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View Full Version : How exactly do you play domain turns in your game?



Nakraal
04-09-2013, 04:10 PM
I have a problem defining the way domain turns will be played in the campaign i am starting in Tuornen. All 4 members of the party are regents. The Paladin and the Cleric are major holding owners, while the wizard and the thief are just getting started.

How many active NPC regents?
A) My first count involved 16 other regents (i counted in all regents affecting the Tuornen-Alamie area)
B) Maybe I drop down this number to 4-5 (1 directly opposing regent per player) and just push to the background the rest, involving them circumstantially.
C) Another theory i had was to just have the pcs declare actions each month, roll initiative and random events and proceed to take them in turn. I would roll init. only for npc regents that would interfeer with the centre of action this turn. Other than that i would allocate a percentance of their resources to be available in the pc region depending on how free they (the npc regents) are in their own domains, rather than playthe maths for each of them.

and second: Do you play your domain turns in a seperate session, entirely dedicated to it, or do you incorporate domain and adventures mingling them up?

AndrewTall
04-09-2013, 09:30 PM
the biggest problem in BR is DM burnout, running lots of NPC realms quickly increases the book-keeping.

I'd have a few "active" NPC's who will oppose/support the PC's and track them, the rest will generally just muddle along and I wouldn't bother tracking them in detail. The same for any vassals of the PCs, maybe roll a single die to say whether they have a net gain/loss of RP or whether they gain/lose a domain level somewhere.

Mixing adventure and domain level play - it depends on whether the adventure relates to the domain action / random event really, if not then barring cross-action running it in the session could leave the other players cold, but if they like dealing with that stuff at the table then go with it - whatever works for them and you

I've only really played BR via PBeM, those ran adventures via IM or a discussion thread and used IT (birmail or excel) to run the domain action outcomes so I can't give much advice I'm afraid.

Jaleela
04-10-2013, 05:04 PM
Unless there is an event like the Sword and the Crown happening, a full blown war, or something that involves a regent's court, I keep the number of active NPCs to a minimum unless they are directly involved in a domain event/action.

I do keep track of the NPC regents at a high level. By NPC regent, I mean Awnsheglian like the Magian and the Gorgon, or a hostile neighboring kingdom. They have a timeline; things that they have planned and need to accomplish by a certain time. This timeline may intersect with PCs at somepoint.

Sometimes in the grand story arcs, there are NPC on NPC actions. The NPCs in my game do not stand still in time. They are subject to domain events as well. They continue to grow as the PCs do. I find it adds to the depth of the world building aspect of the game.


Example: I have a prophecy arc involving an NPC scion of an ancient house. The prophecy warned that great calmity would occur when a comet appeared in Cerilian skies. Domain actions were rolled for the entire known world. The comet appears every 1500 years. That game year was filled with foul weather events, volcanic erruptions and major wars and plague. The one that specifically dealt with the scion, the PC regents pulled together to try to stop the event from happening. The event happened, but they managed reverse the outcome, however they have angered a higher power that needed the event to occur.

Domain actions are handled at a high level as well. My PCs like to adventure or roleplay more than keep the books (though they do). If I'm stuck for an idea, I'll roll the dice and see if a random event sparks something.

Domain turns in a separate session: It depends on the group mood. Some sessions are dedicated to bookkeeping. Sometimes it's a "split". The first 1/2 to hour is spent bookkeeping and the rest is dedicated to game play. (If this is table top - PBeM - not sure - I gave up on that.)

Magian
04-10-2013, 11:44 PM
NPC tracking should depend on what you want to do.

If you want a grand campaign you may want a turn processing utility. Unless you like book keeping work and manually processing turns.

You can just track what you need right now as you mentioned when those NPCs interact with character's actions. If a new player joins the fray or the PCs expand and have new neighbors that you've done nothing with, then you can simply fast forward their turns and incomes as needed and as you like to give them some matching progress so as not to be completely behind. The level of detail is dependent upon the level of fiat you want for the new NPCs. You can simply start them from the printed material as well and they'd still be somewhat challenging if opposing players, but you may want to give some counter balance and have some show of dynamics over time.

The more of the scope you increase the more work load you will have, so keep that in mind. If you are new, then starting out small like this is a good idea and you and your players can grow at the same time while exploring the game and increasing the scope or changing the focus of the game to another location if you like.

