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Narek
08-25-1999, 03:07 AM
Here is my trieste on Masetia, which I probibly going to submit
to the Aduria expantion. Its still a rough draft, but I would
love some opinon on it. Please, tell me what you think. A basic
map of the area can be found on the Continent of Cerilia Map in
the NW part of the section of Aduria show (the green land behind
the mountains with the two rivers).

Old Masetia
When the gods were destroyed at Deismaar the destruction this
created spread across the land, laying waste to everything in its
path. To the north, on Cerilia, the northern Deismaar range much
of this destruction and allowed the Cerillian people to survive
the cataclysm (although the northern Deismaar range was
destroyed) , but to the south the shockwaves of energy were able
to escape into the plains. The area directly south of Deismaar,
once a virbrant fertile land home to the Masetian people was
devestated, leaving behind a vast wasteland of boiling deserts
and ruined cities. Vast ruins now lie hidden in the sands where
once great Masetian cities lay. The surviving Masetians, coming
from the south, where scattered and had to straggle back to their
lands, many never making it.
However, protected by the mountains to the west, the heart of
the old Masetian empire survives to this day. This is where the
Masetians originate, where they have been protected for millenia
by those mountains and deserts. Their empire spread when the
other tribes left for Cerilia, but then Deismaar destroyed the
land east of what is known as the Golden Peaks, and the resulting
turmoil caused a gradual decline for the Masetian people. By the
time 600 years had past, nothing was left of the proud Masetian
empire except its ruins, which Nebhet and Masetia still mourns
for. Masetia itself, though, was united by a succession of
Pharoahs from the city of Nekhar and the kingdoms of this
homeland eventually found an uneasy peace.
Today Hormses IV is the Pharaoh of Masetia, and he rules a
fertile but troubled realm. He is Nesu of Djeba, and his two
viziers, or tjaty, each rule a kingdom for him to the north and
south of his realm. The land has many dangerous ruins, several
with connections to the Shadow World and across the mountains of
the Southern Deismaar range (also known as the Golden Peaks)
resides the Awnsheghlien known as the Scorpian, who rules a
powerful coalition of bandits and desert monsters. A dragon known
as Kumat is rumored to reside in the mountains, along with a
goblin kingdom that lives in the northern peaks. Pirates roam the
seas that the Masetians often ply, and the powerful Masetian navy
cannot seem to shake them.

Masetians
Masetians are a people of the warm lands of Masetia, and have an
apparence similar to the Khinasi. However, they have lighter
complexion of a golden brown, which is still lighter in Masetian
women, almost to a yellow. Masetians also share the Khinasi's
respect for the intellegent, and not the rich. They have a strong
concept of justice, refered to as Maat, and believe the gods
judge them to decide whether they live a happy afterlife or
suffer in endless void. They are fine wizards and priests, and
are touched by their religion deeply. Masetian doctors and
sailers are among the best on Aebrynis, and most Masetians are farmers.
Masetians have the same racial modifiers as Khinasi, and they
share much of the same technology. However, Masetians do not have
any crossbows, halberds, partisans, cutlasses, or buckler
shields. Unlike the Khinasi though, they do have body shields and
Improved Khopeshes (12 gp, 5 lbs, M, S, 7, 2d4+1/1d6+1).
Masetians speak Kemasetan.

