View Full Version : Renting Palaces and Trade Consortiums
Rowan
04-04-2008, 03:44 PM
I'd like to get some opinions on some other ideas here.
If someone needs more Court actions--particularly to be able to Build things faster in a large realm, or to build a navy--should they be able to set up and maintain a separate Court or even specialized Palace to gain additional Court actions? It could represent additional administrators and courtiers, sort of like a modern-day government Department/Division, and additional facilities to enable their functioning.
If someone can maintain a second Court, can they lend or sell the time and resources of their court to someone else? I'm thinking this would be sharing Court resources in the case of allies within the same realm, or even allied realms. Perhaps most applicable, though, would be if it involved a neutral realm like Ilien or Endier setting up a diplomatic palace and wanting to sell/share its actions, or for any guild or temple to do the same (it seems to me quite appropriate for guilds to be able to hire out facilities for Build actions).
If Court actions can be shared on some level, could allied domains set up an additional Court supported by them all whose actions could be shared by them all?
For example, say Guilder Kalien, el-Hadid, and Morele Lannaman want to form a secret Trade Consortium to empower their guilds and enable them to better compete with more powerful guilds like Ghorien Hiriele's H/OT, Prince's Pride, or Mheallie Bireon's guilds. They agree to a trade alliance among themselves, not contesting each other, trading with each other, and coordinating contest actions against other competitors. In addition, to better benefit from their pooled resources and the expertise across all their guilds, they set up an additional Court level 6 and supply to that Court three Lieutenants who are among their most capable guilders. Paying the maintenance for this Court and the salaries of the Lieutenants and their staff costs a combined 9GB per season (3GB per contributor). In return, each of the three members of this consortium are able to gain an additional Court action per month and one additional Domain Action through a Lieutenant per season.
The strategic purpose of this idea is obvious, but an additional game design goal drives it: reward collaboration and alliance, but also reduce the headache of appointing and directing many more actions theoretically available to vassals. In the games I've played, many domains and realms end up getting too large to administer on one's own, and normally, barring paranoia or megalomania, they would actually be administered by a master and several vassals. The problem is that it is difficult to manage all the extra actions per month for the vassals--both for the PCs and the DM. So this idea allows just a fraction of those additional actions to enable better administration of large realms, and does so in the context of collaboration among domains.
The Trade Consortium idea could be mimicked by realms banding together against larger foes (Ilien, Medoere, Roesone vs. Diemed and Ghoere), in the case of major realms with their vassals (Boeruine and Avanil with their factions), or in the case of a realm internally with its close allies (Aerenwe with ETN, SRT, and HMA; Ghoere with HOT, MOC, SM). It could apply to Temples in the form of a Patriarchate or centralized Council or authority--perhaps the original Imperial Temple really was organized in a central council uniting the regional temples of WIT, OIT, NIT, and HA; this system could also be a first step to reunification, for instance with OIT, HA, and IHH. This could even benefit allied wizards, forging together an able body of magicians and wizards to aid them (perhaps Swampie II, Three Brothers Mages, and Riegen are natural allies, and certainly the elven realms would seem to be ripe for this).
I'm not proposing having dozens of these systems active unless you want to play a game with many powerful factions, but a few that form during the game could be beneficial, particularly for PCs.
What do you think?
bbeau22
04-04-2008, 04:34 PM
It is an interesting idea, although I can see it being abused by players if not closely watched.
You are saying almost a limited court that only has powers that apply to it. In the idea of a seperate trade court, you could do build actions or create trade routes. The only problem I see is who is the one that dictates what the court actions are used for. I think you were saying that each regent gets one extra court action, but they could get one extra court action from increasing their court, unless they were maxed out.
I have come up with other ways to handle that. If you control a ship yard for example I give them one free court action a month to build ships.
You could also have independant organizations that could offer free court actions if the regent decides to work with them. For example ...
Local contruction union could help build your new palace. They are the best in the region and work fast. They will cost you an extra gold bar per month of work but you get a free build action when building that palace every month.
