Simon Graindorge
08-04-1999, 07:13 AM
> Most of you have stated that you mostly do adventures vs Domain turns....
> well I'm curious how many of you have Regents in your groups or just have
> adventurers
> playing in the Birthright backdrop?
> and what type of adventures have you GM lately?
Well, I run a (small) group composed solely of regents. There are two
players (Baron of Roesone and the head of religion in Roesone) and they are
cooperating with each other (which has meant beefing up some of the
neighbours a bit, especially Ghoere). The very vast majority of our play is
devoted to domain turns, and adventures are very few and far between. Of
course, we roleplay out a lot of developments, but it is quite rare for the
dice to come.
I guess it's a bit different from most, but the reason is that we play other
games (once a week at most - and only for about 3 hours) as well, and if we
decide to adventure we would go through very little. Also, we all love the
ruling a domain aspect of it all - we're all players of the old D&D
Companion set domain rules (remember those), so we chose to concentrate on
that. The system has been tinkered and a bit of micro-management has been
added. We have looked at going to an email system, but we don't all have
reasonable access to the internet.
The bloodlust and spontaneous adventuring is more than satisfied in our
Rolemaster campaign :-) And then we use Champions for those short heroism
adventures. It's a very good mix between them. We also play Spacemaster, but
mainly for the ship-to-ship "mass" combat.
Simon
Simon Graindorge
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> well I'm curious how many of you have Regents in your groups or just have
> adventurers
> playing in the Birthright backdrop?
> and what type of adventures have you GM lately?
Well, I run a (small) group composed solely of regents. There are two
players (Baron of Roesone and the head of religion in Roesone) and they are
cooperating with each other (which has meant beefing up some of the
neighbours a bit, especially Ghoere). The very vast majority of our play is
devoted to domain turns, and adventures are very few and far between. Of
course, we roleplay out a lot of developments, but it is quite rare for the
dice to come.
I guess it's a bit different from most, but the reason is that we play other
games (once a week at most - and only for about 3 hours) as well, and if we
decide to adventure we would go through very little. Also, we all love the
ruling a domain aspect of it all - we're all players of the old D&D
Companion set domain rules (remember those), so we chose to concentrate on
that. The system has been tinkered and a bit of micro-management has been
added. We have looked at going to an email system, but we don't all have
reasonable access to the internet.
The bloodlust and spontaneous adventuring is more than satisfied in our
Rolemaster campaign :-) And then we use Champions for those short heroism
adventures. It's a very good mix between them. We also play Spacemaster, but
mainly for the ship-to-ship "mass" combat.
Simon
Simon Graindorge
simong@iinet.net.auTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line