Masetia
The Masetians call their homeland Kemaset in their native
tongue, and this land is west of the Golden Peaks [on the
Continent of Cerilia map, west of Miederes, there is a line of
mountains. There is a green land to the west of those
(illustrated) with two rivers that stretches to the coast. This
is Masetia, or Kemaset, and the mountains are the Golden Peaks].
This land is fertile, being fed by two annually flooding rivers,
the Hatet and the larger Nukep. Along the banks of the Nukep,
among a group of hills, lies the Masetian capital of Nekhor. This
city is as old as the City of Anuire, and at least half as large.
Here the pharaoh lives, and the main temples to Horu, Atut-Ra,
Kontu, Rahuti, Sera, Inuty, and Ranet all reside. At the mouth of
the Nukep is the city of Masetis, a large coastal city where the
Masetian navy docks and the huge chief temple of Nebhet is
located (this was formally a temple to Maset). The Masetian navy
is large, the largest navy in Aduria and Cerilia, though not a
third as large as it used to be. Masetis was the old capital of
Masetia, before the fall of the empire and is older than even the
City of Anuire, and used to be larger than Nekhor. The Nukep and
the surrounding lands form the realm of Djeba, ruled by the
Pharaoh Hormses IV (MM; P10, Horu; An, great, 68; LG).
The lands north of Djeba, which are fed by the Hatet, are known
as Iunu. The Nesu, or Regent, of Iunu is Betiny (MM; F8; Re,
tainted, 12; LN); a strong, loyal man who rules his people
fairly, but with a mailed fist. He keeps stiff order, trying to
defend against the many enemies that border his realm. The goblin
nation of Taz Bordul to the north and the Scropian's Realm to
east both threaten his realm. South of Djeba, is the nation of
Waset ruled by Hormses IV's other tjaty Hinuty (MM; T7; Ma,
minor, 14; LE). Waset is a drier, less fertile realm that mostly
depends on the coast and trade to support itself. Its tjaty,
Hinuty, is a conniving nesu who tolerates no disaproval of his
rule and brokers none of his power. He plots constantly to become
the next pharaoh, and secretly harbors a plan to assasinate the
pharaoh's son Tutneb.
Each of the provinces in Masetia is known as a Nome, and each
has its own symbol along with its name. These nomes are each
administered by a Haty-A, or a governer. Outside of Masetia
proper lies the realm of Fenibes, adminstered by the Idenu, or
viceroy, of the Pharaoh. Fenibes is the land around Waset that is
comprised of Maeli nomads and such. The Idenu of Fenibes is
Tutasiret (FM; Pr5, Asir; Re, tainted, 9;N), a female priest of
Asir who seeks to restore the lands of Fenibes to their former
verdency. She also contends with bandits, monsters, and the
undead that plague the region thanks to the fall of the empire
and the ruins it left behind.

Religion
The Masetians have their own names for the gods. The names for
the old gods and their view of them are: Maset (Masela), goddess
of the seas and the floods who created the other gods; Asir
(Anduiras), god of rulership who taught the people how to be
civilized; Regeb (Reynir), god of the earth and its inhabitants;
Ferhut (Vorynn), god of wisdom, writing, the moon, and magic;
Bet-Ra (Basaïa), goddess of the sun; Zakhet (Azrai), god of evil,
the desert, and storms. After Deismaar, the Masetians basically
viewed the new gods as the children of the old, the gods giving
birth to them with their energies as a parting gift. Maset and
Asir are believed to have given birth to Horu and Nebhet, and the
others like so. The gods that truely are the children of gods are
believed to be so. The Masetian names for the current gods follow
in order of number of worshippers: Nebhet (Nesirie), Horu
(Haelyn), dead Asir (Erik), Atut-Ra (Avani), Kontu (Cuiraecen),
Rahuti (Ruornil), Sera, Inuty (Eloele), Ranet (Laerme), Ba-Neken
(Belinik), Sukhet (The Serpent, a young man discovered the
Serpent during a dream and spread the religion, acting as the
Voice of the Serpent) and Kriesha is unknown.
Much of the faiths remain the same...except for avatar apparence
and their symbol, which are different. All of the male gods
appear with the form of Masetian male with the head of an animal,
except for Asir who appears as a green skinned man with a mossy
beard and all of the deites carry different equipment (if they
carry equipment). Asir is viewed as a unliving god who guards
pristine, natural places. Kontu is not viewed with his storm
aspect, as storms are viewed as evil by the Masetians. Each
deity's patron animal, which heads the gods wear, are as follows
(Asir has no patron animals, he is the patron of all animals not
covered; Sera and Atut-Ra also do not have animals). Horu the
falcon, Kontu the hawk, Nebhet the cow, Rehuti the ibis, Inuty
the cat, Ranet the lion, and Ba-Neken the jackal.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
http://pw1.netcom.com/~cricknar/dragon.html - WebsiteTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line

Draco
08-25-1999, 12:46 PM
Excellent work! I been thinking for some time now about Aduria and what
populayes it. Some of my players have created small kindoms for themselves
across the Straits of Aerele and i have been wondering what lies their? Is
their any Kingdoms or Empires. I think i will use some of this material in
my campaign.

I have been working on a compendium of domain turns, from the net and the BR
rule book. I have decided not to use all the one from the net and have
modified the rest to my liking. If anyone is interested i will put it up for
everyone to see when i am finished (1-2 weeks).

Draco
- -----Original Message-----
From: Narek
To: Birthright Mailing List
Date: Wednesday, 25 August 1999 1:12 PM
Subject: [BIRTHRIGHT] - Masetia [long]


Here is my trieste on Masetia, which I probibly going to submit
to the Aduria expantion. Its still a rough draft, but I would
love some opinon on it. Please, tell me what you think. A basic
map of the area can be found on the Continent of Cerilia Map in
the NW part of the section of Aduria show (the green land behind
the mountains with the two rivers).

