View Full Version : The Spider, The Gorgon, and other nasty dudes...
gazza666
07-27-2006, 03:22 AM
Would it be correct to assume that awnshies such as the Spider do not follow the normal domain turn rules?
I say this because the map appears to confine the Spider to a single forest province. Even if we assume that this counts as "elven", so that the source rating can be maximised, and if we further assume that the Spider has some holdings outside this province, it is still difficult to see how the standard rules would give the Spider the sort of GB and Regency to constitute a major threat. As far as I am aware, it is supposed to be virtually suicide to invade an awnshie's territory. Granted the Spider probably has access to the gamut of Realm spells (and isn't afraid to use them), but even that requires a significant income to power.
The Spider is, of course, merely the extreme example.
Is this correct? Or is the reason that the Spider and the Gorgon aren't constantly swarming through everyone else's territory because they aren't, in fact, that powerful from a military perspective?
epicsoul
07-27-2006, 04:28 AM
Okay... anyone that thinks that the Gorgon isn't powerful had better kiss their butt goodbye when he invades. Gorgie has so much going for him that it's hard to imagine him NOT walking all over Anuire.
As for the Spider, you are correct, his powers are pretty minimal, other than a few things going for him.
1. He no doubt has leadership feat, with attendant cohort at half GB cost. Sure, he has minimal GB anyways, but that still buys quite a few goblin units. Say an income of 2, with no court, he could maintain up to 8 gobbo units. Then, if necessary, he even drafts in some more goblin skirmishers.
2. His defences. The spiderfell, with his ability to see through the eyes of spiders, means he perpetually has a scout unit up. Means that he doesn't easily get picked on without warning first.
3. His defences, reprised. Consider his webs, and that of his giant spiders and spiders units - meaning, the whole Spiderfell could also count as a fortress for his purposes. Any unit entering has a +2 attack rendered against them IMC upon invasion. His high warcraft score also means that he will probably get to control where the battlefield is.
4. His personal power. How many characters have the ability to stand against him in Anuire, easily? Many would die. Most lack the weapons to even harm him.
5. The balance of power around him. Any nation that slung the troops to defeat him w/o a trusty alliance could bring about their end. Medoere, Endier, Roesone? They lack the resources to do it. All have powerful enemies. Sure, Ghoere could probably do it, but why bother? Besides, if they failed, Gavin Tael would just create another enemy, which he doesn't really need.
Actually, his realm magic, if he even has any (can't remember off the top of my head) is minimal anyways... considering Caine controls the sources of the Spiderfell.
cutenfluffy
08-07-2006, 09:54 PM
The Spider cannot take on a united front, however this is not the case at 551 MR. The Spider is surrounded by five domains, of which only one (Ghoere) is big enough to not be seriously threatend by a rampaging Spider.
But most importantly, the Spider cannot really be rooted out of the Spiderfell given the conditions in the forest. The place is meant to be akin to a living nightmare. As such, the Spider is able to launch attacks and retreat back into the Spiderfell without risk of a significant repriesal.
Mechanically, I have always thought the 0 province level represented a complete unknown by everyone other than the Spider. Goblins have been living in the region since before humanity, so it is not too big a step to have some sort of underground goblin kingdom with the Spiderfell lying over the top. Such arguments could put the actual province rating at say 7 which would give the Spider some reasonable amounts of GP and RP. Combine with local temple and guild holdings and that number increases again.
On top of this, many nearby domains may even pay tribute to the Spider to keep him away. Endiere strikes me as the most likely target here.
At the end of the day, the threat of the Spider is not that he will conquer you, it is that you can never conquer him... well not until you are ready to clear cut and burn the Spiderfell down anyway.
The Swordgaunt
08-07-2006, 10:42 PM
<snip>
Plus epicsoul's points 2 through 5.
This is how I have pictured Spidey. I always make a point of being difficult to play with whenever an awsheghlien is involved. They can not be defeated whithout some old fasioned, nitty-gritty hero work. These guys know full well that only an alliance can threaten them, and alliances usually pivot on a few charismatic or shrewd individuals. Thus you have assassinations, ambushes on travelers, hosage situations and all sort of evil directed at their opponents. Cut a link, and the chain will break. These Scions have centuries, some even millenia, worth of political experience on any who oppose them. They belong in the Premier League of the game of thrones.
