View Full Version : More questions from a BR newbie
John Sweeney
08-19-1999, 08:21 AM
Now that I've more or less completed reading the materials in the BR boxed
set, as well as a bunch of the stuff available online, I've developed some
more questions, these dealing mostly with the setting and rules... (some of
this may be good fodder for the FAQ)
Does anyone find it strange that elves, who have never believed in gods, and
cannot be priests, have bloodlines derived from the same pantheon as Humans?
Has anyone considered writing rules for an optional elf-only bloodline for
Cerilia? (I was thinking something along the lines of ALL elves being
blooded, with at least a tainted level bloodline, but many of their blood
abilities encompassing their racial bonuses/advantages...this bloodline
would not be inherited from any god [the elves have always been blooded
creatures, from time immemmorial...even they might not know the origin of
their bloodline], and would go a long way toward explaining why only elves
[and in the past two millenia, blooded humans] can become wizards and/or
weild realm-magic, and why they still can't become priests) Would anyone be
interested in reading/using/posting to the web such a system if I were to
write it up?
(sorry if my parenthetical structure is a bit complicated...it's late, and I
don't really feel like cleaning that thought up...)
For that matter, if elves can't become priests, how do they handle
investiture? Hire a human priest to come in and cast it for them? (somehow,
this seems a bit out of the question...)
Why are there War Cards included for units like "The Iron Guard of Ghoere"
and "The Guardians of Mhoried," when those units are not listed in the
armies for those countries in "Ruins of Empire"?
How is Caliedhe Dosier a Fighter/Diviner, when wizards are specifically
forbidden in specializing in Divination? Should he be considered a Magician
(Diviner/Illusionist) with no access to realm magic and limited to 2nd level
spells in all schools except Divination/Illusion? Or is he just an exception
to the rule?
If half-elves are so shunned and scorned by humans, how have FOUR of them
risen to positions of regency (not counting ones with just source holdings,
but actual provincial kingdoms, here) in Anuire? Are ALL half-elves destined
to "overcome tremendous hardship and prejudice and rise to new heights?" I
could see maybe ONE exceptional half-elf really doing this the hard way, but
I'd rather let a PC do it and let that entire rise to power be a really epic
campaign in and of itself. It kind of takes a bit of the bite of a
half-elf's supposed difficulty fitting in with his human kin away when FOUR
of them are merrily running kingdoms in the setting's first book of source
material.
Concerning expansions: Do the major domain expansions include more war
cards? If my campaign leads to Vosgaard, I somehow suspect that typical
units there might differ from the Anuirean ones on the cards I have...
I'm not really trying to point out flaws in the setting, but some of these
points seem a bit weak to me in an otherwise extremely strong campaign
setting. I am really excited about BR, and I'm greatly looking forward to
starting a campaign in Cerilia. (now if I can just lure a few power-hungry
players to my table...) I'd like to know if and how any other DMs have
addressed these issues, however, to give me a few more ideas on how to
address them myself.
BTW, has much of this stuff been disgussed before? I know the mailing list
has an archive, but it's really big and tedious to go through, especially in
the absence of any kind of FAQ (I know you guys at birthright.net are
working on one, so I'm not griping, just pointing out that I'm not trying to
be an annoying newbie...)
I'm sure I'll have more again in the nearish future...
- --
Johnny
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daniel mcsorley
08-19-1999, 05:05 PM
John Sweeney wrote:
> Does anyone find it strange that elves, who have never believed in gods, and
> cannot be priests, have bloodlines derived from the same pantheon as Humans?
> Has anyone considered writing rules for an optional elf-only bloodline for
> Cerilia? (I was thinking something along the lines of ALL elves being
> blooded, with at least a tainted level bloodline, but many of their blood
> abilities encompassing their racial bonuses/advantages...this bloodline
> would not be inherited from any god [the elves have always been blooded
> creatures, from time immemmorial...even they might not know the origin of
> their bloodline], and would go a long way toward explaining why only elves
> [and in the past two millenia, blooded humans] can become wizards and/or
> weild realm-magic, and why they still can't become priests) Would anyone be
> interested in reading/using/posting to the web such a system if I were to
> write it up?
