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verruchter@menagerie.ne
04-11-1997, 04:55 AM
IM>This may be the end of it all, it is a sad day for gaming. Look what
>Wizards did to the last games they owned. I can only hope the BR
>creators have kept some of the production rights so that at least BR may
>not have to die. I know I sound pessimistic, but this is how I feel.
>Today is the death of an era. 22 years, that's a long damn time.


IM>-MJC

I hope this doesn't offend you, but not only do I think you are
overreacting, you're being just a bit too melodramatic. I'm reminded of
the many occassions I have been playing AD&D and people would get into
heated arguments. I'll tell you what I told them, its only a
game.

Verrucht

* 1st 2.00 #9097 * Depression is merely anger without enthusiasm.

Paul Ming
04-11-1997, 06:50 AM
- ----------
> From: Mike Carscadden
> To: birthright@MPGN.COM
> Subject: [BIRTHRIGHT] - Dear God...
> Date: Thursday, April 10, 1997 2:44 PM
>
> This may be the end of it all, it is a sad day for gaming. Look what
> Wizards did to the last games they owned. I can only hope the BR
> creators have kept some of the production rights so that at least BR may
> not have to die. I know I sound pessimistic, but this is how I feel.
> Today is the death of an era. 22 years, that's a long damn time.
> -MJC

The last games they owned they made better (Ars Magics and Talislanta
I believe). They were just making too much $$$ on Magic and having too
much fun doing it.
I like BR (I wouldnt be on this list if I didn't), but, as I have said
to
many a person, I think it would have been better if it was for 1st edition
(or Basic D&D). I am a devout 1st ed'er and 'dislike intensly' 2nd
edition.
Obviously, 2nd ed 'extras' (non- PHB, DMG, MM) were all nails in the
coffin, so to speak. Now, 2nd ed does have some great stuff (initiative
system comes to mind, organizing, and....hmmm. Nope. Thats it.). And I
really do like Birthright (and the concept behind Dark Sun and Planescape).
TSR's target audience was, what, 12-16 year olds? Well, that was a few
years ago. Those 12-16 year olds are now graduating and getting on with
thier lives....they don't have the time for playing games. TSR seemed to
be
concentrating on what the market wanted NOW. Instant
gratification...without
the effort. Basically, they 'Monty Hauled' themselves into a hole. They
treated what they were making as a GAME in stead of a HOBBY. Gennerally,
people stick with a hobby, but they don't stick with a game for
decades...(just my observation).

I hope that WotC starts to treat AD&D as a hobby again; get some full
time players to work for them and get them to 'submit' there personal
campaign adventures for publication. That way we know that the writers
actually cared about what they wrote (for the TSR BR writers on the list,
please don't take this as an affront. Actually, I feel that you guys are
probably the only guys at TSR who actually think about the consequences
your adventure will have on AD&D as a whole. Keep up the good work!).

Im rambling. Ill stop now.

As EGG said many years ago...
"Rome wasn't built in a day"
and
"Let the cookies fall where they may".

(I know he didn't create the sayings, they have just always stuck with me
(Ive been into RPG's for the last 17+ years)).

Paul "Yukon King" Ming
********************
****Ming Designs****
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pming@klondike.com
http://www.geocities.com/SoHo/4383/

"This is gonna take Cracker-Jack timing, Wang."
---Jack Burton, Big Trouble in Little China.