I also remember a piece of DM advice I read in a Dragon magazine back in the early 90's. If the NPC/monster is highly intelligent (say 22+), odds are he will have planned ahead. When the players plot and scheme, listen. If their ideas doesn't strike you as particularly inspired, assume it has been considered by the foe. Of course, remember to factor in character flaws, such as arrogance, delusions of grandeur and other Evil Overlord traits. And one should try not to make dead end scenarios...
The nasties have been in the game a long time, so short-changing them would remove their scare factor.
dalor
08-08-2006, 02:48 AM
A former DM of mine used the Spider to such maddening
effect that I ended up building Earthworks...at very
great expense...all along the border I shared with
that hellish nightmare realm!
As the Regent of Roesone it was a very draining
expense as well...harried constantly by monstrous
spiders and such...and finally I got so angry that I
set about completely obliterating any stand of trees
within catapult range...seems to be a running trend of
mine when trees are around!
My neighbor came up with a different plan. The ruler
of Ilien in our game decided to breed and release
giant Wasps into the Spiderfell in hopes that the
creatures would kill the spiders...he was wrong.
I agree that the only real way to get rid of that
realm was burning it to the ground...something I
proposed to neighboring realms as the Regent of
Roesone; but none would go along (I suspect because
the DM didn`t want them to! Dastardly fiend!).
Ghoere was busy with a war against Mhoried. Ilien
(another PC) decided he didn`t want to provoke the
Spider after a near assassination soon after his Wasp
episode. Endier said they liked it where it was as
"protection" of all things! The only other two
nations bordering the Spiderfell were busy at war with
each other.
Eventually my earthen wall was finished...and sporadic
torchings on the other side of it kept the killing
field wide open against attacks by whatever. The DM
tried night attacks and this was the only time the
darned spiders had much effect...so I started keeping
large hunting cats on the wall imported from Khinasi
lands.
Eventually I got so fed up with spiders that I
launched an ill thought out assault on the Spiderfell.
It took the entire treasury of my kingdom, the loss
of hundreds of soldiers, the deflection of
assassination after assassination; and finally I got
to fight the Spider. I died; but my retreating
soldiers did as I ordered: set the entire forest
ablaze.
It was a nice end to the story...although Endier and
Ghoere created two provinces out of the burned wreck
after chasing the Spider underground.
It was a good game...too "Michael Roele" for me though
since my character died! LOL
Anthony Edwards
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epicsoul
08-08-2006, 02:52 AM
Yup. Spidey can do just fine on his own. I often have used him as the main annoying thorn in the side of realms and characters (if playing at adventure level). Never enough to do more than raid and pillage, but always has to be factored in.
Oh, and BTW, Endier wouldn't be paying tribute to the Spider. They are the only realm truly safe from his predations... as long as he remembers his oath, and doesn't solve the riddle...
The other realms, they may provide some tribute. I prefer to think along the lines as suggested earlier, however - that there is a small underground warren of goblins that provides limited income to Spidey. Worse, these warrens have caverns that link all the way into some other surrounding lands... such as the Fell Mound of Roesone, and perhaps even as far away as Diemed.
That means that he can raid in more locations than one, if he truly wanted to. I usually leave these raids at "player" size raids, or event level scope at most - rather than actually bringing in units. Just enough to have an adventure, or tie down a court action...
ploesch
08-08-2006, 03:50 AM
Something I feel is made too little of is the fact that these creatures of True Bloodlines and humanod troops are not given enough credit (in the rules) for Loyalty.
The Spider, Elvish Nations and any creature of possessing a True Bloodline would command much respect from their subjects.
Take the Spider. The Goblins likely feel he is what keeps them alive and safe. That, and his affinity for true spiders would give him many benefits, IMO.
Everything epic soul mentioned and more...
Calling on the natural spiders as levies, or even irregulars.
Tributes and possibly other holdings in other realms.
Possibly having a high level realm, but considered elvin in nature.
And just because of his true bloodline and the nature of goblins he likely has half the muster cost for Goblin troops, possibly no muster cost.
He may even create goblin units he hires out as mercs to gain additional income.