League of the Boot and Trail (Complete Adventure) has a station located in your capital city. They have more knowledge about surrounding lands than you could ever possibly know. If you work with the organization in giving them mundane information about your realm (conditions of roads, trade routes, Inn locations and any chages there) they could assist you in getting some of the same location from other realms. You can use an espionage action as a court action if you are only trying to find information that would be common knowledge to peasents and laborers (roads, perhaps troop locations, current rumors from a given city.)
I do like your idea of creating a seperate court and rewarding regents that work together. I would think it would have to be limited to countries that plan on having close ties and trust each other. Competing guilders might not be a good example. Now having different churches of Haelyn trying to help unify Anuire by slightly unifying their own churches is a perfect example.
-BB
AndrewTall
04-04-2008, 08:27 PM
I'm not sure that an additional court to the ruler's own is something I'd like as it effectively removes the normal cap on court size, but a 'joint court' which is funded by several regents (at 1-2 gb a pop) and has the modifiers of a large court (albeit with actions shared) sounds good - smaller realms can't afford a big court and working closely with an ally should grant benefits - if occasional intrigue, horse trading etc as the various hosts agree differing balances of power. I would expect some inefficiency however as the competing factions won't work as smoothly as a court with a single head.
mrmurphy
04-04-2008, 10:44 PM
The importance of playing up the inefficiency inherent in trying to weld nations together would be important, imo. The idea of granting each each of the domains another court action for the same cost that they get a court action in their own court seems counter to this. Perhaps, the court has fewer domain actions per turn for a typical court, but give it access to a new kind of action category, [Association]. Sort of like a Realm action, only something that spans multiple realms.
You could potentially throw some fairly heavy effects into this. For example, Oligopoly could give an income bonus to all guilds and trade routes controlled by members of the Association, to represent the wealth that can be generated when the parties work together to fix prices, cut deals, etc.
Oh, and this is my first post. Hello world! I thought I should stop lurking and say something, and the idea of a realm association tickles my fancy. It reminds me of elements of the New Orion Senate in one of the scrapped docus of MOO3.
bbeau22
04-05-2008, 12:16 AM
Welcome into the fold!
-BB
ThatSeanGuy
04-05-2008, 05:05 AM
League of the Boot and Trail (Complete Adventure) has a station located in your capital city. They have more knowledge about surrounding lands than you could ever possibly know. If you work with the organization in giving them mundane information about your realm (conditions of roads, trade routes, Inn locations and any chages there) they could assist you in getting some of the same location from other realms. You can use an espionage action as a court action if you are only trying to find information that would be common knowledge to peasents and laborers (roads, perhaps troop locations, current rumors from a given city.)
I'm pro anything that adds more flavor to build actions. Plus, you can wring adventures out of curring the favor of local unions, getting the proper dwarf craftsmen to supervise, and so on.
Rowan
04-06-2008, 05:43 AM
Murphy, you're right about inefficiency...I, too, prefer the idea of separate institutions granting Court actions for only specific purposes, but then at a lesser cost. Ministry of War (capable of any war-related action), Bard Halls (add to Realm Agitate, Espionage actions, random event resolution), Trade Councils (trade routes, Build roads, smaller ships), etc. I do like the idea of hiring out internal organizations, though. In general, I was trying to get away from the whole implication that just to be able to carry out the type of extensive shipbuilding or other activities one might want, they need to have a World Class Court that would be the envy of everyone.
I have also toyed with the various government types, but for a simple game (PBEM-style) I'd generally try to keep things as simple as possible. That's why I was suggesting just letting each allied member use a single additional action. It can't be abused as much as the appointment of vassals, and only allows an edge as long as the alliance is strong and the institution is in place--and the Lieutenants and administrators involved remain happy and subservient, rather than becoming inspired to coup attempts, striking out on their own, or selling key information in secret. These are all serious dangers of placing such high-level trust in officials somewhat outside one's direct control--and could create some interesting game scenarios.
mrmurphy
04-06-2008, 06:36 AM
I have absolutely no experience with the PBeM scene, and so I can't comment too much about anything aimed principally at it. I like complicated, and playing around with details and minute facets of worlds. As a fast and dirty hack, the original idea should work. With regards to its stability; players can usually count on players to behave in a rational way, which means that player alliances will tend not to be disolved by treachery at the regent level.
