Robert Harper
01-10-1997, 02:53 AM
At 04:33 PM 1/9/97 -0600, you wrote:
>
>It seems that we have had these extended discussions of the "unfair"
>advantages that trade routes give theives, and then you allow more than
>theives to control these routes. I like your idea. If trade routes
>increased power, then everybody would be interested in having one, so why
>not? Nice job.
>
Whew, list has certainly picked up in the last couple of weeks.
To recap, in my campaign with higher development levels generally, I reduced
RP earned from trade routes by half. As another noted, it puts Thief
regents up to their maximum earning on RP quickly otherwise.
Didn't reduce GB earnings as I felt that "in game" actions could do that
(i.e. the Ruler of the province you're trading with says he would like a few
GB off the top as a tariff or else he will supress the entire route with a
Decree as the Trade Route action notes he can).
I agree that in campaign fixes might address the problem overall, but I
prefer not to continually be throwing stuff at a thief to slow him down to
everybody else's rate - although there's a whole lot that can go wrong with
a trade route, and the thief maintaining a large army using the revenue
could suddenly find the troops unpaid if the route is cut.
__________________________________________________ _________________
| |
| We ask ourselves if there is a God, how can this happen? |
| Better to ask, if there is a God, must it be sane? |
| |
| Lucien LaCroix |
|_________________________________________________ __________________|
>
>It seems that we have had these extended discussions of the "unfair"
>advantages that trade routes give theives, and then you allow more than
>theives to control these routes. I like your idea. If trade routes
>increased power, then everybody would be interested in having one, so why
>not? Nice job.
>
Whew, list has certainly picked up in the last couple of weeks.
To recap, in my campaign with higher development levels generally, I reduced
RP earned from trade routes by half. As another noted, it puts Thief
regents up to their maximum earning on RP quickly otherwise.
Didn't reduce GB earnings as I felt that "in game" actions could do that
(i.e. the Ruler of the province you're trading with says he would like a few
GB off the top as a tariff or else he will supress the entire route with a
Decree as the Trade Route action notes he can).
I agree that in campaign fixes might address the problem overall, but I
prefer not to continually be throwing stuff at a thief to slow him down to
everybody else's rate - although there's a whole lot that can go wrong with
a trade route, and the thief maintaining a large army using the revenue
could suddenly find the troops unpaid if the route is cut.
__________________________________________________ _________________
| |
| We ask ourselves if there is a God, how can this happen? |
| Better to ask, if there is a God, must it be sane? |
| |
| Lucien LaCroix |
|_________________________________________________ __________________|