The Swordgaunt
08-08-2006, 10:55 AM
This is just a wee bit off topic, but Old Eyless is a bit of a mystery to me. He is not an Awnshey, right? But he's bound to be quite old and at least a bit evil. Is there any canon or fan-work availible on this guy?
I remember reading something about him being the court magician of the Manslayer. Did I just make this up, or are there some truth to this?
Could he be seen as the Mage-regent of the Peaks, only that he dooesn't give a goblin's ear about politics? And where does he fit in in the Grand Scheme of Things?
Info or thoughts, anyone?
---
In my previous campaign, the rumor was that he was indeed the Slayer's magician before Deismaar. He also had a daughter living in the Peaks. A beutiful, black-haired half-elf Sourceress/Druid of Erik. One of my players' Wizard fell in love with her, and all sorts of problems followed. A bit like "Meet the Fockers" meets "Lord of the rings".
cutenfluffy
08-08-2006, 11:57 PM
Oh, and BTW, Endier wouldn't be paying tribute to the Spider. They are the only realm truly safe from his predations... as long as he remembers his oath, and doesn't solve the riddle...
Is this from the novel 'the Spider's Test'? I haven't read it so a few brief details might be useful.
Also, The Spider River gents... it flows from the Spiderfell along the borders of three domains. Anyone else think river boating goblin raiders sounds cool?
epicsoul
08-17-2006, 03:49 PM
Is this from the novel 'the Spider's Test'? I haven't read it so a few brief details might be useful.
Also, The Spider River gents... it flows from the Spiderfell along the borders of three domains. Anyone else think river boating goblin raiders sounds cool?
Yuppers, from the novel, as well as the PS book. The PS book has the answer to the riddle, in Kalien's safe...
Basically, old Richard Endier had a riddle contest with Spidey, and stumped him. Spidey made an oath to not attack Endier until such time as the riddle was solved.
ThatSeanGuy
08-17-2006, 06:20 PM
Hey, since Blood Enemies is so very out of print, does anyone know a good place to get more information on the big bads in there? Just kind of curious about them, especialy the White Witch.
DanMcSorley
08-17-2006, 06:45 PM
On 8/17/06, ThatSeanGuy <brnetboard@birthright.net> wrote:
> Hey, since Blood Enemies is so very out of print, does anyone know a good place to get more information on the big bads in there? Just kind of curious about them, especialy the White Witch.
You can still buy Blood Enemies.
http://www.rpgnow.com/product_info.php?products_id=982
--
Daniel McSorley
cutenfluffy
08-18-2006, 06:35 AM
Yuppers, from the novel, as well as the PS book. The PS book has the answer to the riddle, in Kalien's safe...
Basically, old Richard Endier had a riddle contest with Spidey, and stumped him. Spidey made an oath to not attack Endier until such time as the riddle was solved.
I thought the Spider was evil. He just stays put and gets his minions to overrun Endier and bring Richard back in chains and then tortures an answer out of him.
Don't tell me he is honourably obeying the spirit of the oath? How diet coke of evil is that!
Also, what is the actual riddle?
epicsoul
08-18-2006, 03:55 PM
I thought the Spider was evil. He just stays put and gets his minions to overrun Endier and bring Richard back in chains and then tortures an answer out of him.
Don't tell me he is honourably obeying the spirit of the oath? How diet coke of evil is that!
Also, what is the actual riddle?
Spidey is evil, but had some honour back then, and wasn't quite as mad... that is why I say only if he remembers the oath any longer.
Thomas_Percy
08-19-2006, 10:27 AM
My PCs defeated White Witch durning "Bloodstone" adventure series.
I used such 3,5 statblocks for her:
WHITE WITCH, Human, Clr13/Hie5/Awn3; CR 21; AL CE;
HD 18d8+90+3d10+15; hp 378+Shield Other; froozen blood -> attacker Fort DC29 or takes 1d6 Str.
