Jaime T. Matthew
01-23-1997, 12:34 PM
Greetings.
I'm not sure how many of you have read all of the Birthright novels
(they're decidedly mediocre, but often have useful information or
ideas), but in them they introduced the idea of time moving
differently in the Elven lands and on the Shadow World.
Now, it is easy to mess with time in a novel (we call that a plot
device Bob) but has anyone carried this idea into their games? I
would love to see (or help develop) a system for the randomness of
time in the Elven lands presented in the first Birthright novel (I
forget the name offhand). There was (not surprisingly) no mention of
this in either the rules or the Tuarhievel supplement.
Now the Shadow World presents an even stickier problem. The book
mentioned that no time passed while people were travelling through
the Shadow World. Has anyone used this? I'm not sure its a playable
notion.
Jaime
__________________________________________________ ____
Jaime T. Matthew
mrjamela@netcom.com
http://www.geocities.com/hollywood/6750
I'm not sure how many of you have read all of the Birthright novels
(they're decidedly mediocre, but often have useful information or
ideas), but in them they introduced the idea of time moving
differently in the Elven lands and on the Shadow World.
Now, it is easy to mess with time in a novel (we call that a plot
device Bob) but has anyone carried this idea into their games? I
would love to see (or help develop) a system for the randomness of
time in the Elven lands presented in the first Birthright novel (I
forget the name offhand). There was (not surprisingly) no mention of
this in either the rules or the Tuarhievel supplement.
Now the Shadow World presents an even stickier problem. The book
mentioned that no time passed while people were travelling through
the Shadow World. Has anyone used this? I'm not sure its a playable
notion.
Jaime
__________________________________________________ ____
Jaime T. Matthew
mrjamela@netcom.com
http://www.geocities.com/hollywood/6750