Old Masetia
When the gods were destroyed at Deismaar the destruction this
created spread across the land, laying waste to everything in its
path. To the north, on Cerilia, the northern Deismaar range much
of this destruction and allowed the Cerillian people to survive
the cataclysm (although the northern Deismaar range was
destroyed) , but to the south the shockwaves of energy were able
to escape into the plains. The area directly south of Deismaar,
once a virbrant fertile land home to the Masetian people was
devestated, leaving behind a vast wasteland of boiling deserts
and ruined cities. Vast ruins now lie hidden in the sands where
once great Masetian cities lay. The surviving Masetians, coming
from the south, where scattered and had to straggle back to their
lands, many never making it.
However, protected by the mountains to the west, the heart of
the old Masetian empire survives to this day. This is where the
Masetians originate, where they have been protected for millenia
by those mountains and deserts. Their empire spread when the
other tribes left for Cerilia, but then Deismaar destroyed the
land east of what is known as the Golden Peaks, and the resulting
turmoil caused a gradual decline for the Masetian people. By the
time 600 years had past, nothing was left of the proud Masetian
empire except its ruins, which Nebhet and Masetia still mourns
for. Masetia itself, though, was united by a succession of
Pharoahs from the city of Nekhar and the kingdoms of this
homeland eventually found an uneasy peace.
Today Hormses IV is the Pharaoh of Masetia, and he rules a
fertile but troubled realm. He is Nesu of Djeba, and his two
viziers, or tjaty, each rule a kingdom for him to the north and
south of his realm. The land has many dangerous ruins, several
with connections to the Shadow World and across the mountains of
the Southern Deismaar range (also known as the Golden Peaks)
resides the Awnsheghlien known as the Scorpian, who rules a
powerful coalition of bandits and desert monsters. A dragon known
as Kumat is rumored to reside in the mountains, along with a
goblin kingdom that lives in the northern peaks. Pirates roam the
seas that the Masetians often ply, and the powerful Masetian navy
cannot seem to shake them.

Masetians
Masetians are a people of the warm lands of Masetia, and have an
apparence similar to the Khinasi. However, they have lighter
complexion of a golden brown, which is still lighter in Masetian
women, almost to a yellow. Masetians also share the Khinasi's
respect for the intellegent, and not the rich. They have a strong
concept of justice, refered to as Maat, and believe the gods
judge them to decide whether they live a happy afterlife or
suffer in endless void. They are fine wizards and priests, and
are touched by their religion deeply. Masetian doctors and
sailers are among the best on Aebrynis, and most Masetians are farmers.
Masetians have the same racial modifiers as Khinasi, and they
share much of the same technology. However, Masetians do not have
any crossbows, halberds, partisans, cutlasses, or buckler
shields. Unlike the Khinasi though, they do have body shields and
Improved Khopeshes (12 gp, 5 lbs, M, S, 7, 2d4+1/1d6+1).
Masetians speak Kemasetan.

Masetia
The Masetians call their homeland Kemaset in their native
tongue, and this land is west of the Golden Peaks [on the
Continent of Cerilia map, west of Miederes, there is a line of
mountains. There is a green land to the west of those
(illustrated) with two rivers that stretches to the coast. This
is Masetia, or Kemaset, and the mountains are the Golden Peaks].
This land is fertile, being fed by two annually flooding rivers,
the Hatet and the larger Nukep. Along the banks of the Nukep,
among a group of hills, lies the Masetian capital of Nekhor. This
city is as old as the City of Anuire, and at least half as large.
Here the pharaoh lives, and the main temples to Horu, Atut-Ra,
Kontu, Rahuti, Sera, Inuty, and Ranet all reside. At the mouth of
the Nukep is the city of Masetis, a large coastal city where the
Masetian navy docks and the huge chief temple of Nebhet is
located (this was formally a temple to Maset). The Masetian navy
is large, the largest navy in Aduria and Cerilia, though not a
third as large as it used to be. Masetis was the old capital of
Masetia, before the fall of the empire and is older than even the
City of Anuire, and used to be larger than Nekhor. The Nukep and
the surrounding lands form the realm of Djeba, ruled by the
Pharaoh Hormses IV (MM; P10, Horu; An, great, 68; LG).
The lands north of Djeba, which are fed by the Hatet, are known
as Iunu. The Nesu, or Regent, of Iunu is Betiny (MM; F8; Re,
tainted, 12; LN); a strong, loyal man who rules his people
fairly, but with a mailed fist. He keeps stiff order, trying to
defend against the many enemies that border his realm. The goblin
nation of Taz Bordul to the north and the Scropian's Realm to
east both threaten his realm. South of Djeba, is the nation of
Waset ruled by Hormses IV's other tjaty Hinuty (MM; T7; Ma,
minor, 14; LE). Waset is a drier, less fertile realm that mostly
depends on the coast and trade to support itself. Its tjaty,
Hinuty, is a conniving nesu who tolerates no disaproval of his
rule and brokers none of his power. He plots constantly to become
the next pharaoh, and secretly harbors a plan to assasinate the
pharaoh's son Tutneb.
Each of the provinces in Masetia is known as a Nome, and each
has its own symbol along with its name. These nomes are each
administered by a Haty-A, or a governer. Outside of Masetia
proper lies the realm of Fenibes, adminstered by the Idenu, or
viceroy, of the Pharaoh. Fenibes is the land around Waset that is
comprised of Maeli nomads and such. The Idenu of Fenibes is
Tutasiret (FM; Pr5, Asir; Re, tainted, 9;N), a female priest of
Asir who seeks to restore the lands of Fenibes to their former
verdency. She also contends with bandits, monsters, and the
undead that plague the region thanks to the fall of the empire
and the ruins it left behind.