Which leaves LTs turning Judas. This can be totally great and compelling if done right, but really it shouldn't be looked at as a balancing factor against the relative power of the Association level alliance. If LTs start getting uppitty at the rate which would truly counteract the benefits of the Association, I can see players crying foul over how untrustworthy their oathmen have suddenly become.
kgauck
04-06-2008, 07:15 AM
I, too, prefer the idea of separate institutions granting Court actions for only specific purposes, but then at a lesser cost. Ministry of War (capable of any war-related action), Bard Halls (add to Realm Agitate, Espionage actions, random event resolution), Trade Councils (trade routes, Build roads, smaller ships), etc.
This idea that a king might have a staff of specialists who address the same kinds of problems over an extended period of time is modern. I think its not out of reach for renaissance era organizations, but its something of a goal, not frequently achieved. More commonly, work was assigned to a trusted or competent individual, no matter where he was. If the wardrobe is run by a really smart guy then its possible to conduct every kind of action through the wardrobe. These guys not only purchase and maintain the regent's clothes, they might wage wars, conduct diplomacy, or build actions for the ruler.
So I would see actions being dependent on how many talented servants there were, not on specialized offices. The basic rules with three actions plus lieutenant actions corresponded with this approach. If you need more actions, I would say get more lieutenants.
Rowan
04-06-2008, 11:39 PM
Current rules only allow for one LT action, no matter how many LT's you have. And BRCS even removed that.
The more standardized action system that I've been working on, with only one domain action type (no separate Standard, Realm, Full, Court, or LT actions) does involve adding actions by appointing lieutenants, councils of advisors, and vassals.
You're right, Murphy, that mass treachery should be a rare thing. LT's disagreeing with their liege's and undermining them slightly, or just not being as effective at their duties (lower loyalty ratings) would be more common. Any advantage, though, is not much of an advantage if it's not reliable most of the time.
Sorontar
04-07-2008, 12:41 AM
If Regent A sets up a secondary court in Province C then "lends" it to Regent B (who has no holdings in C), then surely Regent B should be granted many benefits in Province C. B should be able to treat C as his home turf and manipulate that as
much as he wants. All of B's court actions should be as secret as they normally would be in B's real home court. Regent A should have to execute Espionage to find out further details.
However, the question then is whether Regent A should also have benefits for actions against this secondary court. I suspect not. I can't see it any different from Regent A trying to find out information about a Temple or Guild regent in the same province.
I am trying to think of historical equivalents to these "secondary courts" and the best I can think of is the control the East India Company had, whilst still being a British company. To quote wikipedia http://en.wikipedia.org/wiki/British_East_India_Company (normally a dangerous thing to do):
"By a series of five acts around 1670, King Charles II provisioned it with the rights to autonomous territorial acquisitions, to mint money, to command fortresses and troops and form alliances, to make war and peace, and to exercise both civil and criminal jurisdiction over the acquired areas."
East India Company Act 1773: "Despite stiff resistance from the East India lobby in parliament, and from the Company's shareholders, the Act was passed. It introduced substantial governmental control, and allowed the land to be formally under the control of the Crown, but leased to the Company at £40,000 for two years. Under this provision, the governor of Bengal Warren Hastings was promoted to the rank of Governor General, having administrative powers over all of British India. "
So perhaps the British can be thought of formalising the administration but then "leasing" it to the company.
Sorontar
mrmurphy
04-07-2008, 03:46 AM
You're right, Murphy, that mass treachery should be a rare thing. LT's disagreeing with their liege's and undermining them slightly, or just not being as effective at their duties (lower loyalty ratings) would be more common. Any advantage, though, is not much of an advantage if it's not reliable most of the time.
Well, that's just it. It will be reliable most of the time, because if you start having LT's disregarding the wishes of their rulers often, players will cry foul. The cost offset for the shared courts shouldn't be reliability, it should be efficiency. Make it much more expensive to do together than what you can do separately. Have regents lose all kinds of GB in bureaucratic red tape and bumbling inefficiency.
kgauck
04-07-2008, 06:57 AM
I'd say the East India Company was an independent guild, and the East India Act of 1773 took land conquered by the company and told the company that from now own all they controlled were guild holdings, not territory. If there was a court loaned to someone, it was prior to the East India Act. After 1773, the British government acted on its own in India, through governor generals. Prior one could make the case that Britain loaned a court to the Company, or that the Company loaned a court to the Crown, depending on the circumstances.
ploesch
04-07-2008, 06:56 PM
I admit, i only skimmed the responses, but wouldn't this be covered by vasalage?
