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Raesene Andu
09-26-2014, 03:43 AM
I'm running an adventure on Sunday where the players have to sneak aboard a roundship recently arrived from Müden to steal a particular item bound for Avanil (part of an intrigue organised by Diemed, but that's a whole other story).

As my PCs are a very inquisitive lot so to help flesh out the ship's interior a bit, what sort of trade goods do you think a large trade ship from Müden would be bringing to the Imperial City of Anuire in the height of summer?

I've already decided on a few small items of particular value that will be stored in the room they have to rob (silver bars, glassware, weapons, paintings and other artwork), but what sort of bulk items would Müden export to Anuire in the main hold?

I've already been through the Brecht & Müden sourcebooks looking for ideas but I'm at a bit of loss now. Anyone have some good ideas for me?

Fizz
09-26-2014, 05:00 AM
As my PCs are a very inquisitive lot

Aren't those types the worst? Damn curious bastards. :)


so to help flesh out the ship's interior a bit, what sort of trade goods do you think a large trade ship from Müden would be bringing to the Imperial City of Anuire in the height of summer?

Interesting question. HotGB says that lumber, cotton and food are the major exports. So lumber and cotton are easy to include. Food is a broad category- what food would they export- something that couldn't be found in Avanil.

Perhaps a particular type of fish (or other seafood) that swims in the Krakennauricht. Or maybe some sort of local berry. I could see either packed in barrels of salt for preservation during the trip.

Also, i'm sure Brecht beer is renowned throughout Cerilia. :)


-Fizz

rugor
09-26-2014, 08:09 AM
I would say anything that grows in that region of the world that does not grow in the heartlands would be in big demand (whether for spell components or for eating).

Ivory Carvings, rare animal skins... again, something not found in southern Cerelia that may be considered valuable or a delicacy.

AndrewTall
09-26-2014, 10:41 PM
The Brecht trade a lot, and are reasonably technological, so perhaps:

A telescope (as navigators they would be interested in the stars, but Anuirean astronomers and astrologers also want telescopes)

A crate of mirrors set in scrimshaw

Fine wines (Frost Wine and Champagne perhaps, be careful with the latter as the bottles may explode due to imperfections in the glass)

The latest in High Muden fashions ordered by the noble ladies if Anuire.

Vos goods traded on to Anuire such as Varsk leather and "barbarian art"

An Orrey of the Cerilian system

Some commercial magic items made to order by the mercantile wizards amongst the Brecht (non-adventuring stuff but possibly useful to a small ruler)

Parts for the clock built for a clock tower.

Fizz
09-27-2014, 03:37 AM
A telescope (as navigators they would be interested in the stars, but Anuirean astronomers and astrologers also want telescopes)

I really like that one. Seeing as i'm currently studying astronomy, i'm rather annoyed that i didn't think of that. :)

You could throw astrolabes and sextants in there too- unless you think the Brechts might not want to trade away their navigational superiority.


-Fizz

Sorontar
09-27-2014, 03:54 AM
I really like that one. Seeing as i'm currently studying astronomy, i'm rather annoyed that i didn't think of that. :)

You could throw astrolabes and sextants in there too- unless you think the Brechts might not want to trade away their navigational superiority.

-Fizz

That could easily be used as a teaser.
1. The party finds the content.
2. The party tracks down the new owner.
3. The party finds the owner has better navigation items.
3a. The party finds that one of the items uses a mebhghail stone or somehow is calibrated to Deismaar (or maybe a place other than Deismaar, like a place in the Shadow World)
4. The party identifies why these items are required.
5. The party goes off to find out more information relating to this purpose.

Sorontar

AndrewTall
09-27-2014, 08:40 AM
I think I remember reading somewhere that the Muden marines accompany every navigator with a sextant with orders to get it overboard if the ship looks likely to be lost.

It should of course be noted that telescopes were used to look across the land before they were used to look up, and that an Anuirean might well want a telescope for military purposes.

Also, while I was thinking of practical mechanicals, of possibly more interest to Anuireans might be art/conversation pieces - birds that sing and flap their wings, parts for steam-powered statues and the like - the ancient greeks and their trading partners had all sorts of weird stuff that got lost to the ages so even if you don't have the renaissance type machinery you can have the arty bits.

And of course there is all sorts of other art that might be shipped.

Yrk
09-27-2014, 03:33 PM
Why exactly is the cargo transported by ship from Müden to Avanil anyways? Wouldn't it be more logical to transport goods south from Müden and then sail down the Asarwe river to get to Avanil? Sailing all around Rjurik and through the sea of storms sounds like an inferior option to me.

