Jaleela
05-30-2013, 04:14 PM
Looking for opinions regarding simulacrums and Birthright.
In the Cities of the Sun accessory, there’s an adventure at the end of the booklet titled Coils of the Serpent. The gist is that an NPC uses a simulacrum to replace the regent PC. This adventure is 2e. I’m looking for 3.x/4 opinions on the matter.
2e simulacrums are easier to detect than their 3.x counterparts, being exposed simply by a “detect magic” spell. Using 3.x or 4.0 versions of the Simulacrum spell (7th level) spell, they are much harder to detect, requiring PC familiarity with the replaced creature, true seeing object or spell, or other awareness checks (e.g., spot, sense motive) to try to see the simulacrum for what it is.
Since the creature is part real/part illusion. By real, my understanding is that it is in fact a half-powered representation of the target creature (skills, feats, spell-like abilities, and bloodline, etc.).
Assumptions:
I would assume that the attributes would remain unchanged: Intelligence, dexterity, etc. and would not be halved, otherwise what’s the point.
I would expect that the bloodline strength would be halved given the criteria of the spell. If you have a BLS of 44, it would be reduced to a 22 and as a result some powers would fade.
Questions:
Have any of you ever used a simulacrum in such a plot as one detailed in Coils of the Serpent?
If so, did you treat simulacrum’s as a mindless zombie-like creature or did you treat the simulacrum as if they were the actual PC until the creator exerts their will over the creation? The spell description is a very vague.
What if the replaced character is an heir who is about to be invested in a domain? Would the investment ceremony succeed or would it fail? Why or Why not?
I’ve looked at the spell on various boards and some aspects are obvious, but other aspects like investiture are not. So, I was curious what you all thought.
Simulacrum Reference:
http://www.d20srd.org/srd/spells/simulacrum.htm
There's also a BR.net wiki reference which basically reads the same.
In the Cities of the Sun accessory, there’s an adventure at the end of the booklet titled Coils of the Serpent. The gist is that an NPC uses a simulacrum to replace the regent PC. This adventure is 2e. I’m looking for 3.x/4 opinions on the matter.
2e simulacrums are easier to detect than their 3.x counterparts, being exposed simply by a “detect magic” spell. Using 3.x or 4.0 versions of the Simulacrum spell (7th level) spell, they are much harder to detect, requiring PC familiarity with the replaced creature, true seeing object or spell, or other awareness checks (e.g., spot, sense motive) to try to see the simulacrum for what it is.
Since the creature is part real/part illusion. By real, my understanding is that it is in fact a half-powered representation of the target creature (skills, feats, spell-like abilities, and bloodline, etc.).
Assumptions:
I would assume that the attributes would remain unchanged: Intelligence, dexterity, etc. and would not be halved, otherwise what’s the point.
I would expect that the bloodline strength would be halved given the criteria of the spell. If you have a BLS of 44, it would be reduced to a 22 and as a result some powers would fade.
Questions:
Have any of you ever used a simulacrum in such a plot as one detailed in Coils of the Serpent?
If so, did you treat simulacrum’s as a mindless zombie-like creature or did you treat the simulacrum as if they were the actual PC until the creator exerts their will over the creation? The spell description is a very vague.
What if the replaced character is an heir who is about to be invested in a domain? Would the investment ceremony succeed or would it fail? Why or Why not?
I’ve looked at the spell on various boards and some aspects are obvious, but other aspects like investiture are not. So, I was curious what you all thought.
Simulacrum Reference:
http://www.d20srd.org/srd/spells/simulacrum.htm
There's also a BR.net wiki reference which basically reads the same.