Cec Stacey
03-23-1997, 01:25 PM
I've been pondering over the problems my game has been having with the
large armies (remember the 9000 man battle with Osoerde mentioned
earlier?). Trevor Romkey and I have come up with this solution that we
think will work quite well:
A province can create and support as many units as its level. Eg.
Caercas (4/1) can create 4 units of any regular unit except artillerists
(which need lvl 5). Support provinces for units can be switched, as
long as the province switched to can create those units itself. Eg.
Baron Roesone creates 4 units of infantry in Caercas. Then he wants to
make knights, but he can't because Caercas is already supporting 4
units. He can trade those units' support to other provinces, say
Ghoried and Fairfield for 2 each (assuming they have the room to support
them too). This is legal because Ghoried and Fairfield can create
infantry. Now the Baron creates his 4 units of knights. He cannot
create any more because 1) Caercas is the only province he has high
enough level to create knights, and 2) no other province is big enough
to support them because of 1).
This way, no ruler will have more armies than the total of his province
levels.
You may have noticed that I've left out the other holdings - guilds,
churches and sources. For them it works the same way, but with holding
levels. For example, if the Impregnable Heart of Haelyn has 2 lvl 4
churches, he can only have a maximum of 8 knights anywhere.
What I'm talking about here is only *support* - food, supplies, horses,
replacements, etc... It does not mean that the unit has to be
co-located in that province. The Baron of Roesone could have his whole
army in the Gorgon's Crown and still be supported by their respective
provinces. All I'm trying to do is keep the numbers of units down.
This system makes sense: A single province like Endier shouldn't be
able to support a 5000 man army. That would be most of the population.
Likewise, a domain of small provinces (assume the 4 provinces of Aerenwe
in the Erbannien were made into a realm for High Mage Aelies) wouldn't
be able to support a large army either. And with the example of
Roesone, by the rules he could create 16 units of knights a year.
That's roughly 3200 men! That's unrealistic to the extreme (not to
mention horribly expensive, but I wouldn't put it past him!). We're
testing these rules now, but I'd like any feedback you people have on
this idea.
large armies (remember the 9000 man battle with Osoerde mentioned
earlier?). Trevor Romkey and I have come up with this solution that we
think will work quite well:
A province can create and support as many units as its level. Eg.
Caercas (4/1) can create 4 units of any regular unit except artillerists
(which need lvl 5). Support provinces for units can be switched, as
long as the province switched to can create those units itself. Eg.
Baron Roesone creates 4 units of infantry in Caercas. Then he wants to
make knights, but he can't because Caercas is already supporting 4
units. He can trade those units' support to other provinces, say
Ghoried and Fairfield for 2 each (assuming they have the room to support
them too). This is legal because Ghoried and Fairfield can create
infantry. Now the Baron creates his 4 units of knights. He cannot
create any more because 1) Caercas is the only province he has high
enough level to create knights, and 2) no other province is big enough
to support them because of 1).
This way, no ruler will have more armies than the total of his province
levels.
You may have noticed that I've left out the other holdings - guilds,
churches and sources. For them it works the same way, but with holding
levels. For example, if the Impregnable Heart of Haelyn has 2 lvl 4
churches, he can only have a maximum of 8 knights anywhere.
What I'm talking about here is only *support* - food, supplies, horses,
replacements, etc... It does not mean that the unit has to be
co-located in that province. The Baron of Roesone could have his whole
army in the Gorgon's Crown and still be supported by their respective
provinces. All I'm trying to do is keep the numbers of units down.
This system makes sense: A single province like Endier shouldn't be
able to support a 5000 man army. That would be most of the population.
Likewise, a domain of small provinces (assume the 4 provinces of Aerenwe
in the Erbannien were made into a realm for High Mage Aelies) wouldn't
be able to support a large army either. And with the example of
Roesone, by the rules he could create 16 units of knights a year.
That's roughly 3200 men! That's unrealistic to the extreme (not to
mention horribly expensive, but I wouldn't put it past him!). We're
testing these rules now, but I'd like any feedback you people have on
this idea.