Not that I told you anything you didn't already know, but it is pretty much up to you and what you can handle and what you want to do in the game.

As for running adventures that is a major problem for some games. Some avoid the action altogether. Those games are mainly focused on the domain level of play anyway where it is the grand campaign of each player is a major regent and there are 10+ players not necessarily allied.

A table top game that tends to be smaller and max out at around 10ish or less would allow for a more convenient place for adventuring. Again here the scope becomes very focused as you must develop or provide for the adventure and the detail level increases and slows the game progress from actions taking either weeks or months to minutes and seconds. For the most part however, the traditional D&D game encompassed this so it would make sense to be an easier fit to any gaming group than the domain level of play.

With that said how you organize it is yet again up to you and your group. I could see a group playing out adventures like normal. They'd be a major event for the gaming night. A minor event would be the casters memorizing their spells. This takes some pre-game time preparation. So too could the Domain level of play be required to be prepared prior to the meeting so that processing them is a matter of turning the turn info into to the DM so he can setup and do the turns and then any adventures. It can get messy since adventures can exclude some players if they aren't all allied or don't all participate and their timing may be inopportune with the progress of the game for turns to be done.

Choosing when to conduct the adventure is up to you since you are the one that needs to prepare it. So requiring players to be prepared prior to game helps you to have the adventure ready. That would require them to turn in the domain turns or give you an idea of what adventures they want to go on. You could have a list of adventures available, that you can have prepared for your own part and allow them to pick and choose and simply give you note they are interested in it.

Another idea is to do the domain turn in the first session and have them run an adventure together since they seem to be allied to give them an idea of the game. An intro adventure for you all including you DM. After the adventure they can do turns again and before they leave they must have the turn done and turned into you. Next session you can process adventures and the turn results and after adventures do turns again. This would allow for a more sandbox type play allowing the play to be more open than having a list of adventures.

These are just a few ideas that you can mix and mash and I am sure more can be thought up. I hope this helps give you some framework to help launch your game.

Nakraal
04-11-2013, 11:46 AM
Thanks for the good advises.

I ended up in this:

A) I gathered all Heartlands regents and made a plan of short term, long term goals and their "obsessions" (Far long term goal).

B) I created a "Commitment" rating (Low, Average, High), which more or less is a % of an NPC regent's resources available to be used in the PC "theatre" (in favor or against the players)
Each turn I label every npc regent with a Commitment Level, depending on their plans in the region and their activity during the previous couple of turns.

For example Prince Avan's "Low" commitment level, would equal a "High" commitment for most of the other regents.

Regent Commitment RP/GB
Prince Darien Avan Low 20/30 Avg 45/80 High 100/140
Duke Carilon Alam Low 10/5 Avg 20/15 High 40/30


(C) For each in-game month I write a sentence for each of them describing how they intent to interfere with the pc center of action, react to pc actions etc,,

EG
Prince Darien Avan Low(20/30)Oppose any rule actions in Nabhriene and Tuor's hold

Duke Carilon Alam Low (10/5) Contest Kalien Law in Alamie. Request help from pcs. Befriend Duke Robert under false pretences

Erriene Mierelen High (35/10) Fight fiercely v PC Guilder to win Tuornen trade war, or invest the rest to him for a high prize


From there on, the domain turn is actually role played as if it was an adventure.

AndrewTall
04-11-2013, 10:30 PM
In Ruins of Empire PBeM Bjorn (the DM) gave every domain a number of "minor goals" and one or two "major goals" (frequently in conflict to the goals of other domains of course or requiring years of effort).

You could do that for relevant domains and then just have them act if a goal is threatened, with maybe one action every season (major NPC) or year (minor NPC) to move them towards a goal, that way you always have a guideline on what they are really after.

I'd just have them have 16+4*10% of their seasonal income as treasury.

NPCs who regularly deal with the PCs should probably be tracked "properly" so that the PC's can wear them down if they choose that target.

An alternative is to use a program to track activity and just have them spend 1d20*10% of their income each season without checking what they actually do with it. I can email you a copy of Bjorn's province&holdings tracking spreadsheet if you PM me your email.

Blastin
04-14-2013, 04:09 PM
all great advice. I really like what you came up with Nakraal.