Init +12; Spd 60 ft/x4;
AC 40 (+9 mithral chain shirt made of ice of Light Fortification & Luck+3, +6 dex, +5 natural (froozen blood), +5 deflection ring+5, +5 expertise);
Atk +11/+6/+1[+17/+12/+7/+2] (1d6+2[+12]do 4d6+2[+12]+Disruption,19-20/x2, Club),
+11/+6/+1[+17/+12/+7/+2] (*+2/20/x2, Touch),
+15/+10/+5[+17/+12/+7/+2] (*/20/x2, Ray);
SQ: immunity to cold, Protection from Fire, (acid, electricity, sonic), energy-drain, negative energy & death effects
Greater Spell Immunity (5 zaklęć): Dimensional Anchor, Holy Word, Irresistible Dance, Prismatic Spray, Disintegrate
SR 40
Brooch of Shielding, Ioun Stone [Absorbs spells of 8th level or lower], ring of Counterspells [Flame Strike], Contingency: when Dispel Magic -> Greater Dispel Magic as a counterspell.
NO SUMMONING good creatures, Stoneskin
Fort +27, Ref +23, Will +33;
Str 14(+2), Dex 22(+6), Con 20(+5), Int 18(+4), Wis 33(+11), Cha 30(+10);
Skills & Feats: Bluff +20, Concentration +26, Diplomacy +35, Disguise +20, Intimidate +22, Knowledge (arcana) +25, Knowledge (architecture & engineering) +14, Knowledge (religion) +25, Knowledge (the planes) +22, Listen +20, Perform (lyre) +11, Ride +16, Sense Motive +21, Spellcraft +27, Spot +20.
Combat Expertise, Improved Initiative, Leadership, Lightning Reflexes, Mounted Combat, Forge Ring, Enlarge Spell, Extend Spell, Quicken Spell, Silent Spell, Still Spell, Widen Spell, Close-Quarters Fighting, Delay Spell, Persistent Spell
Divine Reach(Su): You can use spells with a range of touch on a target up to 30 feet away.
Rebuke Undead (Su): 13/day, 1d20+12; dmg 2d6+23
Gift of the Divine(Su): You can transfer one or more of uses of your rebuke undead ability to a willing creature.
BLOOD ABILITIES:
* False Seeing when you see in her eyes; no save -> „The Snow Queen” mirror’s effect. To remove -> You must cry because of good emotions or Limited Wish.
* False Thinking on the heart of anyone who hugs White Witch. Alignemnet -> CE. To remove -> you must to hug a loved person or Limited Wish
* Ice Kiss: 1. Immune to cold, To remove: permanent
2. Forget all life, To remove: magia
3. Eternal Sleep, To remove: magia
4. Dead, To remove: magia
STAFF OF KRIESHA This staff is CE. Its Intelligence equals 13 (empathic with user) and its Ego is 10. It can control the actions of a user whose combined Intelligence, Charisma, and level (-1 per 5 wounds) is less than 23. Only CE characters may use the staff; others suffer 4d6 points of cold damage if they try.
• Striking, adamantine: For each attack the user can choose to spend 1, 2, or 3, changes dmg to 2d6, 3d6, 4d6.
• Disruption+1 na dobrych outsiderów
• The staff can cast any of the following priestly spells: Spell Resistance (10 charges), True Seeing (10 charges), Heal (12 charges), Horrid Wilting (16 charges)
• Deflect dragon breath (10 charges)
The staff holds up to 20 charges and regains 1 charge per winter night.
WINTERING (immune to cold; Flashfrost (Delayed Cold Blast Fireball) 3/day; Blizzard 3/day
Blizzard
Evocation [Cold]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (20-ft. radius, 40 ft. high)
Duration: 1 round/level
Saving Throw: Fort half; see text
Spell Resistance: Yes
Creates blizzard, and deals 3d6 bludgeoning dmg & 2d6 cold dmg. Anyone caught in the blizzard who fails his save is trapped (prone) in blizzard ‘till next round, when he can roll another save.
