Pieter Sleijpen
06-01-1999, 01:26 PM
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Date: Tue, 01 Jun 1999 15:25:23 +0200
From: Pieter Sleijpen
Reply-To: madfox@wxs.nl
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To: birthright@list.imagiconline.com
Subject: Al-Qadim in Djapar
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Hi,
I am thinking about placing Al-Qadim in Djapar, though I will have to
change certain things. At least the bloodlines and the reasons for their
existance are discussed in two Dragon Articles.
Some changes I was thinking about:
BLOODLINES:
The Lore Giver took several disciples, some of them she infused with her
own power (the Basaia bloodline). A few Basarji from Djapar actually
fought at Deismaar and helped the Loregiver. They are the cause for a
few other bloodlines, but these are still very rare when compared with
Azrai and Basaia. Karisha is actually responsible for the arrival of
Azrai's bloodline. She corrupted a few of the Loregivers pupils.
GODS:
Fate - Basaia/Avani
The Lore Giver - Avani (in one of her guises to make the transition from
Basaia to Avani somewhat easier for the Basarji).
Karisha&Beliniq - Trying to corrupt Avani's effords, through suptle
manipulations they made slavery of unbelievers acceptable for instance.
They also cause the appearance of Azrai's. Especially Karisha's
portofolio will be somewhat different from Cerillia's one.
There are no real different gods, except some minor ones like Leira and
Rilni. They are all seen as servants of Fate.
Races - No gnomes, dwarves, orcs and orogs.
Elves = Eshu (sp?) - based on Changeling from WW, specialized in
desert instead of forrests
Halflings = Very Rare (see Shadow World)
Goblins = Changed a little to match the desert, like the eshu.
Ogres = as the ogres from Al-Qadim (more intelligent)
Gnolls = Beastmen from Azrai, not yet sure...
MAGIC -
No magicians! In stead there are shairs and wise women.
SHADOW WORLD:
This is not corrupted, because the genies and the halflings made an
alliance and could keep it away. Also, Rilni and Avani were warned now
before it could reach Djapar. This means they could halt it, but they
are not in a position to fight back yet. This also give a potential
adventures to stop invasions from Cerilia or so?
The corruption in Cerillia actually makes Shairs non-existent there. The
gens tend to die while looking for spells. Afterall, they have to pass
the Shadow World in their search for spells.
Well, what do you think? Of coarse, it are still idea's. But it might
add some details if explorers from Djapar are going to arrive in
Khourane.
Pieter Sleijpen
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Date: Tue, 01 Jun 1999 15:25:23 +0200
From: Pieter Sleijpen
Reply-To: madfox@wxs.nl
X-Mailer: Mozilla 3.01C-WXS-16 (Win95; I)
MIME-Version: 1.0
To: birthright@list.imagiconline.com
Subject: Al-Qadim in Djapar
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Hi,
I am thinking about placing Al-Qadim in Djapar, though I will have to
change certain things. At least the bloodlines and the reasons for their
existance are discussed in two Dragon Articles.
Some changes I was thinking about:
BLOODLINES:
The Lore Giver took several disciples, some of them she infused with her
own power (the Basaia bloodline). A few Basarji from Djapar actually
fought at Deismaar and helped the Loregiver. They are the cause for a
few other bloodlines, but these are still very rare when compared with
Azrai and Basaia. Karisha is actually responsible for the arrival of
Azrai's bloodline. She corrupted a few of the Loregivers pupils.
GODS:
Fate - Basaia/Avani
The Lore Giver - Avani (in one of her guises to make the transition from
Basaia to Avani somewhat easier for the Basarji).
Karisha&Beliniq - Trying to corrupt Avani's effords, through suptle
manipulations they made slavery of unbelievers acceptable for instance.
They also cause the appearance of Azrai's. Especially Karisha's
portofolio will be somewhat different from Cerillia's one.
There are no real different gods, except some minor ones like Leira and
Rilni. They are all seen as servants of Fate.
Races - No gnomes, dwarves, orcs and orogs.
Elves = Eshu (sp?) - based on Changeling from WW, specialized in
desert instead of forrests
Halflings = Very Rare (see Shadow World)
Goblins = Changed a little to match the desert, like the eshu.
Ogres = as the ogres from Al-Qadim (more intelligent)
Gnolls = Beastmen from Azrai, not yet sure...
MAGIC -
No magicians! In stead there are shairs and wise women.
SHADOW WORLD:
This is not corrupted, because the genies and the halflings made an
alliance and could keep it away. Also, Rilni and Avani were warned now
before it could reach Djapar. This means they could halt it, but they
are not in a position to fight back yet. This also give a potential
adventures to stop invasions from Cerilia or so?
The corruption in Cerillia actually makes Shairs non-existent there. The
gens tend to die while looking for spells. Afterall, they have to pass
the Shadow World in their search for spells.
Well, what do you think? Of coarse, it are still idea's. But it might
add some details if explorers from Djapar are going to arrive in
Khourane.
Pieter Sleijpen
To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
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