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akalars
08-25-2006, 09:07 AM
Say that you roll feude in your first month of the season. You manage to resolve the feude in the first month. Are you then penatalized when collecting income next time since you for 1/3 of the season had a lower holding level? Or is it only what happens at the change of season that counts?

ploesch
08-25-2006, 03:38 PM
Say that you roll feude in your first month of the season. You manage to resolve the feude in the first month. Are you then penatalized when collecting income next time since you for 1/3 of the season had a lower holding level? Or is it only what happens at the change of season that counts?
Since a feud is a temporary loss of one province level I assume it goes to normal after successful resolution.

Benjamin
09-12-2006, 08:44 PM
First of all I'd have to say resolving a feud in the same month that it appeared is pretty impressive. These aren't just run-of-the-mill "Sir Balens insulted Lord Hondem at dinner" sort of feuds. These are bigger, more involved things between families where lots of honor is at stake.

But on topic - random events are there to change things up, make income and such variable. Otherwise you will be able to plan out income for turns ahead and set courses of actions to use it all up. The events help throw wrenches into the realm's gears, messing up the best of plans.

As such I would have the affects linger through the whole season, even if resolved. Yes, you got Sir Balens to apologize, but Lord Hondem still didn't shake his hand at the dinner the following month, and Sir Balens simply didn't come to the party 2 months later in retaliation, but after that it is all over. That sort of thing.

geeman
09-13-2006, 12:22 AM
At 01:44 PM 9/12/2006, Benjamin wrote:

>First of all I`d have to say resolving a feud in the same month that
>it appeared is pretty impressive. These aren`t just run-of-the-mill
>"Sir Balens insulted Lord Hondem at dinner" sort of feuds. These
>are bigger, more involved things between families where lots of
>honor is at stake.
>
>But on topic - random events are there to change things up, make
>income and such variable. Otherwise you will be able to plan out
>income for turns ahead and set courses of actions to use it all
>up. The events help throw wrenches into the realm`s gears, messing
>up the best of plans.
>
>As such I would have the affects linger through the whole season,
>even if resolved. Yes, you got Sir Balens to apologize, but Lord
>Hondem still didn`t shake his hand at the dinner the following
>month, and Sir Balens simply didn`t come to the party 2 months later
>in retaliation, but after that it is all over. That sort of thing.

That`s excellent advice for how to handle random events. It`s the
kind of thing that`ll keep players on their toes, adds flavor to the
session and incorporates the domain level game mechanic into the
whole thing. Kudos.

I`d add that the ideal way to conduct random events is that there is
a whole slew of things that are brewing just behind the scenes at the
domain level of play. Many of them require constant attention from
the regent. That attention just doesn`t amount to so much time,
resources and significance that it rises to the level of a domain
level effect. Random events can represent a sudden and completely
unexpected intrusion upon the realm--some of them are, in fact,
better geared towards that kind of play--but more should represent
the affect of a constant irritant coming to a crisis. It`s not a bad
idea to keep a log of characters, situations and events that occur
throughout the campaign so that those things can be used later as the
source of random events. It gives the setting a continuity that is
IMO the ideal of gaming.

Gary