Gwrthefyr
06-17-2007, 10:36 PM
... and other purposes
Considered possibilities
- Ideas for a "population support limit" separate from province level
- Possibilities for a dividable province holding
- Possible revisions of the population numbers (and considerations on the effects on source)
1. Population support limit
The basic structure is taken directly from the Ruins of Empire PBEM (kudos to the DM/author)
Weather
Warm Temperate - +1
Temperate, Subtropical, Cold Temperate - 0
Tropical - (initially 0, really, I have doubts) - -1
Subarctic - -1
Arctic - -2
Basic Terrain Types
Plains - 6/5
Steppe - 3/4
Moor - 3/3
Tundra - 1/4
Woods, Hills - 5/6
Forest - 4/7
Ancient Forest - 3/9
Jungle, Swamp - 2/8
Barren, Rocky Desert, Sandy Desert - 1/3
Low Mountains - 4/6
Marsh - 3/7
Glacier, Badland - 0/3
Medium Mountains - 2/7
High Mountains - 0/9
Features
Capital - +1
Major Capital - +2
Major Lake, Major River, Coast - +1 to both Population and Source
Secondary Terrain
Tundra, Jungle, Barren, Swamp, Medium Mountains, Rocky Desert, Sandy Desert - -1
Glacier, Badlands, High Mountains - -2
This is the starting effects - Agriculture type (2/3/4 field rotation, degree of pastoralism, enclosures, artificial irrigation) or the lack thereof could be factored in. What about roads and administrative structures*, the effect of trade, etc.
2. The Splittable Province Holding and mechanisms
The HRE in 1380 (http://www.rootsweb.com/~deubadnw/history/maps/d1380.jpg)
And it didn't get better as time passed.
In 1547 (http://www.rootsweb.com/~deubadnw/history/maps/d1547.jpg)
Such a situation could possibly be represented by making the province holding dividable, keeping the province within its borders as possibly representing something akin to the gau/pagus/shire/lan/etc, maybe a relic of former administrative practices that followed tribal organizations. Certain mechanics might have to be reworked.
3. Population numbers
I just can't wrap around my head the seemingly disproportionate effect of population on the Mebhaighl - using the canon numbers (level squared x 1000), a level 10 provinces is certainly not "all land put to cultivation", it's actually less than the estimated density of France for the equivalent periods assumed from Anuire or Brechtur. I don't seem to recall the modifications to field rotation from two to three to four to have had a serious effect on soil erosion and the like, although they did allow increased densities.
Admittedly, some of the rules and population tweaks are influenced by my favorite time periods (late renaissance to early modern) to DM in.
*Though, generally, I think sheer administrative efficiency increases over the principalities might better be represented by missing Law levels.
Considered possibilities
- Ideas for a "population support limit" separate from province level
- Possibilities for a dividable province holding
- Possible revisions of the population numbers (and considerations on the effects on source)
1. Population support limit
The basic structure is taken directly from the Ruins of Empire PBEM (kudos to the DM/author)
Weather
Warm Temperate - +1
Temperate, Subtropical, Cold Temperate - 0
Tropical - (initially 0, really, I have doubts) - -1
Subarctic - -1
Arctic - -2
Basic Terrain Types
Plains - 6/5
Steppe - 3/4
Moor - 3/3
Tundra - 1/4
Woods, Hills - 5/6
Forest - 4/7
Ancient Forest - 3/9
Jungle, Swamp - 2/8
Barren, Rocky Desert, Sandy Desert - 1/3
Low Mountains - 4/6
Marsh - 3/7
Glacier, Badland - 0/3
Medium Mountains - 2/7
High Mountains - 0/9
Features
Capital - +1
Major Capital - +2
Major Lake, Major River, Coast - +1 to both Population and Source
Secondary Terrain
Tundra, Jungle, Barren, Swamp, Medium Mountains, Rocky Desert, Sandy Desert - -1
Glacier, Badlands, High Mountains - -2
This is the starting effects - Agriculture type (2/3/4 field rotation, degree of pastoralism, enclosures, artificial irrigation) or the lack thereof could be factored in. What about roads and administrative structures*, the effect of trade, etc.
2. The Splittable Province Holding and mechanisms
The HRE in 1380 (http://www.rootsweb.com/~deubadnw/history/maps/d1380.jpg)
And it didn't get better as time passed.
In 1547 (http://www.rootsweb.com/~deubadnw/history/maps/d1547.jpg)
Such a situation could possibly be represented by making the province holding dividable, keeping the province within its borders as possibly representing something akin to the gau/pagus/shire/lan/etc, maybe a relic of former administrative practices that followed tribal organizations. Certain mechanics might have to be reworked.
3. Population numbers
I just can't wrap around my head the seemingly disproportionate effect of population on the Mebhaighl - using the canon numbers (level squared x 1000), a level 10 provinces is certainly not "all land put to cultivation", it's actually less than the estimated density of France for the equivalent periods assumed from Anuire or Brechtur. I don't seem to recall the modifications to field rotation from two to three to four to have had a serious effect on soil erosion and the like, although they did allow increased densities.
Admittedly, some of the rules and population tweaks are influenced by my favorite time periods (late renaissance to early modern) to DM in.
*Though, generally, I think sheer administrative efficiency increases over the principalities might better be represented by missing Law levels.