Birthright-L
09-22-2006, 02:47 AM
Well as pointed out if the landed regent is "giving" away access to
the roads for trade routes then of course the guilder is "making out".
In games I`ve played in (or run) there is usually a "price" to pay for
this "free access", maybe in future "loans" or some other benefit.
----
This is kind of free-trade-economics of game design, isn`t it?
Assuming that players will act on their own, in their own
self-interest, and the whole system will somehow balance out in the
end. I think it`s a bad idea to hope this kind of player behavior for
inbalance issues in a game.
Why not have some mechanics to help facilitate this process?
As is, it`s kind of like assuming we don`t need combat mechanics
because both participants will role-play in such a way that their
character doesn`t die and so things will balance out and stay
interesting.
the roads for trade routes then of course the guilder is "making out".
In games I`ve played in (or run) there is usually a "price" to pay for
this "free access", maybe in future "loans" or some other benefit.
----
This is kind of free-trade-economics of game design, isn`t it?
Assuming that players will act on their own, in their own
self-interest, and the whole system will somehow balance out in the
end. I think it`s a bad idea to hope this kind of player behavior for
inbalance issues in a game.
Why not have some mechanics to help facilitate this process?
As is, it`s kind of like assuming we don`t need combat mechanics
because both participants will role-play in such a way that their
character doesn`t die and so things will balance out and stay
interesting.