I would much rather consider the elves to be like the dragons, immune
to blood power, but then you lose Rhuobhe and he's neat. It is my
opinion that the gods came from Cerilia the same way the elves, dragons,
and giants did, so all four of those have an innate connection to the
land. The creations of the gods (humans, goblins, orogs, dwarves, and
so forth) don't have this connection without gaining part of that
divinity. This allows an interesting possibility: I think it would be
possible to gain a draconic bloodline. I may have to work on that. I
think the giants have fallen too far and the elven bloodlines were
overwhelmed by the human ones, but the dragons are still going strong.
Of course, maybe if you gain a draconic bloodline you become a dragon,
which is why no one seems to be walking around with one. Hmm. Maybe
the gods _were_ dragons originally.
> For that matter, if elves can't become priests, how do they handle
> investiture? Hire a human priest to come in and cast it for them? (somehow,
> this seems a bit out of the question...)
That is covered in the book of priestcraft. I don't remember exactly
how, but basically they spend a month (an action) and it happens,
without help from a priest.
> Concerning expansions: Do the major domain expansions include more war
> cards? If my campaign leads to Vosgaard, I somehow suspect that typical
> units there might differ from the Anuirean ones on the cards I have...
All of them do, IIRC. So does the abomination book.
- --
Daniel McSorley- mcsorley.1@osu.edu
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Snow .
08-19-1999, 06:31 PM
>From: "John Sweeney"
>Date: Thu, 19 Aug 1999 04:21:10 -0400
>Does anyone find it strange that elves, who have never believed in gods,
>and cannot be priests, have bloodlines derived from the same pantheon as
>Humans?
As far as I can tell, Bloodlines were inherited according to how close
someone was to the original gods when they died upon Mt. Deismar. Those
Elves, believers or not of human deities, did support them in battle and
were in close proximity when the deities died, thus receiving some of their
divine essence.
>Has anyone considered writing rules for an optional elf-only bloodline for
>Cerilia? (I was thinking something along the lines of ALL elves being
>blooded, with at least a tainted level bloodline, but many of their blood
>abilities encompassing their racial bonuses/advantages...this bloodline
>would not be inherited from any god [the elves have always been blooded
>creatures, from time immemmorial...even they might not know the origin of
>their bloodline], and would go a long way toward explaining why only elves
[and in the past two millenia, blooded humans] can become wizards and/or
weild realm-magic, and why they still can't become priests) Would anyone be
interested in reading/using/posting to the web such a system if I were to
write it up?
The Elves of Cerillia have always been close to the land in a way that no
one else has. This gives all elves the ability to become True Mages, and
with Source Holdings to cast Realm Magic. So in a way, all Elves could be
considered blooded. If you feel like making a bloodline for the Elves of
Cerillia and giving them powers based upon racial Elven abilities, go for
it. Perhaps the Skills & Powers book would give some Elven Abilities that
could be granted as Blood Powers.
One caution however, one of the things special about the Birthright setting
is how unique it is from other settings. Like Dark Sun, the Elves are very
different from other "typical" settings such as Forgotten Realms, GreyHawk,
DragonLance or other "generic" setting. I like the uniqueness, but
ultimately, the campaign is yours and if you and your players enjoy "grimmy
Drow" or whatever, that is the judge of success; your enjoyment.
>For that matter, if elves can't become priests, how do they handle
investiture? Hire a human priest to come in and cast it for them? (somehow,
this seems a bit out of the question...)
Again, the Elves possess a connection with the land. I don't recall the
specifics, but it is described in Priestcraft. It goes something along the
lines of the land transfering the power to the Elf on its own, and takes the
same amount of time as the Priests' investiture cerimony, that being 1 month
or domain action.
>Why are there War Cards included for units like "The Iron Guard of Ghoere"
>and "The Guardians of Mhoried," when those units are not listed in the
>armies for those countries in "Ruins of Empire"?
I've compiled a list of all the units available, and their relevent
statistics, from each of the books such as Ruins of Empire, Cities of the
Sun through to Tribes of the Heartless Wastes, as well as each of the war
cards. My best answer to you, is these are units that can only be raised
from that particular realm, due to training, equipment or whatever. They
add personality to the game. Some units, Elven Archers for example have
different statistics in the Anuire setting than in the Khinasi setting.