The whole point of limited actions is to show that a single scion can't do everything they want on their own. So if your domain is powerful enough to support your plans, but you don't have enough time (actions) on your hands to do everything you want, then perhaps it's time to consider taking a vasal into your trust, and letting them handle certain obligations in certain provinces, freeing you to have more time (actions) for what you want to get done.
By taking on one or more vasals, sure, you do give up some of your personal power, but you gain many more actions. They can create their own courts, have their own lieutenants, and by doing so effectively double the number of actions you have available, assuming they are loyal. That's the whole point though, you can't do it all yourself, so eventually you will either have to slow down your growth, or trust others.
By allowing multiple courts and such, you are circumventing rules that are intended to be a limiting factor of sorts. Why do you think the anuierean empire is so disjointed now. It's because the Emperror had vasals controlling the various duchies so he had time to do what he felt was important. When the emperror died, they all became rulers in their own right, with no obligations to anyone else.
mrmurphy
04-07-2008, 08:09 PM
I admit, i only skimmed the responses, but wouldn't this be covered by vasalage?
The whole point of limited actions is to show that a single scion can't do everything they want on their own. So if your domain is powerful enough to support your plans, but you don't have enough time (actions) on your hands to do everything you want, then perhaps it's time to consider taking a vasal into your trust, and letting them handle certain obligations in certain provinces, freeing you to have more time (actions) for what you want to get done.
By taking on one or more vasals, sure, you do give up some of your personal power, but you gain many more actions. They can create their own courts, have their own lieutenants, and by doing so effectively double the number of actions you have available, assuming they are loyal. That's the whole point though, you can't do it all yourself, so eventually you will either have to slow down your growth, or trust others.
By allowing multiple courts and such, you are circumventing rules that are intended to be a limiting factor of sorts. Why do you think the anuierean empire is so disjointed now. It's because the Emperror had vasals controlling the various duchies so he had time to do what he felt was important. When the emperror died, they all became rulers in their own right, with no obligations to anyone else.
What this concept is trying to address is the absence of system recognized methods for equals to pool resources. The vassalage system only covers relationships between an overlord and, obviously, his vassal. The scale we're looking at here is ways that smaller realms can club together so they can bat with the big boys, not ways of letting Ghoere take one million actions.
This is why I'm leaning even further away from just having an extra court grafted onto the top, and towards instead creating a whole new set of actions whose benefit to the members of the Association is somehow proportionate to the number of realms within it, and diminished by the size of selfsame realms. These should be things that help lean, well run states get an edge.
kgauck
04-07-2008, 08:27 PM
Real life vassals run the gamut from people who are really lieutenants to people with personal ties and oaths to you, and people who would just as soon be independent but would need to break with you to do it.
Vassals in the game come on one flavor. I would prefer to roll lieutenants and vassals into a more dynamic kind of servant who could be anything from the most loyal servant of the crown to the most rebellious.
In my game, the rules don't limit actions, they merely mechanize them. Whether one delegates to a lieutenant, vassal, or a court is someone else's categorical conundrum. Delegating works the same as far as I am concerned no matter who the servant is. The ruler can gain actions through delegation, but can only retain control through supervision. Supervision can take up to half the time of a normal action, or little as no time depending on how much control the ruler wants.
Rowan
04-07-2008, 09:33 PM
Technically even the base yeoman or peasant is a vassal, if I understand correctly, and the Court is really made up of vassals, which is why expanding the Court is one way of representing increased numbers of or tasks entrusted to vassals. Counts and lesser nobility likely make up the bulk of the authoritative courtiers in the Court.
Anyway, in the context of BR vassals as full regents of domains, I agree that you technically can take vast numbers of actions that way. Murphy explained part of what I was getting at with this system. The other part was to allow something like increased vassalage without having to get into the whole mess of doubling or septupling the number of actions you can take.
