Michael Goldsworthy
08-16-1999, 11:43 PM
Argh. I'm on a goblin kick again. :)
Humm... I strongly agree with the earlier view on this goblin - themed
thread that Goblin Mages/Priests of Cerilia _would_ use
ritualistic/cooperative magics, as compaired to the "accepted" use of magic
used generally by individual wizards/magicians/priests (as a rule). It fits
in very nicely with my views on goblinoid society/psychology (see my
previous post, yeah argue all you want, it's my views, not offical by any
means). Also, i'm going on a tangient here to be an arguementive sod, :)
>If I as a true Mage can design a +1 or a +5 longsword, which >will I make
(only argumentative sods need say a +1!).
Um, well, in theory I'd expect the creation of a +1 vs. a +5 weapon to be no
more or less difficult perhaps, but requireing fewer rare items? I mean as
a GM I'd probably require more exotic means to be involved in the creation
of a +5 weapon than a +1, if for no other reason than play balance... Mind
you I'd consider ANY new magic items "unique" regardless of the type (it's
not like you can just drop by the Magnus and ask him to loan you his
research library, no?)
>On a separate argument: Should it would be easier for a True >Mage who has
powerful realm sources to create powerful magical >items than a normal mage?
In a word - yes. that's NOT to say it can't be done, but to say that it
would be a longer process for a magician, and probably be less likely to be
very unusual (a swors +anything is likely to be made by either a Magician or
a Wizard; but a +2 Dragon Slayer is something I'd think only a Wizard would
be at least overcofindent to try to create such a thing...)
Now then, back to Goblins.
Magic items? I'd think that there would'nt be too many of them still on
Cerilia, and those that are are probably in goblin hands, at least in my
world. Why? Because I think that it's more likely two things have to be
taken into account, though maybe only one could apply in general:
1) that the items Goblins made were tempoary in nature, like potions,
scrolls, or wands/rods/staves. they'd be easier to produce, and I've never
viewed the Goblin peoples to be very good at viewing the possible future
need of something more permenant.
2) In my world, the goblin people are very "the strong rule" kind of
outlook. So why create something that a possible foe could use against you?
At least if it IS stolen, making it of limited usage (or small/unlikely to
be seen as a magic item - like for example a Robe of useful Items). This
also supports the "magic-user/priest" only idea - the majority of said magic
items probably were made for the creator in mind, not to empower some king,
but to grant *themselves* more power to *challenge* the leader and become
boss.
Of course, this still dosen't rule out more permenant stuff; and if you have
a high priest with a number of his acotlytes, magic armor and weapons are
not out of the question. They'd probably be just unique, and powerful.
Now; i'm going to share some rule - type stuff here - from my own game
world. If you hate the Player's Option rules, STOP READING NOW!
Here's my take on Goblin Priests of Azrai, using the Player's Option: Spells
and Magic rules set, modified with my views on the likely possibility
ritualistic nature of thier magic...
Goblin Priests of Azrai - 125 points
(10 Points) May Use Any Weapon
(15 points) Command Undead
(15 points) Resistance: Level-draining/Undead Attacks
(40 points) Major Spheres: Necromancy, Combat, Summoning,
Chaos, All
(20 points) Minor Spheres: Healing, Protection, Charm,
Divintation
(15 points) Mage School As Major Sphere: Shadow
(10 points) Increased Spell Duration (all spells - double
duration).
(15 points) Ability to percieve the Shadow Realm (as Halfling)
(-10 points) Delayed Casting Time (increasing the casting time
one step - segments equal melees, melees equal turns,
turns equal hours, hours equal days... Anything above
that merely has its casting time doubled, to represent the
ritualistic nature of thier spells).
(-5 points) No Armor over Chain and Shield
So, my take on the Globlin priests that worship Azrai in my game world. The
priests that worshipped thier old gods would be very diffrent, though the
casting delay would remain the same.
Anyway, if you've suffered though this post to this point I congratulate
you. Once I get going it can be hard to stop, so I'm stopping now.