Take your pick, either the units are subtly different, perhaps the bows are
made of different wood, or perhaps the units are the same, but perform
differently upon different days... Again, whatever works for you in your
setting. If a player regent in your setting wants to make a specific unit
(in my last setting, the players of Medoere, Diemed, Rhoesone, Ilien and
Aerenwe [all PC controlled] decided to ally up. Two of them were Paladins
and one a priest; they wanted to make units of Paladins. I thought there
were not enough Paladins in the land to make entire 200 man units, but like
the adventurer card, Paladins could add to the ability of knight units... go
with what works).
>How is Caliedhe Dosier a Fighter/Diviner, when wizards are specifically
>forbidden in specializing in Divination? Should he be considered a Magician
>(Diviner/Illusionist) with no access to realm magic and limited to 2nd
>level spells in all schools except Divination/Illusion? Or is he just an
>exception to the rule?
Just going by the Player's Handbook, a specialist wizard cannot be dual or
multi-classed, except for a dual classed human where the wizard class was
the first. If it does not make that much of a difference in your setting,
leave it alone let the rules be bent a touch. I'd personally look upon the
character as a Magician not a Diviner. Give the character access to realm
spells only if (s)he holds source holdings. That is the best rule regarding
the realm spells because only Elves or blooded humans with source holdings
have realm spells anyway. One change I made in my setting, to make the
Magician character more appealing was to give them a bonus spell from BOTH
illusion and divination; it seems not many players play Magicians if they're
considering a Mage character. Too bad they're into power gaming and
conquest of the world and not so much into roleplaying or character
development....
>If half-elves are so shunned and scorned by humans, how have FOUR of them
>risen to positions of regency (not counting ones with just source holdings,
>but actual provincial kingdoms, here) in Anuire? Are ALL half-elves
>destined to "overcome tremendous hardship and prejudice and rise to new
>heights?" I could see maybe ONE exceptional half-elf really doing this the
>hard way, but I'd rather let a PC do it and let that entire rise to power
>be a really epic campaign in and of itself. It kind of takes a bit of the
>bite of a half-elf's supposed difficulty fitting in with his human kin away
>when FOUR
of them are merrily running kingdoms in the setting's first book of source
material.
The way I look at it, Elves view Half-Elves favorably while humans do not.
Anuire is not just a human land, it was originally entirely Elven and
Dwarven and humanoid. Perhaps these lands were Elven at one time, and a
Half-Elf (whom the Elves look upon favorably) is the current hereditary
ruler. Just because the lands are in Anuire does not mean that humans have
any say over who is the ruler of the land. They could treat the regent and
people of the land like second class citizens if they want, but if the land
is mostly of Elves and Half-Elves, how would a neighboring human regent be
able to "LET" or "DENY" the Half-Elf regent from controlling his/her own of
the land? Sure they could not trade with them especially is the Ghaellie
Shee is based from that land, but would you pass up an opportunity to better
your land, knowing that a hated rival will take the opportunity if you
don't?
>Concerning expansions: Do the major domain expansions include more war
>cards? If my campaign leads to Vosgaard, I somehow suspect that typical
>units there might differ from the Anuirean ones on the cards I have...
Each of the expansion settings contain additional War cards; the
BloodEnemies: Abominations also contain more war cards. I store my cards in
a card collection box, that I used to have hockey cards in... there's a lot
of them. I've got most of my birthright information in a data base
actually, and can refer to war card stats very quickly without sorting the
cards, although I prefer the cards on the table when we have a battle, as
that is one of the specifics of the setting that gives it, its' own feel.
>I'm not really trying to point out flaws in the setting, but some of these
>points seem a bit weak to me in an otherwise extremely strong campaign
>setting. I am really excited about BR, and I'm greatly looking forward to
>starting a campaign in Cerilia. (now if I can just lure a few power-hungry
>players to my table...) I'd like to know if and how any other DMs have
>addressed these issues, however, to give me a few more ideas on how to
>address them myself.
Personally, I don't have much problem with the setting. My single largest
problem is when half the players are into power gaming and are looking for
every advantage they can get in their attempt to conquest the continent, and
the other half are more interested in roleplaying and adventuring and don't
even want to be rulers of realms, much less domain lords. Creating an
adventure for everyone can be difficult. Then two players decide they want
to take eachother out, and send their armies at eachother, because they both
believe the other should "submit" to a vassalage agreement.