Consider the realm built off the average math supposed to underlie the Empire. Let's look at Diemed as a Duchy with six provinces. Two barons directly beneath the Duke control three provinces each, granting six more domain actions, plus potentially Courts and LT's of their own. Now add on six counts, one to a province, and you have another 18 actions, plus Courts and LT's. And then you have the OIT and its dioceses and bishoprics, as well as guilders and their regional and local guildmasters.
As you can see, it becomes unmanageable from a gameplay standpoint, especially for a DM who wants to have more than a few players. So instead of this arrangement, I seek something simpler--expand main realm's actions through vassals deployed through the Court or through these greater associations.
ploesch
04-07-2008, 10:43 PM
The rules quite well cover vasalage from getting out of hand, as does the cost of maintaining a court and so on. You simply will not have teh resources to maintain seven provinces of levels 2-5 each with a vasal and it's own court, it won't work out, and the GM would be a moron to not have a couple of the vasals turn against their liege in such a disjointed realm.
Allot of the rules, from my perspective, just simplify what is a much more complex system. By the dictionary, every peasant in a realm is a vasal of their liege, but not by the rules, so let's leave out the needless muddying of the waters.
By the rules, a Vasal is a regent in their own right that has a vasalage agreement with their liege, the terms of which were worked out among players and the GM. They have real power, and run their domain just as any other regent would within the confines of their vasalage agreement (mostly), assuming they are loyal, and not planning to break the vasalage agreement. That's always the danger of having Vasals, they may turn against you.
But that isn't where you wanted to go.
There is nothing in the rules preventing several domains from working together without the need for additional actions, unless your GM doesn't want it to happen. At least not if they are all willing to help eachother. This has been the basis of many of the games I've played in or run, where each player heads a domain, and they work cooperatively. At most it would take an initial diplomacy action to agree to work together. After that it would be free actions. "I send a message to <person I have agreement with> asking him to help prevent <other guy> from establishing a law holding in province <name>." They then may or may not do it, just the same as any other organisation you might create. I wouldn't want a system in place to compel a PC or NPC to help in an area they may not want to help with or that may even be contrary to their own best interest. If there is not compelation, it's just a way to give players extra actions, and in that way it would be too easily abused.
There is no way to restrict this to only smaller domains. At least not in any way that makes any kind of RP sense, so by creating any rules to allow smaller domains to band together there is nothing to prevent bigger domains banding together just as easily as smaller ones.
Personally, I wouldn't want to give the players a way to gain more actions than what's currently available. There are already enough ways to gain additional actions. Courts, lieutenants, etc. If they want more they should be forced to take a real chance, such as a vasalage agreement.
As to working together to make someothing happen, or prevent something from happening in game, there is nothing preventing them from working on concert toward a goal, and it doesn't even take any more actions than they would have previously had to take.
Perhaps you need something more formal for PBEM, just because not everyone is at the same table. But that is where house rules come into place.
That's my 2 copper on the issue. I don't think there is a need for new rules to cover this when the current rules, while not as formal suffice.
kgauck
04-08-2008, 01:16 AM
You simply will not have the resources to maintain seven provinces of levels 2-5 each with a vasal and it's own court, it won't work out, and the GM would be a moron to not have a couple of the vasals turn against their liege in such a disjointed realm.
But this is how realms actually work. Most realms have five to seven provinces, and each has a count, or jarl, of graf in each one. Each of those has some number of lords (I presume one lord per province level) below them. Each of them has their own court. Some of these county courts rival smaller baronial courts. All of these counts is a vassal of the baron, duke, or palatine count.
It seems much more reasonable to resolve the question of what can be accomplished with this network of supporters than to go back an re-invent a system of actions that has no basis in anything.
I don't care whether a poster suggests a season has three actions or a hundred and fifty three. If he says three actions I assume that there are one or two things going on at a time and that each action represents a lot of accomplishment. If he says there are a hundred and fifty three actions I assume there are many things going on at once, and each action accomplishes only a small amount of stuff. How much stuff in total that can be accomplished by established by the DM by fiat or by analogy to what a medieval lord could accomplish.
