doom
08-25-2005, 08:28 PM
Hey folks,
I found two fairly decent finds at GenCon 2005 that I think are worth looking over if you are running a d20 Birthright game (or just like cool rules!).
The first is the d20 Game of Thrones campaign setting. Don't letthe book's overwhelming prettyness put you off. I found it to be chock full of useful rules for dealing with noble influence, house affiliations, and how to adjudicate and run a game focused on the politics, duties, and responsibilities of nobles. The setting is also largely magic free, and thus provides an interesting balance point for a "low magic" world. There is a lot of good stuff in this book. I picked up the full price deluxe edition, but the PDF is more easily available (and much cheaper) through drivethrurRPG.
The second book worth mention is Malhavok press's "Iron Heroes". Wow. This is probably the best d20 rulebook that I've seen to date. It presents many optional combat rules that are obvious extentions of those presented in the d20 OGL/Player's Handbook that can (and perhaps should) be imported into any campaign. More importantly, Iron Heroes assumes that characters have no access to magic items and thus presents another interesting take on how to run a balanced low-magic availability world. It is also available in hardcover or PDF.
Just my 0.02 GB.
- Doom
I found two fairly decent finds at GenCon 2005 that I think are worth looking over if you are running a d20 Birthright game (or just like cool rules!).
The first is the d20 Game of Thrones campaign setting. Don't letthe book's overwhelming prettyness put you off. I found it to be chock full of useful rules for dealing with noble influence, house affiliations, and how to adjudicate and run a game focused on the politics, duties, and responsibilities of nobles. The setting is also largely magic free, and thus provides an interesting balance point for a "low magic" world. There is a lot of good stuff in this book. I picked up the full price deluxe edition, but the PDF is more easily available (and much cheaper) through drivethrurRPG.
The second book worth mention is Malhavok press's "Iron Heroes". Wow. This is probably the best d20 rulebook that I've seen to date. It presents many optional combat rules that are obvious extentions of those presented in the d20 OGL/Player's Handbook that can (and perhaps should) be imported into any campaign. More importantly, Iron Heroes assumes that characters have no access to magic items and thus presents another interesting take on how to run a balanced low-magic availability world. It is also available in hardcover or PDF.
Just my 0.02 GB.
- Doom