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Jaanus Lillenberg
01-06-1997, 08:34 PM
Hello

Actually I was just waiting to see if anybody throws a question about
that point in.
I have another group playing currently in the Lands of Giantdwons.
In this group nobody is blooded. Evebody is JUST an adventurer and nothing
else..
It is like a normal AD&D type domain. Althought as far as they are placed
at Giantdown the "enviromenmental conditions" are pretty strange.

The everyday adventurers one of the most important problems is
there to get "under a roof" in dark nights. Because at these times
shadow world is very near to Cerilia and the "border" is thin enough
to step through.

Of course if they wander in places where meibhagl runs extremely strong
or where there has been no fight, the places will be kinda safe.

But in the time of thouands years of existence in struggle peaceful sites are
rare to come.

Of course moonlit nights also provide countable defense against
Shadow World. In moonlit nights the gates to the dark world
remain closed. The Silver Prince Ruornil is having watch there
for Cerilian people.

They alse have problems to solve. Oftenly hired by regents
as I saw anybody else mention here. This is much like
ordinary adventure but...
.. but if they are successing their current quest I think the regent
will go to the Warlock of Stonecrowns thru another adventure where he
has PCs with him.




- ------>Skipped
> A lot of you talk a lot about the politics, but what about running adventures
> in this setting? Do you have any suggestions for mixing the politics with
> adventures, etc.? If I were a regent I don't think I'd be much interested
> in personally getting involved in adventures with a small party of friends.
> I'd probably send lieutenants to do that for me.
>
> Any ideas?
- ------>Skipped


Well thats all folks for now.

Jaanus Lillenberg
- ---
jaanusl@postimees.ee

Brian Green
01-06-1997, 10:30 PM
In response to running an adventure in Cerillia:

That's what I did to get everyone used to the world. You can mingle in
a bit of politics by having the people meet a ruler or two. You can
even change the adventure(s) into a political campaign by having a ruler
give a title of nobility to a PC, along with some land!

I thought this was a great way to get people used to the setting before
jumping into a full political campaign.

Comments? Other experiences?

"And I now wait / to shake the hand of fate...." -"Defender", Manowar
Brian Green, pchild@iastate.edu aka Psychochild
|\ _,,,---,,_ *=* Morpheus, my kitten, says "Hi!" *=*
ZZzz /,`.-'`' -. ;-;;,_ "If you two are so evil, then why don't
|,4- ) )-,_..;\ ( `'-' you just...EAT THIS KITTEN!"
'---''(_/--' `-'\_) - "The Tick", Saturday morning cartoon.
Check out: http://www.public.iastate.edu/~pchild to find out more 'bout me!

Undertaker
01-07-1997, 03:10 AM
At 11:47 AM 1/6/97 -0800, David Deppner(dave@psyber.com)wrote:
>
>A lot of you talk a lot about the politics, but what about running adventures
>in this setting? Do you have any suggestions for mixing the politics with
>adventures, etc.? If I were a regent I don't think I'd be much interested
>in personally getting involved in adventures with a small party of friends.
>I'd probably send lieutenants to do that for me.
>
>Any ideas?
>

BR is a great political game, but whats AD&D without adventure. In my
campaign one PC is the "Ruler", and the other PCs are her Lieutenants. While
some excursions are really impractical for the leader to go on, there are
those that require the Ruler's attention. All the published adventures do a
good job of bringing high ranking individuals into adventures. The trick is
to make the Ruler want to take a personal hand. Thankfully most Players will
bore of just sitting in their throne rooms, and want to get out, and go
adventuring. The possibility for quests, and crusades, abounds in every
land, and it shouldn't be too hard to push the Players toward an adventure.
If Players are Rulers of different nations, the whole idea of them getting
together for a dungeon crawl seems ridiculous. Maybe once, or twice, but
after awhile I think it would seem silly. No matter what though I still
believe that you have to have adventure to really enjoy AD&D.

Undertaker, richt@metrolink.net
RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html

Jaanus Lillenberg
01-07-1997, 01:31 PM
Hello

>
> At 11:47 AM 1/6/97 -0800, David Deppner(dave@psyber.com)wrote:
> >
> >A lot of you talk a lot about the politics, but what about running adventures
> >in this setting? Do you have any suggestions for mixing the politics with
> >adventures, etc.? If I were a regent I don't think I'd be much interested
> >in personally getting involved in adventures with a small party of friends.
> >I'd probably send lieutenants to do that for me.
> >
>
Undertaker wrote:

> to make the Ruler want to take a personal hand. Thankfully most Players will
> bore of just sitting in their throne rooms, and want to get out, and go
> adventuring. The possibility for quests, and crusades, abounds in every
> land, and it shouldn't be too hard to push the Players toward an adventure.


I just had such problem. I had the regent who likes everybody adventuring
but himself just like David said he would be. Luckily another player
just CANNOTBEHELDINTHEBOX in the meaning of going adventure.
Right now he almost kidnapped the regent to the adventure. That is a lot
of joy to make players act in these ways.

What I want to say is You don't have to think all the time about how
to put it the way regent will come. Just make it a need for another
player to get regent involved. Then let them fight themselves :).