Religion
The Masetians have their own names for the gods. The names for
the old gods and their view of them are: Maset (Masela), goddess
of the seas and the floods who created the other gods; Asir
(Anduiras), god of rulership who taught the people how to be
civilized; Regeb (Reynir), god of the earth and its inhabitants;
Ferhut (Vorynn), god of wisdom, writing, the moon, and magic;
Bet-Ra (Basaïa), goddess of the sun; Zakhet (Azrai), god of evil,
the desert, and storms. After Deismaar, the Masetians basically
viewed the new gods as the children of the old, the gods giving
birth to them with their energies as a parting gift. Maset and
Asir are believed to have given birth to Horu and Nebhet, and the
others like so. The gods that truely are the children of gods are
believed to be so. The Masetian names for the current gods follow
in order of number of worshippers: Nebhet (Nesirie), Horu
(Haelyn), dead Asir (Erik), Atut-Ra (Avani), Kontu (Cuiraecen),
Rahuti (Ruornil), Sera, Inuty (Eloele), Ranet (Laerme), Ba-Neken
(Belinik), Sukhet (The Serpent, a young man discovered the
Serpent during a dream and spread the religion, acting as the
Voice of the Serpent) and Kriesha is unknown.
Much of the faiths remain the same...except for avatar apparence
and their symbol, which are different. All of the male gods
appear with the form of Masetian male with the head of an animal,
except for Asir who appears as a green skinned man with a mossy
beard and all of the deites carry different equipment (if they
carry equipment). Asir is viewed as a unliving god who guards
pristine, natural places. Kontu is not viewed with his storm
aspect, as storms are viewed as evil by the Masetians. Each
deity's patron animal, which heads the gods wear, are as follows
(Asir has no patron animals, he is the patron of all animals not
covered; Sera and Atut-Ra also do not have animals). Horu the
falcon, Kontu the hawk, Nebhet the cow, Rehuti the ibis, Inuty
the cat, Ranet the lion, and Ba-Neken the jackal.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
http://pw1.netcom.com/~cricknar/dragon.html - WebsiteTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line
To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line

Corrigall
08-25-1999, 09:05 PM
I'd love to see it!

- ----- Original Message -----
From: Draco
To:
Sent: Wednesday, August 25, 1999 10:46 PM
Subject: Re: [BIRTHRIGHT] - Masetia [long]


