bill Gates is 'worth' billions of dollars, while he owns a number of resources which if sold for face value, would be worth billions. However, you could not actually find a buyer for all those resources at once, and sold all at once their value would drop.

Now that said, how do you avoid a Regent converting vast sums of GB into cash for gear. Simple, turning GB into GP should take time. You can decide how much based on whether minting has been discovered, or if each coin must be individual made by an artisan. Secondly, throwing all that money into the economy is going to cause inflation. So the more GB sent into the economy should result in a decrease in province income for a bit. That should discourage regents from being too free with money.

Birthright-L
07-11-2002, 10:10 PM
The economic structure of 3E is quadratic, not linear. Province incomes in
birthright are linear. So even if you let PCs convert GB to gp, they still
cannot get unlimited magic items.

/Carl

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kgauck
07-12-2002, 02:35 AM
Sent: Thursday, July 11, 2002 3:12 PM
feleck wrote:

> While he may have a +1 longsword which would cost 2300 gp to
> purchase, that doesn`t mean he is carrying 2300 gp aroound.
>
> <snip> Bill Gates <snip> However, you could not actually find a
> buyer for all those resources at once, and sold all at once their value
> would drop.

Certainly the convertability of resources to cash is a problem of swamping
demand. And an adventurer could not sell duplicate items and expect to see
the same return on the second as he did on the first, but I`m not sure its
reversable.

> Now that said, how do you avoid a Regent converting vast sums of
> GB into cash for gear. Simple, turning GB into GP should take time.
> You can decide how much based on whether minting has been
> discovered, or if each coin must be individual made by an artisan.

This depends on liquidity, and ... (dramatic pause) ... debt. Even Mr
Piles-of-barley can borrow pretty cheaply on existing assets. Depending on
other factors he could borrow against future harvests too. I know that last
time I mentioned loans (Jan of 1999), it got mixed reviews. But, even
without a debt market, or using the Contract Loan action, convertability
should be fairly easy for a ruler with friendly ties to a guilder, not to
mention guilders themselves.

Once players begin to create magic items (something easier in 3e), now were
talking about libraries, altars, and labratories, and these are produced by
build actions. I generally feel that NPC`s at the realm level have
unlimited potential access to potions and scrolls (though actual
availability is limited), and realms of a baronial size can have magical
weapons and armors made. Certainly Darien Avan can go to the Western
Imperial Temple with a few GB`s and walk away a month later with a magical
weapon or armor.

> Secondly, throwing all that money into the economy is going to
> cause inflation. So the more GB sent into the economy should
> result in a decrease in province income for a bit. That should
> discourage regents from being too free with money.

It would cause inflation if a ruler was buying alot of stone, grain, wood,
or basic craft items. Or, just hiring a lot of labor on a cash basis. The
market for magical items isn`t going to cause overall inflation. Magic
items, like luxury goods probabaly have the reverse effect, they tie the
wealth of a realm up in an unconvertable asset. Given the number of magic
weapons listed as buried with some great ruler of days gone by, (doesn`t
every Player`s Secrets mention one?) its almost as if once every generation
a GB or several are converted into magic items to be buried with the ruler.
That`s deflationary. At least crown jewels can be melted down and sold.

Kenneth Gauck
kgauck@mchsi.com

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Temujin
07-17-2002, 06:44 PM
An option would be small trade bars: Essentially a sort of gold bar, but of smaller size that would probably be used generally by rich merchants for transactions. Something worth 100 or 200 gp would be appropriate here.