'Bye
Michael Goldsworthy
-
Humm... I strongly agree with the earlier view on this goblin - themed
thread that Goblin Mages/Priests of Cerilia _would_ use
ritualistic/cooperative magics, as compaired to the "accepted" use of magic
used generally by individual wizards/magicians/priests (as a rule). It fits
in very nicely with my views on goblinoid society/psychology (see my
previous post, yeah argue all you want, it's my views, not offical by any
means). Also, i'm going on a tangient here to be an arguementive sod, :)
>If I as a true Mage can design a +1 or a +5 longsword, which >will I make
(only argumentative sods need say a +1!).
Um, well, in theory I'd expect the creation of a +1 vs. a +5 weapon to be no
more or less difficult perhaps, but requireing fewer rare items? I mean as
a GM I'd probably require more exotic means to be involved in the creation
of a +5 weapon than a +1, if for no other reason than play balance... Mind
you I'd consider ANY new magic items "unique" regardless of the type (it's
not like you can just drop by the Magnus and ask him to loan you his
research library, no?)
>On a separate argument: Should it would be easier for a True >Mage who has
powerful realm sources to create powerful magical >items than a normal mage?
In a word - yes. that's NOT to say it can't be done, but to say that it
would be a longer process for a magician, and probably be less likely to be
very unusual (a swors +anything is likely to be made by either a Magician or
a Wizard; but a +2 Dragon Slayer is something I'd think only a Wizard would
be at least overcofindent to try to create such a thing...)
Now then, back to Goblins.
Magic items? I'd think that there would'nt be too many of them still on
Cerilia, and those that are are probably in goblin hands, at least in my
world. Why? Because I think that it's more likely two things have to be
taken into account, though maybe only one could apply in general:
1) that the items Goblins made were tempoary in nature, like potions,
scrolls, or wands/rods/staves. they'd be easier to produce, and I've never
viewed the Goblin peoples to be very good at viewing the possible future
need of something more permenant.
2) In my world, the goblin people are very "the strong rule" kind of
outlook. So why create something that a possible foe could use against you?
At least if it IS stolen, making it of limited usage (or small/unlikely to
be seen as a magic item - like for example a Robe of useful Items). This
also supports the "magic-user/priest" only idea - the majority of said magic
items probably were made for the creator in mind, not to empower some king,
but to grant *themselves* more power to *challenge* the leader and become
boss.
Of course, this still dosen't rule out more permenant stuff; and if you have
a high priest with a number of his acotlytes, magic armor and weapons are
not out of the question. They'd probably be just unique, and powerful.
Now; i'm going to share some rule - type stuff here - from my own game
world. If you hate the Player's Option rules, STOP READING NOW!
Here's my take on Goblin Priests of Azrai, using the Player's Option: Spells
and Magic rules set, modified with my views on the likely possibility
ritualistic nature of thier magic...
Goblin Priests of Azrai - 125 points
(10 Points) May Use Any Weapon
(15 points) Command Undead
(15 points) Resistance: Level-draining/Undead Attacks
(40 points) Major Spheres: Necromancy, Combat, Summoning,
Chaos, All
(20 points) Minor Spheres: Healing, Protection, Charm,
Divintation
(15 points) Mage School As Major Sphere: Shadow
(10 points) Increased Spell Duration (all spells - double
duration).
(15 points) Ability to percieve the Shadow Realm (as Halfling)
(-10 points) Delayed Casting Time (increasing the casting time
one step - segments equal melees, melees equal turns,
turns equal hours, hours equal days... Anything above
that merely has its casting time doubled, to represent the
ritualistic nature of thier spells).
(-5 points) No Armor over Chain and Shield
So, my take on the Globlin priests that worship Azrai in my game world. The
priests that worshipped thier old gods would be very diffrent, though the
casting delay would remain the same.
Anyway, if you've suffered though this post to this point I congratulate
you. Once I get going it can be hard to stop, so I'm stopping now.
'Bye
Michael Goldsworthy
-