> Excellent work! I been thinking for some time now about Aduria and what
> populayes it. Some of my players have created small kindoms for themselves
> across the Straits of Aerele and i have been wondering what lies their? Is
> their any Kingdoms or Empires. I think i will use some of this material in
> my campaign.
>
> I have been working on a compendium of domain turns, from the net and the
BR
> rule book. I have decided not to use all the one from the net and have
> modified the rest to my liking. If anyone is interested i will put it up
for
> everyone to see when i am finished (1-2 weeks).
>
> Draco
> -----Original Message-----
> From: Narek
> To: Birthright Mailing List
> Date: Wednesday, 25 August 1999 1:12 PM
> Subject: [BIRTHRIGHT] - Masetia [long]
>
>
> Here is my trieste on Masetia, which I probibly going to submit
> to the Aduria expantion. Its still a rough draft, but I would
> love some opinon on it. Please, tell me what you think. A basic
> map of the area can be found on the Continent of Cerilia Map in
> the NW part of the section of Aduria show (the green land behind
> the mountains with the two rivers).
>
> Old Masetia
> When the gods were destroyed at Deismaar the destruction this
> created spread across the land, laying waste to everything in its
> path. To the north, on Cerilia, the northern Deismaar range much
> of this destruction and allowed the Cerillian people to survive
> the cataclysm (although the northern Deismaar range was
> destroyed) , but to the south the shockwaves of energy were able
> to escape into the plains. The area directly south of Deismaar,
> once a virbrant fertile land home to the Masetian people was
> devestated, leaving behind a vast wasteland of boiling deserts
> and ruined cities. Vast ruins now lie hidden in the sands where
> once great Masetian cities lay. The surviving Masetians, coming
> from the south, where scattered and had to straggle back to their
> lands, many never making it.
> However, protected by the mountains to the west, the heart of
> the old Masetian empire survives to this day. This is where the
> Masetians originate, where they have been protected for millenia
> by those mountains and deserts. Their empire spread when the
> other tribes left for Cerilia, but then Deismaar destroyed the
> land east of what is known as the Golden Peaks, and the resulting
> turmoil caused a gradual decline for the Masetian people. By the
> time 600 years had past, nothing was left of the proud Masetian
> empire except its ruins, which Nebhet and Masetia still mourns
> for. Masetia itself, though, was united by a succession of
> Pharoahs from the city of Nekhar and the kingdoms of this
> homeland eventually found an uneasy peace.
> Today Hormses IV is the Pharaoh of Masetia, and he rules a
> fertile but troubled realm. He is Nesu of Djeba, and his two
> viziers, or tjaty, each rule a kingdom for him to the north and
> south of his realm. The land has many dangerous ruins, several
> with connections to the Shadow World and across the mountains of
> the Southern Deismaar range (also known as the Golden Peaks)
> resides the Awnsheghlien known as the Scorpian, who rules a
> powerful coalition of bandits and desert monsters. A dragon known
> as Kumat is rumored to reside in the mountains, along with a
> goblin kingdom that lives in the northern peaks. Pirates roam the
> seas that the Masetians often ply, and the powerful Masetian navy
> cannot seem to shake them.
>
> Masetians
> Masetians are a people of the warm lands of Masetia, and have an
> apparence similar to the Khinasi. However, they have lighter
> complexion of a golden brown, which is still lighter in Masetian
> women, almost to a yellow. Masetians also share the Khinasi's
> respect for the intellegent, and not the rich. They have a strong
> concept of justice, refered to as Maat, and believe the gods
> judge them to decide whether they live a happy afterlife or
> suffer in endless void. They are fine wizards and priests, and
> are touched by their religion deeply. Masetian doctors and
> sailers are among the best on Aebrynis, and most Masetians are farmers.
> Masetians have the same racial modifiers as Khinasi, and they
> share much of the same technology. However, Masetians do not have
> any crossbows, halberds, partisans, cutlasses, or buckler
> shields. Unlike the Khinasi though, they do have body shields and
> Improved Khopeshes (12 gp, 5 lbs, M, S, 7, 2d4+1/1d6+1).
> Masetians speak Kemasetan.
>
> Masetia
> The Masetians call their homeland Kemaset in their native
> tongue, and this land is west of the Golden Peaks [on the
> Continent of Cerilia map, west of Miederes, there is a line of
> mountains. There is a green land to the west of those
> (illustrated) with two rivers that stretches to the coast. This
> is Masetia, or Kemaset, and the mountains are the Golden Peaks].
