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Pieter Sleijpen
05-04-1999, 09:40 AM
Hi,

First of all, I would like to react to Geeman's remark: the warding
spell only creates a wall of mist around the province, it does not cover
the complete province.

Secondly, we are talking about a medieval society and in that time
people did not travel much. Most people would never nottice that there
province is warded, especially in low level provinces. If you own the
Player Secrets Book of Khourane, it is stated that the inhabitants of
what is now the land of El-Sirad, only notticed it because no refugees
from Djafra arrived anymore. That was a benefit, not a hindrance. So I
highly doubt it will have any immidiat effect on loyalty. Of coarse, no
regent will be able to get their income from the province unless with
the help of the wizard. It will be collected though, it just has to stay
in that province.
So in the end I see no reason for any immidiate effect, except maybe in
some economic effect (no trade routes possible). You will make the spell
even more powerful if you do this, because it would become a very
effective blackmail or attack spell for a wizard. In the long term
people might start to complain, but only in a high level province (say
lvl 4 and higher) and there should always be the risk that some minor
blooded noble takes over the rule of the province.
As for bandits? Where do they come from. You suggest that the moment
there is a ward in place, suddenly several hundred of inhabitants become
bandits?

Pieter Sleijpen

breye
05-04-1999, 01:02 PM
Warding is indeed a powerful spell, as are all realm spells.

Pieter bring up some good points....(with some snippage of course)

Pieter Sleijpen wrote:

> The warding spell only creates a wall of mist around the province, it does not
> cover
> the complete province.
>
> Player Secrets Book of Khourane, it is stated that the inhabitants of
> what is now the land of El-Sirad, only notticed it because no refugees
> from Djafra arrived anymore. That was a benefit, not a hindrance.
>
> So in the end I see no reason for any immidiate effect, except maybe in
> some economic effect (no trade routes possible). In the long term
> people might start to complain, but only in a high level province (say
> lvl 4 and higher) and there should always be the risk that some minor
> blooded noble takes over the rule of the province.
> As for bandits? Where do they come from. You suggest that the moment
> there is a ward in place, suddenly several hundred of inhabitants become
> bandits?

Bandits, minor blooded nobel, whatever. As with all things in Birthright, the
players must learn to use, but not abuse their power. If just ONE time something
wacky goes on inside a province under Warding, you will make your players think
about doing it again. A mage PC likes throwing around Warding at the drop of a
hat? Make it turn out a little unpleasent for the PC, just once, it'll remind them
that things don't always work out the way they want..

Bryan

- --
Can you hear the Thunder?

JulesMrshn@aol.co
05-06-1999, 07:06 AM
In a message dated 5/4/99 4:53:22 AM Central Daylight Time, madfox@wxs.nl
writes:

>

I don't put much stock in the PLayer Secret Books for rules
interpretations... Since in the Endier book(I think, not sure though) it has
castle maintence at 1 GB per lvl of castle, when the book clearly states 1 GB
per castle...

JulesMrshn@aol.co
05-06-1999, 07:13 AM
In a message dated 5/4/99 4:53:22 AM Central Daylight Time, madfox@wxs.nl
writes:

>

Ahh come on, that is an easy one. Bandits are always present, pretty much
anywhere. IF not Mercs can be easily become bandits, or what about a local
warlord?