>BTW, has much of this stuff been disgussed before? I know the mailing list
>has an archive, but it's really big and tedious to go through, especially
>in the absence of any kind of FAQ (I know you guys at birthright.net are
>working on one, so I'm not griping, just pointing out that I'm not trying
>to be an annoying newbie...)
I did not know of the archive, but questions and answers, opinions, what is
happening in your setting etc... are always welcome on this list. The only
stupid question is the one not asked.
*Huggles²*,
Snow.
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John Sweeney
08-19-1999, 10:57 PM
> Does anyone find it strange that elves, who have never believed in gods,
and
> cannot be priests, have bloodlines derived from the same pantheon as
Humans?
>
> The fact of being blooded has nothing to do with belief in deities. It
has
> to do with the proximity to the deities that were destroyed at Deismaar.
>
Yeah, that seems to be the answer I keep getting...I just thought it was
weak that they could have the bloodlines of gods, but still not become
priests, so I was thinking of coming up with an alternative system for them
that would still allow "blooded" elf regent, but not give them the same
bloodline derivations as humans....I'm still planning to work on this, but
I'm gonna pick up Magecraft and Priestcraft first. I'll post whatever I come
up with in case anyone wants to read it, and I'll also post on how well it
works in the campaign I'm putting together.
> Couldn't tell you this. But if you are looking for muster/maintenance
costs
> for them, the general concensus is 2 GB above knights for muster, and the
> same for maintenance (2 gb total). This is for each unit mustered.
>
That's exactly what I was wondering.
> How is Caliedhe Dosier a Fighter/Diviner, when wizards are specifically
> forbidden in specializing in Divination? Should he be considered a
Magician
> (Diviner/Illusionist) with no access to realm magic and limited to 2nd
level
> spells in all schools except Divination/Illusion? Or is he just an
exception
> to the rule?
>
> You'll find a lot of rules discrepancies in the character descriptions.
The
> Vos cannot become paladins, yet there is a vos paladin of Haelyn in Ruins
as
> well.
>
So there is. I had forgotten Vos couldn't be paladins when I read about him.
> If half-elves are so shunned and scorned by humans, how have FOUR of them
> risen to positions of regency (not counting ones with just source
holdings,
>
> This is a matter of personal preference, but 4 out of thousands is not
good
> odds, regardless. There is also something called "Land's Choice" that is
a
> factor. This is described in the Book of Priestcraft as well.
>
I was envisioning half-elves being more rare in Cerilia...like about as rare
as they are in The Lord of the Rings (maybe not quite THAT rare, but
definitely not more than 5 or six score...) Which makes the presence of 4
elf regents in predominantly human-populated Anuirean much more unrealistic.
I'm still planning on using that demographic when I set up my campaign, so
I'll probably just change the half-elf regents IMC to human.
> Don't worry, your not annoying anyone. These things have been gone over a
> lot, and there is a general concensus that there isn't a concensus. It
all
> is pretty much up to the DM. Us "veterans" can give you ideas, but for
> every idea that we come up with 5 more of us will come up with ways to
> dispute/refute that idea as incorrect. :-) Don't worry about it too much.
I do appreciate the opinions/ideas. Thank you for responding. Peace.
- --
Johnny
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Narek
08-20-1999, 03:59 AM
John Sweeney wrote:
> >
> I was envisioning half-elves being more rare in Cerilia...like about as rare
> as they are in The Lord of the Rings (maybe not quite THAT rare, but
> definitely not more than 5 or six score...) Which makes the presence of 4
> elf regents in predominantly human-populated Anuirean much more unrealistic.
> I'm still planning on using that demographic when I set up my campaign, so
> I'll probably just change the half-elf regents IMC to human.
That's what I did IMC, I totally agree here.
There's just way too many half-elves out
there for my liking...it seems in some cases
they're just there to add some details to a
character that the other wouldn't think of if
they were a race that made more sense. The
one exception to this I found was the regent
of Dhosone, I thought that her half-elvish
hertiage made sense and explained some things
instead of seeming a foolish
we-don't-have-enough-examples-of-this-race
byproduct. Forgive any confusion this may
cause, its late and I just spent the last
couple hours of my life on an English paper.