> This land is fertile, being fed by two annually flooding rivers,
> the Hatet and the larger Nukep. Along the banks of the Nukep,
> among a group of hills, lies the Masetian capital of Nekhor. This
> city is as old as the City of Anuire, and at least half as large.
> Here the pharaoh lives, and the main temples to Horu, Atut-Ra,
> Kontu, Rahuti, Sera, Inuty, and Ranet all reside. At the mouth of
> the Nukep is the city of Masetis, a large coastal city where the
> Masetian navy docks and the huge chief temple of Nebhet is
> located (this was formally a temple to Maset). The Masetian navy
> is large, the largest navy in Aduria and Cerilia, though not a
> third as large as it used to be. Masetis was the old capital of
> Masetia, before the fall of the empire and is older than even the
> City of Anuire, and used to be larger than Nekhor. The Nukep and
> the surrounding lands form the realm of Djeba, ruled by the
> Pharaoh Hormses IV (MM; P10, Horu; An, great, 68; LG).
> The lands north of Djeba, which are fed by the Hatet, are known
> as Iunu. The Nesu, or Regent, of Iunu is Betiny (MM; F8; Re,
> tainted, 12; LN); a strong, loyal man who rules his people
> fairly, but with a mailed fist. He keeps stiff order, trying to
> defend against the many enemies that border his realm. The goblin
> nation of Taz Bordul to the north and the Scropian's Realm to
> east both threaten his realm. South of Djeba, is the nation of
> Waset ruled by Hormses IV's other tjaty Hinuty (MM; T7; Ma,
> minor, 14; LE). Waset is a drier, less fertile realm that mostly
> depends on the coast and trade to support itself. Its tjaty,
> Hinuty, is a conniving nesu who tolerates no disaproval of his
> rule and brokers none of his power. He plots constantly to become
> the next pharaoh, and secretly harbors a plan to assasinate the
> pharaoh's son Tutneb.
> Each of the provinces in Masetia is known as a Nome, and each
> has its own symbol along with its name. These nomes are each
> administered by a Haty-A, or a governer. Outside of Masetia
> proper lies the realm of Fenibes, adminstered by the Idenu, or
> viceroy, of the Pharaoh. Fenibes is the land around Waset that is
> comprised of Maeli nomads and such. The Idenu of Fenibes is
> Tutasiret (FM; Pr5, Asir; Re, tainted, 9;N), a female priest of
> Asir who seeks to restore the lands of Fenibes to their former
> verdency. She also contends with bandits, monsters, and the
> undead that plague the region thanks to the fall of the empire
> and the ruins it left behind.
>
> Religion
> The Masetians have their own names for the gods. The names for
> the old gods and their view of them are: Maset (Masela), goddess
> of the seas and the floods who created the other gods; Asir
> (Anduiras), god of rulership who taught the people how to be
> civilized; Regeb (Reynir), god of the earth and its inhabitants;
> Ferhut (Vorynn), god of wisdom, writing, the moon, and magic;
> Bet-Ra (Basaïa), goddess of the sun; Zakhet (Azrai), god of evil,
> the desert, and storms. After Deismaar, the Masetians basically
> viewed the new gods as the children of the old, the gods giving
> birth to them with their energies as a parting gift. Maset and
> Asir are believed to have given birth to Horu and Nebhet, and the
> others like so. The gods that truely are the children of gods are
> believed to be so. The Masetian names for the current gods follow
> in order of number of worshippers: Nebhet (Nesirie), Horu
> (Haelyn), dead Asir (Erik), Atut-Ra (Avani), Kontu (Cuiraecen),
> Rahuti (Ruornil), Sera, Inuty (Eloele), Ranet (Laerme), Ba-Neken
> (Belinik), Sukhet (The Serpent, a young man discovered the
> Serpent during a dream and spread the religion, acting as the
> Voice of the Serpent) and Kriesha is unknown.
> Much of the faiths remain the same...except for avatar apparence
> and their symbol, which are different. All of the male gods
> appear with the form of Masetian male with the head of an animal,
> except for Asir who appears as a green skinned man with a mossy
> beard and all of the deites carry different equipment (if they
> carry equipment). Asir is viewed as a unliving god who guards
> pristine, natural places. Kontu is not viewed with his storm
> aspect, as storms are viewed as evil by the Masetians. Each
> deity's patron animal, which heads the gods wear, are as follows
> (Asir has no patron animals, he is the patron of all animals not
> covered; Sera and Atut-Ra also do not have animals). Horu the
> falcon, Kontu the hawk, Nebhet the cow, Rehuti the ibis, Inuty
> the cat, Ranet the lion, and Ba-Neken the jackal.
> --
> Nicholas Morrell - cricknar@ix.netcom.com
> Narek (ICQ# - 6560590)
> http://pw1.netcom.com/~cricknar/dragon.html - Website
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Soviet
08-26-1999, 01:22 AM
count me for the compendium....