As for the adventure/domain turn combo: In the games I ran it just seemed to flow into the pattern of domain turns only some nights and adventure only for a few nights. With how I had the NPC domains plans plotted out (kinda like you did Nakraal, just not as detailed) the adventures seemed to flow naturally from the domain turns, so it wasn't jarring to switch.

Something that may have helped with this is the way I always start a BR campaign. I always start the players as blooded but adventurers only. No domain action except in the abstract for the first 2-4 levels. I have the players develop relationships with the NPC's just like a normal campaign, and then slowly let them start picking up the domain stuff in an organic way. It's worked well in the three previous games I've run.

In the current game (using the Next playtest rules) They are still in the adventure only stage. My group is the outcast regent William Moergan and his band in Osoerde fighting the evil Usurper Jaison Raenech. They should have the base province of Moergen secured from Raenech soon, and that's when I'll start them in the domain level play with that one province. I wouldn't necessarily start this slow, but the players are all BR virgins ;)

One of them is doing a great play session recap in character on our private boards....maybe I should look into cut/pasting it here if there is interest.

Sorontar
04-19-2013, 11:29 AM
One of them is doing a great play session recap in character on our private boards....maybe I should look into cut/pasting it here if there is interest.
May be that could count to their hypothetical RP as their reputation increases through the stories being told from his point-of-view. That way, the characters with the greatest hypo RP become the first lieutenants or Level 0 regents.

In AD&DII Birthright, our DM gave 5% bonus XP for diaries written between sessions and did some changes to the background story in response to how our charcters reacted.

Sorontar

AndrewTall
04-19-2013, 07:38 PM
May be that could count to their hypothetical RP as their reputation increases through the stories being told from his point-of-view. That way, the characters with the greatest hypo RP become the first lieutenants or Level 0 regents.

In AD&DII Birthright, our DM gave 5% bonus XP for diaries written between sessions and did some changes to the background story in response to how our charcters reacted.

Sorontar

I had hoped to add that sort of thing to the Campaigns section of the FanFic wiki, but it never took off.

I'd suggest adding it there and then hitting the discussion tab to posting it in the bard's corner if you do put it on br.net, as that makes it easier for the forumites to have a discussion without breaking up the story.

Blastin
04-24-2013, 11:55 PM
I really like the idea of giving the player a bit of bonus RP for all the great work he is doing on the recaps.
I posted it as you suggested Andrew: it's under the discussion tab under campaigns.

AndrewTall
04-25-2013, 10:45 PM
I really like the idea of giving the player a bit of bonus RP for all the great work he is doing on the recaps.
I posted it as you suggested Andrew: it's under the discussion tab under campaigns.

Whups, not quite what I meant, sorry for being unclear - I moved your stuff to its own page, and hit the DT tab on one of those and removed the hits on the main page's discussion tab :o

Hopefully it's ok, I made a mess of the titles and am too tired to figure out what I'm doing wrong when I try to fix it. I had to guess your campaign name, hope its ok as "the liberation of Osoerde" - its under PNP campaigns.

Thelandrin
04-26-2013, 04:52 PM
Don't worry, Andrew. I think I've fixed it for you. :)

AndrewTall
04-26-2013, 07:51 PM
Thanks, only the main page out now - a capital "N" in PNP and superfluous "the" at the start which I shouldn't have put in the initial link.

It wouldn't move for me, I got the "same forum" message from deep thought.

Thelandrin
04-26-2013, 07:57 PM
It didn't move for me either. I just created new topics and set up redirects on the old ones.

Blastin
04-27-2013, 04:39 PM
thanks for the help. Much appreciated.

Sagetim
05-07-2013, 04:38 AM
This is exactly the kind of thread I was hoping to find here, now that I've managed to wrangle my DnD group into letting me run a Birthright campaign. Of course, the catch was that I'd be running it off the 2nd edition ADnD rules, so after much whining, complaining about the vague writing style of 2nd ed rule books, and surprisingly little effort to actually make characters, I have my group set up. Since I wanted to run a short campaign for them, I started them off far above level 1, with 250,000 experience each, used as they saw fit (and I heavily encouraged dual and multi-classing). The end result was that one player went Thief/Mage, one player went Fighter/Mage, one player went Ranger/Cleric (multiclassed half elf), and one player is playing a bard. All in all, we haven't gotten to domain actions yet, I've been having them roleplay their way into winning the crown of Stjordvik (as per Varri offering the crown up in the 2nd ed source book Player's Secrets of Stjordvik).

