utopiaone@qconline.co
04-16-1997, 01:07 AM
BI>Does anyone else have a problem with players going crazy on Trade
BI>Routes... mine won't stop until each province is filled and if the
BI>guilder there won't help then they smash his guilds and form a level 1
BI>guild to make their own trade routes. It really unbalances the game
BI>because it's a lot of money for very little work.
We have some of that in our campaign. It does seem like a lot of money
for very little work, but with a little ingenuity (sp) Trade Routes can
become very high maintenance. Trade Routes are the perfect target for
theiving bandits. It is possible for 9+ gb worth of goods to travle
through each trade route each turn. A few hits by the local group of
merry men, besides losing the merchandice they take, will make the trade
route seem unsafe and require the commitment of a few units of troops, a
few gb's, and some regency. If that's not enough, a cash rich nation
makes a good candidate for a take over by a less entreprenurial country,
and many other guilds will be competing to get in on the action
surrounding the trade routes. After you try this, it should provoke a
little thought in your players before they decide to load down all their
provinces with trade routes.
Chris
UtopiaOne@qconline.com
BI>Routes... mine won't stop until each province is filled and if the
BI>guilder there won't help then they smash his guilds and form a level 1
BI>guild to make their own trade routes. It really unbalances the game
BI>because it's a lot of money for very little work.
We have some of that in our campaign. It does seem like a lot of money
for very little work, but with a little ingenuity (sp) Trade Routes can
become very high maintenance. Trade Routes are the perfect target for
theiving bandits. It is possible for 9+ gb worth of goods to travle
through each trade route each turn. A few hits by the local group of
merry men, besides losing the merchandice they take, will make the trade
route seem unsafe and require the commitment of a few units of troops, a
few gb's, and some regency. If that's not enough, a cash rich nation
makes a good candidate for a take over by a less entreprenurial country,
and many other guilds will be competing to get in on the action
surrounding the trade routes. After you try this, it should provoke a
little thought in your players before they decide to load down all their
provinces with trade routes.
Chris
UtopiaOne@qconline.com