Grets again Jaanus Lillenberg
- ---
jaanusl@postimees.ee

Jonathan Picklesimer
01-07-1997, 10:15 PM
On Mon, 6 Jan 1997, David Deppner wrote:

>
> A lot of you talk a lot about the politics, but what about running adventures
> in this setting? Do you have any suggestions for mixing the politics with
> adventures, etc.? If I were a regent I don't think I'd be much interested
> in personally getting involved in adventures with a small party of friends.
> I'd probably send lieutenants to do that for me.
>

My players did not start out as regents. Right now they are out and
about adventuring for a regent and exploring the world. This gives them
a chance to get more familiar with Cerillia and to make a name for
themselves. This method may also give them a regent to be loyal to that
will help them learn the ways of politics and the dangers of being
unwary. Then, due to their adventuing expreiences, their fame, and their
political training, they will be ready to take on the throne. The cool
part about this is that they, as regents, will be used to adventuring and
will have seen the people's response to regents who do not get personally
involved with the affairs of the remote districts of the realms from time
to time.

Look at the book _The_Spider's_Test_. The regent in that book, not
Michael Endier, but the other, was too busy playing courtly games that he
was totally trapped into making inappropriate decisions on the spur of
the moment. Also, he was completely out of touch with his constituency
so the ruling class was making things miserable for the common man, AND
not fulfulling their duties as a noble. After seeing the damage that
this kind of behavior can cause, I am sure that your PC regents will be
interested in getting their hands dirty with adventuring.

Also, from time to time, regents have no choice but to adventure. An
assassination attempt, formulated by an internal enemy, that kills most of
the regent's guard while he is on the road may force the regent into the hills
or forrest to escape with only a few trusty retainers or lieutenants. He then
must spend the next few weeks trying to dodge his assassins, reach safety and
ultimately to regain control of his government and chastise the
perpetrator. This can be a harrowing time for a leader, no?

Thak Stonehead

Ian Hoskins
01-08-1997, 12:02 AM
- ->Starting in about a week I'll be getting my new gaming group together and
- ->introduce them to Birthright (they're all experienced AD&D players) and
- ->set things up. I'm figuring we'll make characters and I'll have them read
- ->through the domain book for Roesone. My idea is to have one character be
- ->the regent and the rest be lieutentants and other supporting characters.

Thats the best way to go, if they are not all regents then can't wake up one
day and decide that hmmmm lets go and kill that nasty priest in Medoere today,
he didn't give me a fair share of my treasure in last weeks adventure.

- ->Now I don't want to run any of the modules until I've got a better under-
- ->standing of the world and the politics myself. Basically I don't want to
- ->waste them. My idea is to run a bunch of adventures out of Dungeon and
- ->some that I'll make and let the party gain a few levels before running
- ->the modules made for Cerilia.

Thats much what I did, I went through my collection of Dungeon mags, and old
modules and modified them for birthright, removing any monster that didn't fit
in and adjusting the treasure etc. Works quite well.

- ->A lot of you talk a lot about the politics, but what about running
adventures
- ->in this setting? Do you have any suggestions for mixing the politics with
- ->adventures, etc.? If I were a regent I don't think I'd be much interested
- ->in personally getting involved in adventures with a small party of friends.
- ->I'd probably send lieutenants to do that for me.

Well remember that your character are the Rulers of a kingdom, they don't get
out of bed for 2000gp or anything like that, if they need money they will just
raise taxes. So find something that will interest the regent (the ones off the
random event table work well).

Next decide where it is set. Now If your characters rule Roesone the choose a
nearby kingdom, say Ghoere and set the adventure there. Maybe the Baron of
Ghoere has some bandits base in one of his southern provinces that are raiding
northern Roesone or something like that. Now because it is set in an enemy
kingdom the PC's won't want their bodygaurds coming with them (stealth and
that sort of thing).

In my campaign at the start everyone wanted their body gaurd to come with
them, but after a while (and many, many dead bodygaurds) they stopped doing
this and only on PC now takes his bodyguards with him. You could work out a
way to prevent the body guards going with the regent during the adventure. For
example, in last weeks adventure the PC who like to travel well guarded went
to the imperial city of Anuir e for a visit. Now because I didn't want him to
have his guards I told him that no large forces of guards were allowed in the
city, and gave him to imperial legion soilders as an escort.

One way I have found to get PCs involed in adventure is to threaten their
kingdoms, noone is going to sit at home while their subjects are dying, well
they are not supposed to anyway....
- --
Darkstar

hoss@satech.net.au
http://www.satech.net.au/~hoss/index.html

`Now weary traveller rest your head
because just like me you're totally dead.'

A.J. Rimmer Bsc Ssc

Undertaker
01-08-1997, 01:21 AM
At 03:31 PM 1/7/97 +0200, Jaanus Lillenberg(jaanusl@postimees.ee)wrote:
>
>I just had such problem. I had the regent who likes everybody adventuring
>but himself just like David said he would be. Luckily another player
>just CANNOTBEHELDINTHEBOX in the meaning of going adventure.
>Right now he almost kidnapped the regent to the adventure. That is a lot
>of joy to make players act in these ways.
>
>What I want to say is You don't have to think all the time about how
>to put it the way regent will come. Just make it a need for another
>player to get regent involved. Then let them fight themselves :).
>

I like the way your mind works. Let the other Players motivate the Ruler to
adventure. Even if they have to "convince" him/her they want to go.

Undertaker, richt@metrolink.net
RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html

Jaanus Lillenberg
01-08-1997, 02:41 PM
Heh

> >What I want to say is You don't have to think all the time about how
> >to put it the way regent will come. Just make it a need for another
> >player to get regent involved. Then let them fight themselves :).
> >
Undertaker writes:
>
> I like the way your mind works. Let the other Players motivate the Ruler to
> adventure. Even if they have to "convince" him/her they want to go.

Heh, well, to be honest a third of the game time in a gaming sessions
my players just communicate eachother and have a marvelous roleplay
so I just sit and enjoy or play another NPC or prepare little improvisated
events :)

Greetings to everybody

Jaanus Lillenberg

- ---
jaanusl@postimees.ee