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stv2brown1988
11-15-2007, 01:47 AM
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Andrew Tall wrote: (sorry but I'm not sure how to make the fancy boxes with the people's original writing in them.)
While I recognise that more complicated rules may deter some people, simple does not necessarily equal best. A consistent detailed ruleset actually reduces the DM's work over a campaign, albeit at the cost of a steeper initial learning curve. The less detailed we make the rules, the more need there is for a DM to wing it on decisions and arbitrations - the high number of house rules (1 set per campaign ?) suggests that most DM's think that the existing system is too simple...


1. By preference for the holdings I would:

1.1. Offer a kiddies option: realms have a wealth level of, say, 1-5 with no need to track exact income and expenditure.

1.2. Offer a standard option: realms have income as the BRCS modified to a decimal system with simplified RP collection for guilds, revert courts to a version similar to 2e to simplify speed up.

1.3. Offer a more detailed version: the full monty with seasonal income mods, spring and autumn war mods, additional holdings such as manors, 'shadow holdings', parliaments, 3e courts, etc, etc. Each of these should ideally be discrete so that it can be used/ignored as was found convenient.
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I was just wondering if anyone has started looking into a next edition of the BRCS? I believe Andrew Tall's post was from quite a while back. I like his idea of a more detailed version.

irdeggman
11-16-2007, 04:39 AM
I have been in favor of attempting to reduce the number of variants in the BRCS and instead have a single set of "core rules" and instead have a separate document with other variants - sort of a BR Unearthed Arcana. The ones included in Chapter 1 and 2 (which were more than in the playtest document) were the direct result of the polls used to determine how to proceed on that material - basically several results were too close to make a clear call so one was deemed the "default" and the other the "variant".

If variants of the size being talked about here are included, the BRCS will end up being so large (file size wise) that even more people will have trouble downloading it. I could easily envison the domain chapter itself becoming over 100 pages if including all of these "variants". Essentially its own "book".

There were several who complained about the size of the playtest document based on available download speeds.

While the wiki does provide a means of reducing the "size" issue, many people still prefer to have a hard copy of the rules themselves and not just "pages".

But having said that there is merit in discussing this.

For one - trying to capture what the "core" rules should be and another to determine what "variants" should be included somewhere.

stv2brown1988
11-16-2007, 07:56 AM
I definitely agree that the variants should be in a separate book/chapter. I also liked the ability to download by chapter. Not because of bandwidth issues but printing issues. (I'm one of those who likes hard copy rules.)

I was wondering about what changes would be anticipated when DnD goes 4th edition? I mean specificlly within the BRCS. Do we just continue with the rules the way they are now or is there any support within this community for modifying the core rules? I'm relatively new here and after the rest of you have done such a great job with the 3e conversion I just wanted to know if now is the right time to be looking at this subject?

stv2brown1988
11-16-2007, 08:07 AM
For one - trying to capture what the "core" rules should be and another to determine what "variants" should be included somewhere.

By "core" rules are you meaning which variants are agreed upon by the majority? Or do you mean the actual core BRCS rules like the 2ed book level modified to 3rd?

I'm curious on where to begin? How did the conversion to 3ed start? Which section got the most attention? I love the domain administration/regent aspect of the BRCS the most. But I bet the bloodline abilities and the armies and warfare section were big attention hogs.

Steve

AndrewTall
11-16-2007, 01:21 PM
I would like to see a simplified version of realm play in the BRCS for those with little interest in that area, but agree that the 'full monty' version of realm rulership should not go in the BRCS instead having a separate 'book of regency' to hold it - and various other 'variant ideas', example monuments, grand events, etc.

The simplified realm version could be done with 2-3 pages I'd expect.

It is very hard to make revisions until good information on 4e comes out as so many areas tie back to base PC mechanics. I'd expect to see some sort of split between bloodline score (which can be stolen) and personal power from bloodline abilities (i.e. a high score means you get more powers, but a level mechanic determines frequency of use) with bloodline being primarily related to fluff and ruling a realm than to combat stats unless the PC takes several levels in a scion class.

stv2brown1988
11-17-2007, 03:46 AM
Does anyone know if the 4e will continue to use feats/prestige classes? I had read that it will not be easily compatible with 3e.

To trim the domain mechanics down to 2-3 pages would you choose to radically simplify the rules. Something like you get 1GB & 1 RPs per province you control (regardless of level) and then count your # of holdings (any type except source) and compare it to a table see how many GBs and RPs they generate. This would give you one page and then you could use 2 pages to discuss actions and loyalty (domain wide).

What do you think?

Thelandrin
11-17-2007, 07:00 AM
I thought that 4th Ed was supposed to still be using feats and prestige classes, though they will apparently be making races and classes mean something at every level.

stv2brown1988
11-18-2007, 12:44 PM
It's good that they will continue using feats. You know I look at my bookshelf filled with 3e books and thank god my wife doesn't know how much they cost apiece. (It would totally take all of the steam out of my arguments with her on her shoes.) I hate to think about having to buy all new books. I look forward to new a new system of play but I desire simpler combat rules. For me, the 3e rules require too much effort for any battle of more than 4 creatures. However, from what little I read it sounds like the 4e system is going to more complex.

AndrewTall
11-18-2007, 02:00 PM
Does anyone know if the 4e will continue to use feats/prestige classes? I had read that it will not be easily compatible with 3e.