Fizz
09-27-2014, 08:38 PM
Why exactly is the cargo transported by ship from Müden to Avanil anyways? Wouldn't it be more logical to transport goods south from Müden and then sail down the Asarwe river to get to Avanil? Sailing all around Rjurik and through the sea of storms sounds like an inferior option to me.

Not necessarily. Consider that you need to transport a lot of heavy cargo (lumber, barrels of food stuffs, etc).

You'd need dozens of heavy horses to carry the equivalent that a ship can haul. Going south from Muden you'd have to cross forest and mountains, making it very slow going and leaving you open to brigands.

You'd also be crossing many borders, each of which may have their own taxes on your load.

And if you did take the Asarwe River, you'd be bordering the domain of the Sphinx, which probably isn't the safest place to be. And then you'd have to go through the Harrowmarsh, which of course is home to the Hyrda and basically lawless.

And upon reaching the Gulf of Coeranys you'd need to board another ship- is there a port in the Harrowmarsh? Or else go north and cross the Iron Peaks, which may not even be passable for horses- very difficult anyways.


So from a logistical standpoint, it's much easier just to load a ship and sail around the continent. It might be twice the distance, but i'd wager a good Brecht merchant vessel could do it in the same time or better than a party on the ground that has so many obstacles in the way.

That's one reason the major powers of Europe ultimately decided to sail around Africa to get to the East- because it was cheaper than shipping by land. And they didn't even have any awnshegh to deal with. :)

-Fizz

AndrewTall
09-27-2014, 09:55 PM
Another reason for sailing is the old saw, when you have a good hammer every problem looks like a nail.

If you have a ship you can trade very ably around the basin. Any trading organisation will look to trade heavily across the bay as it is so easy, boats also go up and down rivers - and almost every major settlement will either be on the coast or a river. The only use for pack-mules, draft horses and the like is to haul goods from forests and mines, or haul carts from farms to the nearest town.

That means that the trading costers will look to expand into new markets primarily with the existing major transport method - their ships - and just trade further and further afield.

Raesene Andu
09-28-2014, 03:00 AM
I didn't consider the land routes from Muden because in general most are very unsafe and plagued by bandits. This ship is part of a trade route chain, transporting goods from Muden to Anuire and then going from Anuire to Ariya before returning by the repeat journey and making profits all along the way. The main profit will comes from the smaller valuables but they are bringing a load of less valuable bulk cargo to fill the ship.

My game starts shortly so this is what I'll be going with.

Deck cargo will be specialised hardwood lumber bound for Anuire furniture makers. Valuable but not something someone would steal. Below decks they will be carrying cotton, beer, preserved fish, bulk furs, and some smaller amounts of wine, weapons, and fashionable clothing as bulk cargo and in the strongroom will be the valuable cargo which along with the items I originally listed I've decided to add a telescope bound for the royal astronomer's guild, a crate of bottled magical components for the college of sorcery, and four different and unique hats crafted by a famous Muden haberdasher which have been order by a noblewoman of the Imperial City for a series of upcoming social events.

Fizz
09-28-2014, 04:22 AM
Sounds like a good haul. That should keep those pesky curious adventurers busy. :)

-Fizz

AndrewTall
09-28-2014, 12:12 PM
The gods help the adventurer's if they steal the hats - they will leave the nobles humiliated at social event (by the need to wear an inferior assemblage) thus implicitly taking the side of the rivals of the nobles rivals.

Like selling jewelry recovered from undead foes selling goods recovered from pirates, or lott taken from ships, or even goods granted as a reward by a grateful tradesmean can have all sorts of interesting consequences :rolleyes:

Raesene Andu
09-28-2014, 01:10 PM
The gods help the adventurer's if they steal the hats - they will leave the nobles humiliated at social event (by the need to wear an inferior assemblage) thus implicitly taking the side of the rivals of the nobles rivals.

They stole the hats... The wizard couldn't resist them, apparently they went with her outfit. She is apparently going to wear one to a social event she has been invited to. Now I wonder what happens when the noble who originally purchased them shows up at the same event...

Sheigh
09-30-2014, 09:11 PM
I recently had a similar situation - the party was on a Khinasi dhow sailing from Muden back to the warmer ports. I decided to go with furs - furs from animals in colder climates will be richer and longer-furred than animals in warm climates. Thus the quality of fur you get in Muden would be a lot better than Avanil and would fetch a good price.