Draco wrote:

> Excellent work! I been thinking for some time now about Aduria and what
> populayes it. Some of my players have created small kindoms for themselves
> across the Straits of Aerele and i have been wondering what lies their? Is
> their any Kingdoms or Empires. I think i will use some of this material in
> my campaign.
>
> I have been working on a compendium of domain turns, from the net and the BR
> rule book. I have decided not to use all the one from the net and have
> modified the rest to my liking. If anyone is interested i will put it up for
> everyone to see when i am finished (1-2 weeks).
>
> Draco
> -----Original Message-----
> From: Narek
> To: Birthright Mailing List
> Date: Wednesday, 25 August 1999 1:12 PM
> Subject: [BIRTHRIGHT] - Masetia [long]
>
> Here is my trieste on Masetia, which I probibly going to submit
> to the Aduria expantion. Its still a rough draft, but I would
> love some opinon on it. Please, tell me what you think. A basic
> map of the area can be found on the Continent of Cerilia Map in
> the NW part of the section of Aduria show (the green land behind
> the mountains with the two rivers).
>
> Old Masetia
> When the gods were destroyed at Deismaar the destruction this
> created spread across the land, laying waste to everything in its
> path. To the north, on Cerilia, the northern Deismaar range much
> of this destruction and allowed the Cerillian people to survive
> the cataclysm (although the northern Deismaar range was
> destroyed) , but to the south the shockwaves of energy were able
> to escape into the plains. The area directly south of Deismaar,
> once a virbrant fertile land home to the Masetian people was
> devestated, leaving behind a vast wasteland of boiling deserts
> and ruined cities. Vast ruins now lie hidden in the sands where
> once great Masetian cities lay. The surviving Masetians, coming
> from the south, where scattered and had to straggle back to their
> lands, many never making it.
> However, protected by the mountains to the west, the heart of
> the old Masetian empire survives to this day. This is where the
> Masetians originate, where they have been protected for millenia
> by those mountains and deserts. Their empire spread when the
> other tribes left for Cerilia, but then Deismaar destroyed the
> land east of what is known as the Golden Peaks, and the resulting
> turmoil caused a gradual decline for the Masetian people. By the
> time 600 years had past, nothing was left of the proud Masetian
> empire except its ruins, which Nebhet and Masetia still mourns
> for. Masetia itself, though, was united by a succession of
> Pharoahs from the city of Nekhar and the kingdoms of this
> homeland eventually found an uneasy peace.
> Today Hormses IV is the Pharaoh of Masetia, and he rules a
> fertile but troubled realm. He is Nesu of Djeba, and his two
> viziers, or tjaty, each rule a kingdom for him to the north and
> south of his realm. The land has many dangerous ruins, several
> with connections to the Shadow World and across the mountains of
> the Southern Deismaar range (also known as the Golden Peaks)
> resides the Awnsheghlien known as the Scorpian, who rules a
> powerful coalition of bandits and desert monsters. A dragon known
> as Kumat is rumored to reside in the mountains, along with a
> goblin kingdom that lives in the northern peaks. Pirates roam the
> seas that the Masetians often ply, and the powerful Masetian navy
> cannot seem to shake them.
>
> Masetians
> Masetians are a people of the warm lands of Masetia, and have an
> apparence similar to the Khinasi. However, they have lighter
> complexion of a golden brown, which is still lighter in Masetian
> women, almost to a yellow. Masetians also share the Khinasi's
> respect for the intellegent, and not the rich. They have a strong
> concept of justice, refered to as Maat, and believe the gods
> judge them to decide whether they live a happy afterlife or
> suffer in endless void. They are fine wizards and priests, and
> are touched by their religion deeply. Masetian doctors and
> sailers are among the best on Aebrynis, and most Masetians are farmers.
> Masetians have the same racial modifiers as Khinasi, and they
> share much of the same technology. However, Masetians do not have
> any crossbows, halberds, partisans, cutlasses, or buckler
> shields. Unlike the Khinasi though, they do have body shields and
> Improved Khopeshes (12 gp, 5 lbs, M, S, 7, 2d4+1/1d6+1).
> Masetians speak Kemasetan.
>
> Masetia
> The Masetians call their homeland Kemaset in their native
> tongue, and this land is west of the Golden Peaks [on the
> Continent of Cerilia map, west of Miederes, there is a line of
> mountains. There is a green land to the west of those
> (illustrated) with two rivers that stretches to the coast. This
> is Masetia, or Kemaset, and the mountains are the Golden Peaks].
> This land is fertile, being fed by two annually flooding rivers,
> the Hatet and the larger Nukep. Along the banks of the Nukep,
> among a group of hills, lies the Masetian capital of Nekhor. This
> city is as old as the City of Anuire, and at least half as large.
> Here the pharaoh lives, and the main temples to Horu, Atut-Ra,
> Kontu, Rahuti, Sera, Inuty, and Ranet all reside. At the mouth of
> the Nukep is the city of Masetis, a large coastal city where the
> Masetian navy docks and the huge chief temple of Nebhet is
