Kenneth Gauck
11-07-1998, 09:06 PM
- -----Original Message-----
From: Craig Greeson
Date: Saturday, November 07, 1998 1:59 PM
>
>This change would A- force regents to make military plans well in advance
>(as they should) and B- make regents rely on mercenaries for conflicts they
>were not properly prepared for (again, IMO, as they should). This might be
>a bit of an oversimplification, but it's at least quick and easy to
>implement. Coupling this change with limiting the number of "hits" worth
>of units in a domain to 2X the total province levels and limiting the
>number of mercenaries available might help make troop availability in
>Cerilia a bit more realistic.
I think its a good solution which, in the abstract solves the most glaring
problems with troop availability. Unfortunatly, greater realism requires
exponentialy creater complexity. Craig's offering, while oversimplified (as
he admits) is functional, reasonable, do-able, and elegant. For those
regents with several regent-players, or lots of military activity, who would
rather not keep several pages of tables, and do book-keeping on
individualized availablity of units, this should be a good system.
For those who are gluttons for detail, I suggest more a more complex method.
Take terrain type into account and set fixed limits on certain troop types
(esp knights and archers), and make them easier to raise, but limited by
their fixed availablity, so that mobilization requires falling back on the
less easily raised, but more numerous kinds of infantry.
In general I don't permit raising Elite Infantry. I take it to be vetrans
who have been with the colors for some time and have developed experience as
a unit. The only way to get it is to score 5 more hits on enemy units than
you have endured with the unit in question.
Kenneth Gauck
c558382@earthlink.net
From: Craig Greeson
Date: Saturday, November 07, 1998 1:59 PM
>
>This change would A- force regents to make military plans well in advance
>(as they should) and B- make regents rely on mercenaries for conflicts they
>were not properly prepared for (again, IMO, as they should). This might be
>a bit of an oversimplification, but it's at least quick and easy to
>implement. Coupling this change with limiting the number of "hits" worth
>of units in a domain to 2X the total province levels and limiting the
>number of mercenaries available might help make troop availability in
>Cerilia a bit more realistic.
I think its a good solution which, in the abstract solves the most glaring
problems with troop availability. Unfortunatly, greater realism requires
exponentialy creater complexity. Craig's offering, while oversimplified (as
he admits) is functional, reasonable, do-able, and elegant. For those
regents with several regent-players, or lots of military activity, who would
rather not keep several pages of tables, and do book-keeping on
individualized availablity of units, this should be a good system.
For those who are gluttons for detail, I suggest more a more complex method.
Take terrain type into account and set fixed limits on certain troop types
(esp knights and archers), and make them easier to raise, but limited by
their fixed availablity, so that mobilization requires falling back on the
less easily raised, but more numerous kinds of infantry.
In general I don't permit raising Elite Infantry. I take it to be vetrans
who have been with the colors for some time and have developed experience as
a unit. The only way to get it is to score 5 more hits on enemy units than
you have endured with the unit in question.
Kenneth Gauck
c558382@earthlink.net