Allot of the rules, from my perspective, just simplify what is a much more complex system. By the dictionary, every peasant in a realm is a vasal of their liege, but not by the rules, so let's leave out the needless muddying of the waters.
This is incorrect. Common people, whether peasants or burghers are subjects. A vassal is a person who swears an oath to give service and receive a benefit. Knights are the lowest kind of person who can be a vassal. Everyone lower, is a subject, whether they are expected to make an oath or not.
Simplification is fine, for a variety of reasons, but the rules as interpreted by many seem to aim at a simplistic reductionism that can't even be used to play the game as the descriptive material gives it to us. We find interesting characters and situations that can't be resolved by too narrow a reading of the rules.
That's always the danger of having Vasals, they may turn against you.
Actually this is the danger of interacting with other humans - they will disappoint you. Vassals are just a variety of human being. However, this caveat reads too much like a reason to ignore politics and just play the game as outlaws. The hardest part of getting people to act like nobles rather than outlaws is getting players past the idea that everyone will betray them at the first opportunity. The problem with vassals, or subordinates of every kind, is that they are not simply extensions of you will. They have their own fears, priorities, anxieties, skills, habits, and goals. A good ruler surrounds himself with followers (including vassals) that solve problems better than the ruler would himself, and then goes about managing his followers. Some followers will decide at various points that they can no longer serve you. Most will plead incapacity and seek retirement, a few will consider rebellion. But first and foremost, an act of rebellion should be the result of a ruler doing something to a follower that the follower cannot accept, not because people turn rebellious the second Tuesday after a full moon.
"I send a message to <person I have agreement with> asking him to help prevent <other guy> from establishing a law holding in province <name>." They then may or may not do it, just the same as any other organisation you might create.
Of course they will do it. What kind of liar promises to offer support and assistance in exchange for consideration and then just ignores a request for support and assistance? The question here is how much support and what kind of assistance. A friend may be too busy to do much, or not be able to render the kind of assistance you really need, or bound by other obligations not to be too partisan, of just poor at the job he undertakes despite his best efforts.
If they want more they should be forced to take a real chance, such as a vasalage agreement.
This should not be a gamble or represent taking a chance (any more than picking a friend or associate for any other purpose since people will from time to time disappoint) but represent a desirable and useful delegation of duties. A person who swears to be my vassal is swearing to be my man, my servant, unto his own death. A person who turns against their sworn liege is an outlaw, outside the law, criminal in every way whose word means nothing and for whom no law applies (meaning there are no rules that govern how I bring you to submission). An oath-breaker of this kind can expect that what he once held from his liege (and has now stolen) will be recovered and that he will be killed brutally and his head put on a pike for all to see. No one will wish to be seen to aid him (though unscrupulous enemies might do so secretly).
ThatSeanGuy
04-08-2008, 07:15 PM
This should not be a gamble or represent taking a chance (any more than picking a friend or associate for any other purpose since people will from time to time disappoint) but represent a desirable and useful delegation of duties. A person who swears to be my vassal is swearing to be my man, my servant, unto his own death. A person who turns against their sworn liege is an outlaw, outside the law, criminal in every way whose word means nothing and for whom no law applies (meaning there are no rules that govern how I bring you to submission). An oath-breaker of this kind can expect that what he once held from his liege (and has now stolen) will be recovered and that he will be killed brutally and his head put on a pike for all to see. No one will wish to be seen to aid him (though unscrupulous enemies might do so secretly).
Well, there you've got your idealism versus reality in politics. No one seemed to rush in to stop Jaison Rainech taking over Oserode, though admittedly that's as much to give the PCs a villainous regent to oppose as anything.
As far as vassals go, in my opinion the only real irregular part is when you get to Rjurik where, suddenly, the mayor-figures are all blooded and have the local law holdings. To an extent, sure, local nobles should be more powerful in Rjurik, but I really think in a lot of realms it's a matter of overwhelming the setting with factions and divisions, which ultimately does more harm than good.
Halkspa is the worst about this-it really would do better as a domain with two or three factions gunning to sieze Berving's power once the old man finally dies instead of, like, the six identical jarls we're given in the book.
kgauck
04-08-2008, 07:46 PM
Its hardly idealism. Simply consider the number of vassals that exist, and then consider how many of them ever turn to rebellion, and finally how many are successful. But there is an even more important consideration, and one I mentioned above, consider how many of these nobles who ever consider rebellion were treated poorly by their ruler and have reasonable claims that their ruler broke his duty as liege first.