- --
Nicholas Morrell - cricknar@ix.netcom.com
Narek (ICQ# - 6560590)
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Pieter Sleijpen
08-20-1999, 10:30 AM
Narek wrote:
>
> John Sweeney wrote:
> > >
> > I was envisioning half-elves being more rare in Cerilia...like about as rare
> > as they are in The Lord of the Rings (maybe not quite THAT rare, but
> > definitely not more than 5 or six score...) Which makes the presence of 4
> > elf regents in predominantly human-populated Anuirean much more unrealistic.
> > I'm still planning on using that demographic when I set up my campaign, so
> > I'll probably just change the half-elf regents IMC to human.
>
> That's what I did IMC, I totally agree here.
> There's just way too many half-elves out
> there for my liking...it seems in some cases
> they're just there to add some details to a
> character that the other wouldn't think of if
> they were a race that made more sense. The
> one exception to this I found was the regent
> of Dhosone, I thought that her half-elvish
> hertiage made sense and explained some things
> instead of seeming a foolish
> we-don't-have-enough-examples-of-this-race
> byproduct. Forgive any confusion this may
> cause, its late and I just spent the last
> couple hours of my life on an English paper.
Well, half-elves are immortal and in 1500 years a lot of half-elves can
be born even if the birthrate is low. Secondly, their dual heritage
would create conflict within themselves and as such they would most
certainly become adventurers for some time, drawing attention to
themselves. Thirdly, Anuire is ruled by blooded individuals as such
envoys and diplomats will most likely be blooded. Unlike the average
human, these envoy's and diplomats tend to be allowed entrance to the
various elven domains a lot easier. This probably means that a higher
percentage of the half-elves are blooded then the averge among humans.
Finally, I get the distinct impression that the Anuireans respect
blooded people as being gifted by the gods and the only persons who can
lead their nations. So, they would be much less inclined to question
heritage. Besides, how many people know their rulers personally?
Pieter Sleijpen
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Mark A Vandermeulen
08-20-1999, 01:53 PM
On Thu, 19 Aug 1999, John Sweeney wrote:
> Yeah, that seems to be the answer I keep getting...I just thought it was
> weak that they could have the bloodlines of gods, but still not become
> priests, so I was thinking of coming up with an alternative system for them
> that would still allow "blooded" elf regent, but not give them the same
> bloodline derivations as humans....I'm still planning to work on this, but
> I'm gonna pick up Magecraft and Priestcraft first. I'll post whatever I come
> up with in case anyone wants to read it, and I'll also post on how well it
> works in the campaign I'm putting together.
You do realize that it DOESN'T require a bloodline to be a priest, do you
not? There are thousands of unblooded human priests running around
Cerilia, and while it keeps thems from being very effective at being a
Regent of a temple, it has absolutely no effect on their ability to cast
spells. It's not like wizards, where a bloodline is required--priests cast
spells because their gods give them spells, no bloodline required. The
real reason that Elves don't have priests, in my opinion, is attitude. The
elves never had gods, and so they never had priests. They never needed
them before, and damned if they're going to start emulating those little
two-bit, dirt grubbing humans now. They've got their own culture, which
doesn't include priests or gods, and its a huge source of pride for them;
they aren't about to give it up. I don't think there's anything inherent
in the elves that prevents them from being priests, just a lack of gods,
and a lack of inclination to develop them. Gods are something that goblins
and humans have.
> I was envisioning half-elves being more rare in Cerilia...like about as rare
> as they are in The Lord of the Rings (maybe not quite THAT rare, but
> definitely not more than 5 or six score...) Which makes the presence of 4
> elf regents in predominantly human-populated Anuirean much more unrealistic.
> I'm still planning on using that demographic when I set up my campaign, so
> I'll probably just change the half-elf regents IMC to human.
I made a similar argument about 6 months ago, and it was the source of a
lively debate for a while. Feel free to do this if you wish, but if it
helps you to explain all those half-elves, consider this: half-elves are
the eternal outsiders, esp. among the humans, and that alienation can be a
powerful driving force: either to seek a place where they are accepted,
and to earn that place through being skillful, loyal, and valiant, or to
carve out a place for themselves on their own terms, amassing enough
might, money, or fame to make their own place no matter what other people
think of them. Such driven-ness might be expected to cause them to be
found in places of power and authority at a much greater frequency than
their mere numbers might suggest. Plus: their elven blood means they can
work true magick, even unblooded, so they are at least a semi-valuable
commodity.