RING OF BEAUTY – ring of protection+5, Cha+10 (kumulatywne), aligment CE
Bag of Holding Type I, Candle of Invocation (adds 2 levels), Incense of Meditation (all spells Maximized), Bead of karma (+4 caster level, 10 minutes), Phylactery of Undead Turning, Scarab of Protection, ring of Counterspells [Dispel vs Dispel], Brooch of Shielding, Ioun Stone [Absorbs spells of 8th level or lower], Periapt of Wisdom+6, Cloak of Charisma+6
Greater Extend Metamagic Rod, Greater Widen Metamagic Rod,
gem do Refuge [1,500 gp],
potions & oils: Fly, Gaseous form
Scrolls: Word of Recall, Heal, Dispel Magic, Banishment, True Seeing
Focuses & Components: diamonds worth 25,000 gp, black sapphire worth 20,000 gp, 2 x Lavender and green Ioun Stone [Absorbs spells of 8th level or lower] lub 2 x ring of protection+4, powdered diamond worth 5,000 gp, powdered opal worth 5,000 gp, ring of protection+3, gems worth 1,500 gp do Refuge, powdered diamond and opal worth 5,000 gp, jacinth worth at least 1,000 gp, Herbs, oils, and incense worth at least 5,000 gp, rare incenses worth at least 37,500 gp
1st OOOOOOO DC22, Invisibility, Divine Favor, Shield of Faith
2nd OOOOOOO DC23, Nondetection, Maximized Aid, Align Weapon, Bear’s Endurance, Hold Person, Silence
3rd ØØOOOOO DC24, Extended Magic Vestment, Extended Spikes, Blindness/Deafness, Magic Vestment, Meld into Stone, Divine Reach Protection from Energy, Remove Blindness/Deafness, Wind Wall
4th ØØOOOO DC25, Persistent Detect Magic, Persistent Detect Poison, Maximized wall of ice or ice storm, Confusion, Air Walk, Divine Reach Death Ward, Dimensional Anchor, Dismissal, Divine Power, Divine Reach Freedom of Movement, Maximized Divine Reach Poison
5th ØØØOOOOOOOO DC26, Persistent Divine Favor, Persistent Protection from Chaos/Evil/Good/Law, Extended Superior Resistance, Maximized cone of cold, Maximized Flame Strike, Maximized Blizzard, Righteous Might, Divine Reach Slay Living, Divine Reach Spell Resistance, Extended True Seeing
6th ØØØOOOO DC27, Persistent Nondetection, Persistent Maximized Aid, Persistent Bear’s Endurance, Quickened Divine Reach Death Knell, Quickened Hold Person, Quickened Silence, Quickened Maximized Sound Burst, Maximized freezing sphere (3m. rad., 15d6 Ref ½), Mislead, Antilife Shell, Banishment, Greater Dispel Magic, Divine Reach Harm, Divine Reach Heal
7th ØØØOOOOOO DC28, Persistent Protection from Energy (acid, electricity, sonic), Quickened Bestow Curse, Quickened Blindness/Deafness, Quickened Deeper Darkness, Quickened Dispel Magic, Maximized Flashfrost (Delayed Cold Blast Fireball), Blasphemy, Divine Reach Destruction
8th ØØOOOO DC29, Persistent Divine Power, Persistent Freedom of Movement, Quickened Maximized Ice Storm, Maximized Horrid Wilting, Antimagic Field, Maximized Fire Storm
9th ØØOOO DC30, Persistent Spell Resistance, Persistent True Seeing, Quickened Divine Reach Slay Living, Time Stop, Mass Heal, Implosion*, Miracle, Soul Bind, Maximized Storm of Vengeance*, True Resurrection, Obleczenie się w żywioł*
*Spores (Ex): 1d8 to all adjacent & then 1d4 dmg every 10 rd
epicsoul
08-19-2006, 08:50 PM
My PCs defeated White Witch durning "Bloodstone" adventure series.
???? You ran the Bloodstone Pass series in BR? How? Having run that adventure series a few times now, it just doesn't fit very well... that being said, I actually use a modified realm system for BRCS even now for the realm that my old group runs in Damara... campaign still played off and on from level 1 to level 27, converted from 2e to player's option, to 3.0, and now to 3.5 (epic paladins are scary).
Strikes me that White Witch is kinda wimpy in stats if you are running Bloodstone series... Zhengyi would mop the floor with her.
ThatSeanGuy
08-20-2006, 08:45 PM
You can still buy Blood Enemies
So I can. Thanks!
As for the White Witch...interesting, though I'm not familiar with the referenced adventure series.
Wouldn't the staff of Kriesha be Lawful Evil, though? A Chaotic Evil weapon seems sorta more Belinik's thing. Don't want to make the thread drift or anything, just a thought.
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