Most rebellions come about under some claim that the liege or his agents (often tax collectors, but not always) have violated the law and that it is the ruler who is outlaw. Rulers often push hard at the rules that protect their subjects because they need resources, sometimes desperately.
The statement I objected to was that vassalage should be risky, because "That's always the danger of having Vasals, they may turn against you." This places the initiative for rebellion in the hands of the vassal. You can be a good king, just and noble, but because the DM needs a story line, your vassals rebel. Further, it suggests that the simple act of creating a vassal, in which a PC knows a friend, perhaps even a cohort, for a long time, fight along side one another, and then this friend, might without provocation, become a traitor.
It is one thing to suggest that one's father created a vassal, and that this powerful friend of the father is a rival to the son (the PC), but to suggest that by its very nature, a vassal is a probable traitor is to tell players that they really can't trust anyone.
Since my view is that Birthright is a game about insiders, telling players to act like outsiders is the last things I find desirable. Rivalries and betrayals should flow from what the players do and the traits of the characters in question, not because DM's need conflict or because its inherent in the nature of vassals to betray.
Halskapa is at an early stage in selecting the next king, so every jarl wants to think they have a chance, as the process moves forward some jarls will realize that they don't have a chance and will start to throw their support behind some probable winner in hopes of rewards. Maybe the next phase is the three faction situation. All one needs is to pick three leading contenders and why one supposes the others are taking a secondary roll. Since this depends on the PC's, one is almost required to wait until one has an actual party before narrowing the field.
ploesch
04-08-2008, 10:50 PM
I think you read allot more into that than I intended.
I meant simply that it is a risk. Not a great risk, not a likely traitor, just simply a risk. However slight or great depends on the GM, the PC and who the vassal is.
ploesch
04-08-2008, 10:57 PM
Back on point, and to clarify.
IMO it's not necessary to create a new layer of complexity and add new rules and give additional actions to regents in order for the regents to support eachother versus a more poweful enemy or to help eachothers holdings.
Rowan
04-09-2008, 04:11 AM
And you would rather solve the problem of running large domains by creating vassals, yes?
I don't see my solution as added complexity. It's an extension of existing rules, just breaking out of a straightjacket that dictates one court, one regent, story be damned.
Depending on how you want to explain the abstraction of a court and domain actions, I would agree that vassals are another solution--but they are a much more game-breaking one. My proposal limits the advantage players might get over other players by appointing more vassals (with 3+ actions each) than they, and diminishes the headache a DM might face in resolution of those actions, since there would be fewer.
kgauck
04-09-2008, 08:30 AM
If making vassals is game breaking (I'm not sure if you are exaggerating since you put that term in quotes) then a better solution is to work on the question of why a vassals realm is so bad compared to other solutions.
My own sense of things is that the fellow who was recently enfiefed or entitled wasn't standing around doing nothing before and suddenly is out solving problems today. He was available before and is probably slightly less available to solve problems now that he has his own domain to look after.
ploesch
04-09-2008, 05:24 PM
My issue with your proposal is that it's just more power gaming. Increasing the Regents personal power with no additional risk. The problem is that your proposal gives the regent more power with nothing balanced against it. There are limits to the number of actions available for a reason. That is to limit what a regent can do in a given season. The limits are there to encourage you to take additional risks when your realm reaches a certain level of complexity. The risks being giving up control of some of your provinces to a Vassal, or taking a chance on not being able to react to every event in a timely manner.
While having a vassal gives you 3+ more actions, the rolls, RP, GB, and expertise are all based off the vassals stats and skills, not the PC's. The vassal isn't going to level very fast, if at all, unless they are another PC. Also, if the Vassal is an NPC, they may not spend their actions the way you tell them too, not to mention there is always the risk, however small, that the vassal will turn against you. I'd say that even one more court action for a PC to take is more powerful in many ways than the 3+ actions the Vassal could take on behalf of the PC.
