Alaric
05-27-1999, 08:32 AM
Paul Eves wrote:
>
> I am afraid to say that I have never liked amber, but that aside, all the
> stuff ya wrote is really common sense, except for this one.
>
> > 3. Death and Final Solutions Must be Fair.
> > There's nothing so irritating for a player than to have a character
> > penalized for a single unexpected wrong move. There should be no "button
> > of death" that instantly wipes out a character. Not unless the character
> > has repeatedly been warned of the possibility.
> Let me tell you a little story. It is about a not so bright group of
> adventurers, who were just beginning their journeys through dangerous
> lands. They were just a wee inexperienced lot (ie. lv. 2 and 3), about 8
> of them, when I had them out investigating the disappearance of some town
> folk. They chose to investigate the area around some swamps and they
> encountered 2 trolls, they chose to stay and fight, and despite some
> serious wounds, they managed to successfully slay them. All sounds good,
> right? Well the very next day (3 priests in the party) they decide they
> are all powerful troll slayers and go out in search of trolls. Initially
> the find a large group of 8 trolls which they cleverly flee from, but later
> they find a party of 6 and decide to attack them. I did everything but
> smack them all upside the head to try and get them to flee, but do you
> think they listen to my NPC or me, hell no!! So my NPC takes off, and
> there they are 7, 2nd or 3rd level characters fighting trolls, ya know 6+6
> HD creatures who deal huge damage (and not the pcs trying to flee even when
> they start losing). To make matters short, all the PCs but one (she
> finally fled) died. Now I had no sympathy for these poor bastards what so
> ever, they just died do to their one action. NOW THAT IS AN EXCEPTION
>
Sorry to cut and paste so much, but I don't know what's not relevant to
this...like you said, I think that that certainly falls in the catagory
of having repeatedly warned them. On top of that, there was no instant
death or unfairness. What was intended by #3 was that you shouldn't ever
just kill off your players (umm, I mean characters, really) unless
they've been repeatedly stupid and ignored warnings. You both gave them
an out and warned them. Perfectly within the rules. And as you said,
this has nothing to do with Amber or BR or even AD&D, just good
roleplaying, which I believe is on topic anywhere.
Thx,
AlaricTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line
>
> I am afraid to say that I have never liked amber, but that aside, all the
> stuff ya wrote is really common sense, except for this one.
>
> > 3. Death and Final Solutions Must be Fair.
> > There's nothing so irritating for a player than to have a character
> > penalized for a single unexpected wrong move. There should be no "button
> > of death" that instantly wipes out a character. Not unless the character
> > has repeatedly been warned of the possibility.
> Let me tell you a little story. It is about a not so bright group of
> adventurers, who were just beginning their journeys through dangerous
> lands. They were just a wee inexperienced lot (ie. lv. 2 and 3), about 8
> of them, when I had them out investigating the disappearance of some town
> folk. They chose to investigate the area around some swamps and they
> encountered 2 trolls, they chose to stay and fight, and despite some
> serious wounds, they managed to successfully slay them. All sounds good,
> right? Well the very next day (3 priests in the party) they decide they
> are all powerful troll slayers and go out in search of trolls. Initially
> the find a large group of 8 trolls which they cleverly flee from, but later
> they find a party of 6 and decide to attack them. I did everything but
> smack them all upside the head to try and get them to flee, but do you
> think they listen to my NPC or me, hell no!! So my NPC takes off, and
> there they are 7, 2nd or 3rd level characters fighting trolls, ya know 6+6
> HD creatures who deal huge damage (and not the pcs trying to flee even when
> they start losing). To make matters short, all the PCs but one (she
> finally fled) died. Now I had no sympathy for these poor bastards what so
> ever, they just died do to their one action. NOW THAT IS AN EXCEPTION
>
Sorry to cut and paste so much, but I don't know what's not relevant to
this...like you said, I think that that certainly falls in the catagory
of having repeatedly warned them. On top of that, there was no instant
death or unfairness. What was intended by #3 was that you shouldn't ever
just kill off your players (umm, I mean characters, really) unless
they've been repeatedly stupid and ignored warnings. You both gave them
an out and warned them. Perfectly within the rules. And as you said,
this has nothing to do with Amber or BR or even AD&D, just good
roleplaying, which I believe is on topic anywhere.
Thx,
AlaricTo unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line