Mark VanderMeulen
vander+@pitt.edu
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Corrigall
08-20-1999, 11:47 PM
> I was envisioning half-elves being more rare in Cerilia...like about as
rare
> as they are in The Lord of the Rings (maybe not quite THAT rare, but
> definitely not more than 5 or six score...) Which makes the presence of 4
> elf regents in predominantly human-populated Anuirean much more
unrealistic.
> I'm still planning on using that demographic when I set up my campaign, so
> I'll probably just change the half-elf regents IMC to human.
If you accept that there are perhaps five score half elves in Anuire (which
is
how I run it IMC) then on the surface the number of half-elven regents seems
enormous. However, when you consider that said half elves live about twice
as
long as humans then it starts to make a bit more sense. If you devoted two
hundred-
odd years to getting ahead in life then you could probably achieve something
special.
Just thought I'd play the devil's advocate there :) I changed all the half
elven regents
to humans IMC. However, I think there is at least some argument for allowing
the
seemingly ridiculous numbers of half elven regents. However, all these
regents - excepting
Fhiele Dhoesone, because she definitely fits her domain as it is.
- --
Alasar
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Corrigall
08-20-1999, 11:59 PM
>However, all these regents - excepting
> Fhiele Dhoesone, because she definitely
>fits her domain as it is.
Sorry. That last sentence didn't make any sense. The
end of that thought was "should probably be changed
to human to maintain game balance".
- --
Alasar
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John Sweeney
08-21-1999, 08:04 AM
> If you accept that there are perhaps five score half elves in Anuire
(which
> is
> how I run it IMC) then on the surface the number of half-elven regents
seems
I was picturing something more along the lines of there being perhaps five
score half-elves in *Cerilia*, not just Anuire.
> enormous. However, when you consider that said half elves live about twice
> as
> long as humans then it starts to make a bit more sense. If you devoted two
> hundred-
> odd years to getting ahead in life then you could probably achieve
something
> special.
>
I'd accept that argument, but for the fact that I couldn't see humans
abiding being ruled by a changeling. Perhaps a half-elf guilder has managed
to acquire some assets (although I'm still changing Guilder Kalien to a
human), or a half-elf wizard has developed source-holdings in a given region
(a region with a weak ruler who couldn't stop it or something), but the few
half-elf regents that will exist in my campaign will almost all have
holdings more or less exclusively in elven kingdoms, where they are accepted
as equals. (except Fhiele Dhoesone, who I agree fits her domain well --
although even in her domain, the people have a hard time swallowing her
heritage, and as relations with Tuarhievel worsen, she'll find her own
people rejecting her)
- --
Johnny
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Corrigall
08-21-1999, 09:02 AM
>Perhaps a half-elf guilder has managed to acquire
>some assets (although I'm still changing Guilder Kalien
>to a human), or a half-elf wizard has developed
>source-holdings in a given region (a region with a
>weak ruler who couldn't stop it or something), but
My argument applies best to guilders, I have to admit.
I might choose to keep Kalien as a half-elf in the future:
a thief regent is the class least dependent upon popular
opinion. Kalien (IMO) rules by the force of his money
rather than his leadership qualities.
Guild holdings are the only kind that measure ascension
via wealth: you might not like your boss, but as he's the
one paying you... There are other foreign guilders around,
most noticably el-Hadid in the southern coast. He's Khinasi,
which makes most Anuireans uncomfortable - read over the
descriptions of Elinie - but still rules sizable guild holdings.
>the few half-elf regents that will exist in my campaign
>will almost all have holdings more or less exclusively
>in elven kingdoms, where they are accepted as equals.
Definitely. This is the best use for half elven regents.
>(except Fhiele Dhoesone, who I agree fits her domain
>well -- although even in her domain, the people have a
>hard time swallowing her heritage, and as relations with
> Tuarhievel worsen, she'll find her own people rejecting her)
Again, no complaints.
- --
Alasar
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