I will grant you, the current court system gives the regent more power without risk, but it is limited to being 1 court and the number of actions is limited by GB spent. That should be enough of a freebee. If it isn't then I think that your realm has grown too large and/or complex for you to continue overseeing everything yourself.
That is what all those actions represent, what the regent can personally oversee.
Once you've reached the limit of what you can personally oversee, the answer isn't "lets add rules so i can get more actions" (ie oversee more). The answer is "time to Vassal a trusted lieutenant" so you have more freedom to work on your plans.
That's not to say the current system is perfect. I just don't think this is a good or balanced solution. In fact, i think it's one that a GM could use very effectively against players.
Rowan
04-09-2008, 08:05 PM
Lieutenants, especially ones further removed and more independent like in this consortium scenario, are just as risky story-wise as vassals. They'd be even more likely than personal lieutenants to become great captains, because they have access to information and resources from multiple realms. Any extra courts, likewise, are more independent.
From my reading of the rules, it seems that a regent can only be personally involved in one action per month, domain, court, or otherwise. Anything you don't stack your single character action onto is not personally overseen, so I don't agree with your assessment that the current limit to actions would be any different as far as what one could personally oversee than in my scenario.
I've already explained that I think that vassals are already actively serving the realm under the abstraction of the Court system. As Kgauck points out, it's not like these people were doing nothing prior to their appointment as vassals. No, I think it is better explained that vassals are employed normally in the running of a realm, and any expansion of the Court, appointment of lieutenants, or creation of full-fledged underling regent vassals is just giving more authority, staff, and administrative support to the various individuals involved. In that sense, it's just as well explained story-wise to have these other systems, and it remains an easier, more stream-lined game to run simply by virtue of having to deal with less bookkeeping, since vassals are handled under the abstractions of Courts and Lieutenants in most cases. So long as the DM keeps in mind that any of these folks can have their own agendas, storywise it is little different than appointing vassals in the manner that you speak of. I imagine that a regent with a World Class Court has to spend most of his time just holding the thing together, anyway, as the intrigues of court can get quite out of hand--one loses centralization and autonomy by increasing one's court or number of lieutenants, which is why many regents spoken of in RoE don't trust any.
ploesch
04-09-2008, 10:09 PM
I'm not arguing that a vassal would suddenly pop into existence. But there is, game mechanics wise, a huge difference between a vassal that serves you as part of an abstraction of court and a Vassal by the rules. This goes back to muddying of the waters I spoke of before.
Since we are talking about a rules suggestion or change, we should keep it at that level more than an RP level. Yes, they are intertwined, and some rules should/should not exist for RP reason just as some rules exist purely for game mechanics reasons.
This is one of those thing that, IMO, would be imbalanced in the long run.
I'm at work, so I can't go searching for it now, but if memory serves a regent can lend RP to the success of any court action, as well as his own actions, and maybe lieutenant actions, can't remember for sure. At any rate, any action that a regent can lend RP to is definetely an action they are closely enough involved in to be at least considered to be actively overseeing. Courts and lieutenants simply allow the regent to do more because the minor details and paperwork is handled by a subordinate.
At this point I suppose we'll just have to agree to disagree. I've said my peice. It's nothing personal, I just don't think the game would be served by giving regents more actions in this way.
geeman
04-09-2008, 10:15 PM
It sounds to me like the issue with renting palaces and creating
trade consortiums might be better handled by using something like the
shared rulership guidelines I posted several years ago. In the
archives they can be found at:
http://oracle.wizards.com/scripts/wa.exe?A2=ind0101D&L=BIRTHRIGHT-L&P=R1944&I=-3
and
http://oracle.wizards.com/scripts/wa.exe?A2=ind0101D&L=BIRTHRIGHT-L&P=R2090&I=-3
Gary
Rowan
04-09-2008, 10:47 PM
RP can also be spent directly through the vassalage bond, so again it's no different than appointing vassals, except that it's easier bookkeeping and doesn't imbalance the game as much as the appointment of vassals could. I just don't understand why you see it as so different, or that my option is somehow more favorable to regents, when to me it seems that the only difference between the two is that my proposal actually ends up giving the regent fewer actions by proxy than yours.
Gary, I'll check those out at a later time, thanks.
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