To trim the domain mechanics down to 2-3 pages would you choose to radically simplify the rules. Something like you get 1GB & 1 RPs per province you control (regardless of level) and then count your # of holdings (any type except source) and compare it to a table see how many GBs and RPs they generate. This would give you one page and then you could use 2 pages to discuss actions and loyalty (domain wide).

What do you think?

I'd aggregate province levels, guild levels, and 2/3 of temple levels to get a single income score. The score listed in a table of wealth (with categories of say minimal, weak, modest, average, strong, overwhelming, dominating) that gave the number of military units, castles etc as an abstract. So no maintenance or replacement costs - an average realm can have 10 units. Particularly strong/weak units maybe costing either .5 or 1.5 the normal cost. RP would be the old 1 RP for each province level, 1 RP for favoured holding level, .5 RP for other holding levels. I'd then have a reduced action list (trade routes are assumed in the above figure for example so are unnecessary)

btw:for quotes either hit the 'quote' button under the post, or copy and paste with quote commands: '[' quote ']' and ending '[' /quote ']' (remove the ' marks to use)

stv2brown1988
11-18-2007, 04:32 PM
That system would make it quite simple. Almost like playing Risk.

I understand everyone is different but I find it hard to imagine why someone would want such a simple system. I love the idea of domain management and regent actions. To me that's what BRCS is all about. I only play non-Birthright DnD when I want very high magic campaigns or planar adventure campaigns. (Usually after watching a movie or reading a book that doesn't really fit in the BRCS very well.) Anyway, it's cool that you can step back and look at the game in different ways for different people.

stv2brown1988
11-21-2007, 08:38 PM
Create Ley Line [Standard; 1 GB and 1 RP per province crossed (min 2)]...This action requires a domain action check with a base DC of 10. Unlike most domain actions, however, a ley line passes through multiple provinces. Source regents in any province through which the ley line passes (including the two end-points) may apply their source holding levels as a positive or negative modifier to the check. Unlike most domain actions, only regents with source holdings may bid RP to support or oppose this action, but any source regent in any province along the ley line path may do so. The RP spent to oppose/support the domain action follow the standard bidding rules for spending RP on domain actions or dispel realm magic.

Is there a skill associated with this domain action? Maybe Spellcraft or Knowledge: Arcana? (It was one of the few actions without a skill listed on the first line of the title.)

Steve

irdeggman
11-21-2007, 09:55 PM
Is there a skill associated with this domain action? Maybe Spellcraft or Knowledge: Arcana? (It was one of the few actions without a skill listed on the first line of the title.)

Steve


Nope.

At the time it was too difficult to pin down what would be the best skill.

Knowledge (Nature), Knowledge (arcana), Spellcraft?

It can involve all of these so it was left without one since none of them seemed to be a "best fit" and arguments could be made to use any of them.

Bialaska
11-21-2007, 10:31 PM
That system would make it quite simple. Almost like playing Risk.

I understand everyone is different but I find it hard to imagine why someone would want such a simple system. I love the idea of domain management and regent actions. To me that's what BRCS is all about. I only play non-Birthright DnD when I want very high magic campaigns or planar adventure campaigns. (Usually after watching a movie or reading a book that doesn't really fit in the BRCS very well.) Anyway, it's cool that you can step back and look at the game in different ways for different people.

I personally would prefer a simpler system for use in PBEMs and similar. Most of these games focus on the domain stuff and the actual stats of the character are something that you'll only use for a few bonuses to certain actions, to determine what realm spells you can cast, etc. Having to spend hours on making a character when it could instead have been done in a few minutes with a simplified Domain-level-only system would have been great.

AndrewTall
11-21-2007, 11:30 PM
I personally would prefer a simpler system for use in PBEMs and similar. Most of these games focus on the domain stuff and the actual stats of the character are something that you'll only use for a few bonuses to certain actions, to determine what realm spells you can cast, etc. Having to spend hours on making a character when it could instead have been done in a few minutes with a simplified Domain-level-only system would have been great.

The only thing you should need are skills, feats, bloodline, and maximum spell level (only he says :rolleyes: )

* Skills add +1 per 5 ranks - so you don't need to track any levels other than multiples of 5 in a simple system. Add class skills plus int bonus to get the number of skills tracked,then just add the level plus 3 plus the ability modifier for each skill and get +1 skill bonus to each level that knocks the combined bonus over 5.

So if your PC has no ability modifier to the skills, and gets 6 skill points a level from their class, then they get +1 at L2 to 6 skills, they bump to +2 at L6, +3 at L11, +4 at L16, etc.

* Feats: 1 feat + 1 per 3 levels, +2 to an action a pop.

Your character is then ability stats (to give an idea of what sort of person they are, just listing the bonus's would be sufficient), a list of skill +'s, any feats and maximum spell level. You don't need hp, AC, equipment, initiative, saves, etc at all so making such a character shouldn't take long at all. The character would be heavily biased towards realm play (unless you allocated skills and feats to 'sundry adventure stuff') but perfectly usable.

So a PC might be:

Fred. Fighter 3. Cha +4, Int +1, Wis -2, Dex +0, Con +2, Stn +2. Skills Administrate (Wis) +0, Lead (Cha) +2, Warcraft (Int) +1, Diplomacy (Cha) +2, feats: rule law +2, feat: contest law +2. Bloodline: Brenna, minor, 20.

That should be pretty quick to sort out, the only fiddly bit is the interaction of skills and ability bonuses.

Thelandrin
11-22-2007, 03:13 AM
Wow. I like your BR quick system, Andrew :)