View Full Version : Anyone out there have a better
TheMotive@aol.co
09-12-1998, 12:03 PM
I use the "Warhammer" rules for combat. They're pretty good, in my opinion. Of
course, you have to buy miniatures to use the system, but I don't mind. You
get, like, 80 or so miniatures (plastic, but still very nice and durable) when
you buy the rules box, and you can buy all sorts of "boosters" that range from
$7 to $18 dollars ($7 for, like, a box of ten human archers, $18 for, say,
five mounted knights).
All in all, I believe the Warhammer system is *much* better then the
Birthright war system. I don't like Warhammer as a stand-alone system,
though (Although it's intended to be used that way), because of lack of plot
and a pretty lame setting. So, I just took what I liked (the war systems) and
put them in Birthright. And, guess what, it worked out pretty damn good. =)
- - The Motive
Craig Dalrymple
09-12-1998, 03:13 PM
- -----Original Message-----
From: TheMotive@aol.com
To: birthright@MPGN.COM
Date: Saturday, September 12, 1998 5:15 AM
Subject: Re: [BIRTHRIGHT] - Anyone out there have a better system to play
out a mass b...
>I use the "Warhammer" rules for combat.
>All in all, I believe the Warhammer system is *much* better then the
>Birthright war system
I'd have to agree with this. I even use variants of Necromunda (warhammer
on a smaller scale) to handle situations in combat that should be resolved
easily. They mostly take things to a d6 roll (such as roll d6, on 1-3 you
stay
on fire, 4-6 the fire goes out) and this works really damn fast.
Some of their rulings make things go much faster in combat situations. I
agree
that their plotline isn't as well developed as AD&D based plots, but their
combat
system/machine really is the peak.
Birthright's War Card system wasn't really intended to be that detailed
though. If
you take it for what it is, it's just a quickie system that allows for
people to simulate
grand battles with basic elements of strategy. Thus non "tabletop" gamers
can
get through with the battle and back to the story (of course, a DM can just
script
the fight anyway).
Even TSR's BATTLESYSTEM rules is pretty good though, and easy to transfer
into from regular gaming stats, though I can only speak for the 2nd edition
of it.
Grimwell
DKEvermore@aol.co
09-12-1998, 10:39 PM
In a message dated 9/12/98 7:30:37 AM, TheMotive@aol.com writes:
>I use the "Warhammer" rules for combat. They're pretty good, in my opinion.
>Of
>course, you have to buy miniatures to use the system, but I don't mind.
>You
>get, like, 80 or so miniatures (plastic, but still very nice and durable)
>when
>you buy the rules box, and you can buy all sorts of "boosters" that range
>from
>$7 to $18 dollars ($7 for, like, a box of ten human archers, $18 for, say,
>five mounted knights).
>
Uh, I own Warhammer. I have a massive Dark Elf army by the Warhammer rules.
However, this army consists of fewer than 200 miniatures. And I don't know
about the rest of the readers out there, but no way can I afford to shell out
$140 per UNIT of archers.
To me, Warhammer is good for skirmish size encounters only. God save you if
you have to pit the forces of Boeruine and Avanil against one another. You'll
go broke trying to put the armies together. Even if you say a standard unit
of infantry is only 20 (one figure = 10 men like old Battlesystem) figures
you're going to have a large investment for each army.
So I'm curious. How did you make it work? What did you do about battlefield
spellcasters? The Warhammer system, in it's current incarnation is IMHO
whacked. The old 3rd Ed. Warhammer system was better, but it still didn't
cover the wide range of magic AD&D has to offer. How did you handle army
reserves? Warhammer just doesn't deal with this stuff much...
- -DKE
TheMotive@aol.co
09-12-1998, 11:03 PM
In a message dated 9/12/98 6:55:31 PM Eastern Daylight Time,
DKEvermore@aol.com writes:
DKEvermore@aol.co
09-12-1998, 11:30 PM
In a message dated 9/12/98 6:17:52 PM, TheMotive@aol.com writes:
>No, no, no! I don't play on a single-miniature represents single-person
>ratio.
>I pretend that each miniature is a unit. =) So each miniature represents
>200 +
>soldiers.
>
>- The Motive
Maybe if you have a list of how units convert to miniatures you could post
them? Hits probably could convert directly to Wounds, but what about the
relative (attack/defense) skills? Armor? Do you just use the war card stats?
I for one would be very interested. Also, what do you do about battlefield
magic? heh heh, 'course after all that, you have a new miniature war system.
You could be famous ;-)
- -DKE
TheMotive@aol.co
09-12-1998, 11:59 PM
In a message dated 9/12/98 7:48:34 PM Eastern Daylight Time,
DKEvermore@aol.com writes:
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