View Full Version : Adventure play
Dyark
04-25-2010, 06:04 AM
How do you guys handle your adventure play ?
Sorontar
04-25-2010, 11:29 AM
How do you guys handle your adventure play ?
Do you mean how do we use Adventures within a political domain-based campaign? If so, I suggest you use the search feature or the tag "adventure" in this forum to see what has been discussed before.
If you are just wondering how to set up an adventure-based campaign for Birthright, then I suggest you first start thinking of what will be the finale of the adventure and work back from there. In the 9 year campaign (3 years game time) I was involved in, the climax was the Gorgon taking over the newly merged Boeruine/Avanil realm and the party supplying to the Sword of Roele to a Roele descendant in order to kill Old Stony Butt. Of course, this all started with the party helping the Baroness of Roesone and becoming her agents for wierd stuff. Other than my druid late in the campaign, we stayed pretty much out of the regent stuff.
Sorontar
Dyark
04-25-2010, 02:06 PM
I was wandering more on how you handle the adventure phase from a distance to play them !
Thanks for the answer (a avanil and Boeruine association, is it possible ??? :) )
Sorontar
04-25-2010, 02:53 PM
Thanks for the answer (a avanil and Boeruine association, is it possible ??? :) )
DMs write the history books and using assassinations, conspiracies and mad children, the two traditional enemies joined through marriage. By keeping us from being regents, the party was merely pawns. However, through our actions we kept trying to manipulate whose pawns we were.
Sorontar
AndrewTall
04-28-2010, 09:59 AM
I was wandering more on how you handle the adventure phase from a distance to play them !
Thanks for the answer (a avanil and Boeruine association, is it possible ??? :) )
For Rjurik Winds we used instant messenger at first, and later an online game tool that had a map on the left and IM on the right with a dice-roller feature built in. It worked very well although the constant map uploads could be a pain.
Otherwise I've seen email exchanges outlining the basics, or even drafting the adventure how the players wants it to go with the DM then modifying or throwing in a curve to be answered.
At the minimum the player sends a character and the DM rules outcome by fiat, possibly based on a roll against a table.
Dyark
04-28-2010, 03:27 PM
Allo Andrew
I am making my flash / php/ mysql map right now, it works fine for names and level of province.
I will show you when i am finish (brecht ans vossgard to finish)
bobbarker4242
05-23-2010, 06:33 PM
Skype is great for voice + text messages
Mirviriam
05-24-2010, 01:15 AM
I roll my trusty 100 die, if it's odd everyone died - if even they lived. Then I roll the loot.
rjurikwinds
05-24-2010, 01:31 AM
There are some good things about running a distance campaign on a virtual tabletop (Chat + map software -- or screen sharing).
1. Allows the DM to talk individually to players without everyone noticing
2. people can't cheat on dice! (well again they have to be rolling on the shared map software)
Some of the bad
1. Everything becomes HUMUGUSLY slow
2. Some people misread -- and get totally lost.
I personally have not done voice-based (skype) -- and I guess that could help with some of the problems posed by chat, but my guts is that you might get slow trying to make sure everyone connects correctly...
Mirviriam
05-27-2010, 08:13 AM
One advantage of text + voice was that we had all the module's fluff printed & ready to copy/paste.
It also allowed evil characters to go behind the party's back, while allowing secret Spot checks to see if anyone picks up on it :)
Though, like any other group for D&D it sucks heavily if players are just learning the system, don't do the research themselves, or generally are lazy. The AFK's without warning makes people scream murder.
Still, I heavily recommend trying it once - before you just kill anyone's character who asks to have an adventure!
Fearless_Leader
05-27-2010, 11:51 PM
I've been running a D&D game (Birthright no less!) over Skype with some old friends for over a year and half now. We use software called Gametable for mapping and virtual tabletop purposes. Its not a perfect solution, given that Gametable is a relatively simple java program and it runs out of memory if your drawings are too complex or you have too many pogs out on the map. Its possible that these problems are resolved in newer versions of the program.
Still, this solution works fabulously, although you have to game with a group that knows each other and works well together. My own games are hampered by the fact that the players and I now live in three different time zones in different parts of the US and have all kinds of things going on, so our sessions are about four hours long... although I guess that's pretty good considering.
((returns to lurking after making my first post in over a year))
I have some friends over Gametable and Teamspeak. The trouble is that they don't know when to shut up and stop giggling, interrupting the DM (me). But a marauding monster makes them quiet in a second.
We're still in some kind of a test phase, just trying out. It's a simple software, but it's free.
lmnoq
06-04-2010, 07:22 PM
The trouble is that they don't know when to shut up and stop giggling, interrupting the DM (me). But a marauding monster makes them quiet in a second.
That is great, players pay attention real quick with a monster present. I run a 2nd pen and paper Birthright; the players are given their domain actions for each season. For the first several years of game play, they would all take an adventure action at the same time, usually the last action of a season in case they needed to take another adventure action at the start of the next season. Birthright months are about 32 days long, so whenever a player takes an adventure action or a research action; I give them 32 days to work with.
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