So now that they finally decided on who is regent, who is running the guilds, laws, etc. I need to figure out a good way to run domain turns. Most likely we're just going to look at the rules for the domain turns and muddle our way through the first one, then pick it up from there, but I was hoping to find a world calculator domain calculator (or even a local one for the stjordvik area) so that I could simplify how much bookwork I have to do between player based turns.

To answer the question of this thread: I'm probably going to make my players roleplay their way through most if not all turns and domain actions. I'll likely establish a few npcs who keep them in the loop and act as messengers for their orders, then grow it from there.

I'll be sending a pm to AndrewTall about Bjorn's province & holdings tracking spreadsheet, but if anyone else knows of a good turn calculator, send me a pm.

AndrewTall
05-07-2013, 08:28 PM
I've sent Bjorn's sheet to you, but warn you that it follows his 3e rules (not 2e or BRCS) and is at turn 71...

I'm working on a "turn 1" version but its slow going :(

Sagetim
05-07-2013, 10:17 PM
Well, something is better than nothing, and it's not like the players need to be particularly informed about what's going on between countries at a regent level before they are thrust into the middle of things. I've already made additional stuff up for them to do, having the realms around them be in states a little bit different from the baseline indicated in the books isn't likely to mess with anything all that much. I mean, one character is running from the khinasi because he wouldn't take his vows of magery when he completed his apprenticeship, one character stole his family's stuff and ran off to go be a roguish individual, one of them was just wandering around the giant downs for the past like, 10 years killing orogs and leading a band of those faithful to cuiracen (or whatever the spelling is). And then the bard was tracking down his brother, who was killing orogs in the giant downs. So none of the players are going to be That well informed about the high level state of affairs (and I'll be providing them with their first information soon, through rumors, messengers, and the like) so that they can get to figuring out what to do for their first domain action(s). I'm thinking maybe I should make a thread about the campaign I'm running just for anyone interested in following along it's progress.

AndrewTall
05-08-2013, 07:56 PM
I'm thinking maybe I should make a thread about the campaign I'm running just for anyone interested in following along it's progress.

I generally like reading about other people's campaigns, although in the hope that they post npc's, items, and so on as well I generally hope that they'll do it by adding a campaign page to the wiki and then dropping in links to the other pages.

Hint hint :D

I'll keep working on the turn 1 spreadsheet and send it to you when it's done. Do you only want the Rjurik / Rjurik + neighbouring borders?

Sagetim
05-08-2013, 10:59 PM
The only places I can think of that I really need it for are Stjordvik and the provinces that directly border it (so the blood skull barony, parts of Dhoesone, and the parts of Rjuvik that border it). Anything beyond that is just nice to have because I could look them over with each turn to see if anything major is going on that would spread via bard-news networks. Because that's how I imagine the news gets from place to place, bards wandering around and telling people about what's going on in other places.

AndrewTall
05-09-2013, 08:31 PM
Cutting it down to just a dozen or so realms would be easy, the difficulty is that you said you were on 2e - Bjorn uses a 3e variant, I could convert it to BRCS without too much trouble (famous last words) as BRCS also uses a fixed income per holding method, 2e used dice though - and different ones depending on the tax rate - would you be ok with a fixed method?

Also the versions you have currently use manor holdings to calculate income from land, not province level.

I possibly should have thought more before posting :(

Sagetim
05-11-2013, 10:07 PM
Well, I've found a turn calc tool I'm going to try and use, but that might not work out. To answer your questions: I don't mind static income for npc holdings, and it would be safe to assume they are getting average money at a moderate tax rate, and then if I feel that the ruler of a particular area would be taxing his people harder, I can adjust it from my end.

edit: The tool didn't work out, it doesn't include the rjurik lands or the blood skull barony, and I couldn't figure out how to add them into it (if I could even do that). So I'll be using the excel sheet you sent, and for the stuff that the players are in charge of I'm having them run off the 2nd ed rules (they have a total of 2 provinces to collect taxes on- namverg and ustjivilkisticsicstan, while the npc provinces around them will just run off of averages). We spent the session going over the basics of domain actions and being sidetracked, so we'll probably be getting ready to actually do stuff again next session.