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Kenneth Gauck
11-07-1998, 09:06 PM
- -----Original Message-----
From: Craig Greeson
Date: Saturday, November 07, 1998 1:59 PM

>
>This change would A- force regents to make military plans well in advance
>(as they should) and B- make regents rely on mercenaries for conflicts they
>were not properly prepared for (again, IMO, as they should). This might be
>a bit of an oversimplification, but it's at least quick and easy to
>implement. Coupling this change with limiting the number of "hits" worth
>of units in a domain to 2X the total province levels and limiting the
>number of mercenaries available might help make troop availability in
>Cerilia a bit more realistic.

I think its a good solution which, in the abstract solves the most glaring
problems with troop availability. Unfortunatly, greater realism requires
exponentialy creater complexity. Craig's offering, while oversimplified (as
he admits) is functional, reasonable, do-able, and elegant. For those
regents with several regent-players, or lots of military activity, who would
rather not keep several pages of tables, and do book-keeping on
individualized availablity of units, this should be a good system.

For those who are gluttons for detail, I suggest more a more complex method.
Take terrain type into account and set fixed limits on certain troop types
(esp knights and archers), and make them easier to raise, but limited by
their fixed availablity, so that mobilization requires falling back on the
less easily raised, but more numerous kinds of infantry.

In general I don't permit raising Elite Infantry. I take it to be vetrans
who have been with the colors for some time and have developed experience as
a unit. The only way to get it is to score 5 more hits on enemy units than
you have endured with the unit in question.

Kenneth Gauck
c558382@earthlink.net

Morg
11-07-1998, 10:18 PM
Kenneth Gauck wrote:

> In general I don't permit raising Elite Infantry. I take it to be vetrans
> who have been with the colors for some time and have developed experience as
> a unit. The only way to get it is to score 5 more hits on enemy units than
> you have endured with the unit in question.

I like this idea... allot. Could you not train elite infantry as well? Maybe
double their muster time and cost over regular infantry to represent their more
extensive training?

I have also been playing with the idea that certain constructions are necessary
before certain troops can by raised. For example, an elite infantry muster
might necessitate some sort of 'Military Academy' first. Thus, the regent has
to do a 'research action' first (another option I've been toying with) to figure
out what is needed to train such troops, then spend the time & money to build
and staff the facility, and finally, begin mustering troops from it. I have
been thinking of doing something similar wit ships as well, turning a shipyard
into a holding or something, and making it a requirement for ship construction.

Keith
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