> located (this was formally a temple to Maset). The Masetian navy
> is large, the largest navy in Aduria and Cerilia, though not a
> third as large as it used to be. Masetis was the old capital of
> Masetia, before the fall of the empire and is older than even the
> City of Anuire, and used to be larger than Nekhor. The Nukep and
> the surrounding lands form the realm of Djeba, ruled by the
> Pharaoh Hormses IV (MM; P10, Horu; An, great, 68; LG).
> The lands north of Djeba, which are fed by the Hatet, are known
> as Iunu. The Nesu, or Regent, of Iunu is Betiny (MM; F8; Re,
> tainted, 12; LN); a strong, loyal man who rules his people
> fairly, but with a mailed fist. He keeps stiff order, trying to
> defend against the many enemies that border his realm. The goblin
> nation of Taz Bordul to the north and the Scropian's Realm to
> east both threaten his realm. South of Djeba, is the nation of
> Waset ruled by Hormses IV's other tjaty Hinuty (MM; T7; Ma,
> minor, 14; LE). Waset is a drier, less fertile realm that mostly
> depends on the coast and trade to support itself. Its tjaty,
> Hinuty, is a conniving nesu who tolerates no disaproval of his
> rule and brokers none of his power. He plots constantly to become
> the next pharaoh, and secretly harbors a plan to assasinate the
> pharaoh's son Tutneb.
> Each of the provinces in Masetia is known as a Nome, and each
> has its own symbol along with its name. These nomes are each
> administered by a Haty-A, or a governer. Outside of Masetia
> proper lies the realm of Fenibes, adminstered by the Idenu, or
> viceroy, of the Pharaoh. Fenibes is the land around Waset that is
> comprised of Maeli nomads and such. The Idenu of Fenibes is
> Tutasiret (FM; Pr5, Asir; Re, tainted, 9;N), a female priest of
> Asir who seeks to restore the lands of Fenibes to their former
> verdency. She also contends with bandits, monsters, and the
> undead that plague the region thanks to the fall of the empire
> and the ruins it left behind.
>
> Religion
> The Masetians have their own names for the gods. The names for
> the old gods and their view of them are: Maset (Masela), goddess
> of the seas and the floods who created the other gods; Asir
> (Anduiras), god of rulership who taught the people how to be
> civilized; Regeb (Reynir), god of the earth and its inhabitants;
> Ferhut (Vorynn), god of wisdom, writing, the moon, and magic;
> Bet-Ra (Basaïa), goddess of the sun; Zakhet (Azrai), god of evil,
> the desert, and storms. After Deismaar, the Masetians basically
> viewed the new gods as the children of the old, the gods giving
> birth to them with their energies as a parting gift. Maset and
> Asir are believed to have given birth to Horu and Nebhet, and the
> others like so. The gods that truely are the children of gods are
> believed to be so. The Masetian names for the current gods follow
> in order of number of worshippers: Nebhet (Nesirie), Horu
> (Haelyn), dead Asir (Erik), Atut-Ra (Avani), Kontu (Cuiraecen),
> Rahuti (Ruornil), Sera, Inuty (Eloele), Ranet (Laerme), Ba-Neken
> (Belinik), Sukhet (The Serpent, a young man discovered the
> Serpent during a dream and spread the religion, acting as the
> Voice of the Serpent) and Kriesha is unknown.
> Much of the faiths remain the same...except for avatar apparence
> and their symbol, which are different. All of the male gods
> appear with the form of Masetian male with the head of an animal,
> except for Asir who appears as a green skinned man with a mossy
> beard and all of the deites carry different equipment (if they
> carry equipment). Asir is viewed as a unliving god who guards
> pristine, natural places. Kontu is not viewed with his storm
> aspect, as storms are viewed as evil by the Masetians. Each
> deity's patron animal, which heads the gods wear, are as follows
> (Asir has no patron animals, he is the patron of all animals not
> covered; Sera and Atut-Ra also do not have animals). Horu the
> falcon, Kontu the hawk, Nebhet the cow, Rehuti the ibis, Inuty
> the cat, Ranet the lion, and Ba-Neken the jackal.
> --
> Nicholas Morrell - cricknar@ix.netcom.com
> Narek (ICQ# - 6560590)
> http://pw1.netcom.com/~cricknar/dragon.html - Website
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Narek
08-27-1999, 02:54 AM
Memnoch wrote:
>
> Very interesting work. There is one slight problem, however. The Old
> Masetia does not reside (semi-officially) in the area in which you describe.
> On Darkstar's Netbook page is a semi-offical sketch of aduria that describes
> the locations of the previous 5 tribes. The area you describe was
> originally possessed by the Brecht, I believe. I don't have the URL handy,
> but I'm sure you can find it. The Masetian area is more to the very south
> of where Mieres is right now, along the Aebrynis equator. The Masetians
> originally sailed directly north to cerilia vs. going around the Mieres
> penninsula. In order to make this accurate according to the map, all you
> would have to do is alter the location of old Masetia a bit.

If you mean the line map drawn at Gen Con 1998 of Aduria on the
Empires of Blood site, then that map only shows the location of
the Rjurik and Brecht homelands. It does label Old Masetia, but
the area I described is part of that pennisula.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
http://pw1.netcom.com/~cricknar/dragon.html - WebsiteTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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