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View Full Version : Bersia House Rules (version by: Kitch)



Keat
06-08-2009, 02:57 PM
Discussion thread for User:Kitch/Bersia House Rules (http://www.birthright.net/brwiki/index.php/User:Kitch/Bersia House Rules). If you would like to add a comment, click the Post Reply button.

Kitch
06-08-2009, 08:37 PM
Keat's just eager. He's one of my players. :cool:

Sorontar
06-08-2009, 11:37 PM
:^) That's okay. I'm a player (9 year + campaign finally ends 20 June), not a DM too.

Just watch your secrets.... or tell him to stop looking or else you'll make his character go blind.

Sorontar

Kitch
06-08-2009, 11:44 PM
Well, he was king of a nation, and then a little something called bureaucracy came along...

So he self-demoted himself to tribal stage to help me play test my tribal rules (and man talk about a rocky ship ride that's been.)

That and everything I post will be player friendly. When it's all said and done, I will have a DM's file for all of the nasty secret stuff that PC's do not know going in.

Naturally I'll leave a little link to my e-mail for anyone that wants to pick it up, but I'll deal with that when I get the history done.

~looks at map and groans~

Sorontar
06-08-2009, 11:50 PM
I have added some categories to the page for you. If you want to make some pages to help describe what happens in your campaign, or flesh out characters and monsters etc, then I suggest you put [[category:Bersia]] on all of them. I didn't give this category a description.

Sorontar.

Kitch
06-09-2009, 01:33 AM
Thanks. I'm still getting use to this system, so I'm hit and miss as I toy around.

Oh, by the by, the Sandbox is amazing.

Kitch
06-14-2009, 03:53 AM
Just some of the updates I've done to the page thus far:

I've added almost all of the army creation info (just need to put up the info on the Caster Unit's spells) and then I'll move onto Navies. This will be either later tonight or tomorrow's project.

I also finished the current deities and put in the last of the information on the new assets.

Hope you guys are enjoying it. As before, would love feed back.

Cheers

EDIT: Alright, Navies and Armies are done.

:cool:

Thelandrin
06-14-2009, 10:18 AM
Ooh, I like! The discussion link on the wiki also works too :)

Kitch
06-14-2009, 10:42 AM
I think I have the site moderators to thank for that one. A while ago, everytime anyone hit the discussion link, it made their own discussion thread. :s

Thelandrin
06-15-2009, 12:26 AM
I was the one who merged the various threads, but it was the far more skilled admins (greater bloodlines!) that fixed the problem :)

Kitch
07-01-2009, 05:09 PM
Alright lads and ladies. I've hit a bit of a roadblock on something and I'm reaching out to the BR community to give me a hand.

In an effort to ever skim away from the direct influence of the character on realm actions, I am attempting to make a new system for generating Regency. Personally, I am trying to make Regency proportionate to the Domain size that you command, and while I have a basic system in mind for rulers, I'm at a real roadblock when it comes to holdings and regency.

I'm looking for some thoughts, some house rule ideas, etc.

AndrewTall
07-01-2009, 09:22 PM
Isn't that the default already?

Every holding generates regency, which the various systems then restrict for character skills/class.

You could double provinces to maintain the power of the ruler, but otherwise '1 holding level = 1 RP' should cover most situations, just figure out how much regency you want people to have and then add the necessary multiplier.

Kitch
07-01-2009, 10:05 PM
Well, the issue I kept having was that many of my players were not familiar to 3.5 edition, so I tried my best to do away with character sheets. However, the bulk of my game is run off of the 3rd edition book (or rather, modified from) so I was trying to figure out a system to generate regency, know a character's bloodline strength, etc. I think I have something in mind though...

Now.. To play test it. :cool: