Raesene Andu
11-23-2001, 10:21 PM
As I have done with the human tribes, here is a quick introduction to the new non-human races of Aduria.
1. Goblins
Two species of goblins can be found on the continent, although they bear little resemblance to their Cerilian cousins. The first are a tribe found in the deserts of northern Aduria and in Ghanim in the south. They are average sized, with dull yellow or brown hides and are relativily civilised. They are nomadic, but have been known to form small settlements, if only rarely. The second species is a race of short, viscious creatures that live in the southern jungles, hunting and killing any who cross their path. Both races will have different stats and abilites and I will be posting these as I design them. They will be available as a PC race, favoured class will be rogue, still working on other rules.
2. Asla
A race of cat-like humanoids found in the jungles of the south. They are relatively civilised and build great jungle temples in worship of their god Ba'est. Physically the Asla resemble a humanoid version of a panther, and they still possess many of the attributes of their leonine ancestors. Their thick, jet-black fur provides some limited protection against attack and combined with their incredible reflexes they are very difficult to hit in battle. The Asla also possess sharp claws common to the other leonine races. They have a poor relation ship with the other races who they see as invaders and there is often conflict. The Asla will be available as a PC race, favoured class will be ranger, still working on other rules.
3. Beast-men
Once the closest of Azrai's followers, their devotion was rewarded when their bodies were altered becoming beastial in nature. Know they are little more than intelligent animal, living for conflict and destruction. They follow the dark sorcerer Karish and share with him his hatred of all other races. The beast-men will not be available as a PC race.
4. Ssarak
A race of snake-men, they are an ancient race, rumour to predate the gods. They were once followers of the ancient dragon rulers of Aduria during the Age of Monsters, but when those great beings fell from power, the Ssarak were left behind. The rule the wastelands of northern Aduria, operating out of an ancient fortress-mountain known only as The Spire. It was once the home of the dragon sorcerer Morkrassarak, whom the Ssarak now worship as their god. They are a dangerous race and may access true magic without the need for a bloodline. However, some blooded Ssarak do exist, a legacy of their closeness to Deismaar during the final battle between the gods and their followers. Uncertain if they should be available as a PC race or not, thoughts??
5. Turan
A race of short reptillian artisans and gypsies, the Turan once ruled a small, peaceful empire in southern Aduria, before it was destroyed by Azrai and his legions. Their beautiful cities ruined, the Turan fled south into the jungles, eventually emerging from their hiding places after Azrai fell. Know they roam the continent in great wagons pulled by mighty lizards. A hundred or more Turan may live in each wagon, and several are usually encountered at once as groups of Turan wander the continent search for a land to call their own. They trade their services and crafts for food and raw materials with the human tribes they meet. A few Turan set out on their own, as scouts or adventurers and can be found from Zaya in the south to Anuire in Cerilia. They will be available as a PC race, favoured class will be rogue.
6. Wermic
These relatives, but hated enemies of Asla, are found in the southern grasslands of Aduria, between the Juh lands and the Huachi mountain states. They are nomad tribal hunters, who follow the migrations of the herd animals. May be available as a PC race (ECL +2 or +3), thoughts??
I am still devoloping most of these races, so your thoughts and ideas will be most welcome.
1. Goblins
Two species of goblins can be found on the continent, although they bear little resemblance to their Cerilian cousins. The first are a tribe found in the deserts of northern Aduria and in Ghanim in the south. They are average sized, with dull yellow or brown hides and are relativily civilised. They are nomadic, but have been known to form small settlements, if only rarely. The second species is a race of short, viscious creatures that live in the southern jungles, hunting and killing any who cross their path. Both races will have different stats and abilites and I will be posting these as I design them. They will be available as a PC race, favoured class will be rogue, still working on other rules.
2. Asla
A race of cat-like humanoids found in the jungles of the south. They are relatively civilised and build great jungle temples in worship of their god Ba'est. Physically the Asla resemble a humanoid version of a panther, and they still possess many of the attributes of their leonine ancestors. Their thick, jet-black fur provides some limited protection against attack and combined with their incredible reflexes they are very difficult to hit in battle. The Asla also possess sharp claws common to the other leonine races. They have a poor relation ship with the other races who they see as invaders and there is often conflict. The Asla will be available as a PC race, favoured class will be ranger, still working on other rules.
3. Beast-men
Once the closest of Azrai's followers, their devotion was rewarded when their bodies were altered becoming beastial in nature. Know they are little more than intelligent animal, living for conflict and destruction. They follow the dark sorcerer Karish and share with him his hatred of all other races. The beast-men will not be available as a PC race.
4. Ssarak
A race of snake-men, they are an ancient race, rumour to predate the gods. They were once followers of the ancient dragon rulers of Aduria during the Age of Monsters, but when those great beings fell from power, the Ssarak were left behind. The rule the wastelands of northern Aduria, operating out of an ancient fortress-mountain known only as The Spire. It was once the home of the dragon sorcerer Morkrassarak, whom the Ssarak now worship as their god. They are a dangerous race and may access true magic without the need for a bloodline. However, some blooded Ssarak do exist, a legacy of their closeness to Deismaar during the final battle between the gods and their followers. Uncertain if they should be available as a PC race or not, thoughts??
5. Turan
A race of short reptillian artisans and gypsies, the Turan once ruled a small, peaceful empire in southern Aduria, before it was destroyed by Azrai and his legions. Their beautiful cities ruined, the Turan fled south into the jungles, eventually emerging from their hiding places after Azrai fell. Know they roam the continent in great wagons pulled by mighty lizards. A hundred or more Turan may live in each wagon, and several are usually encountered at once as groups of Turan wander the continent search for a land to call their own. They trade their services and crafts for food and raw materials with the human tribes they meet. A few Turan set out on their own, as scouts or adventurers and can be found from Zaya in the south to Anuire in Cerilia. They will be available as a PC race, favoured class will be rogue.
6. Wermic
These relatives, but hated enemies of Asla, are found in the southern grasslands of Aduria, between the Juh lands and the Huachi mountain states. They are nomad tribal hunters, who follow the migrations of the herd animals. May be available as a PC race (ECL +2 or +3), thoughts??
I am still devoloping most of these races, so your thoughts and ideas will be most welcome.