View Full Version : Battlewise
Osprey
07-27-2004, 12:38 PM
So this is probably aimed at Irdeggman, but I have a question: Why was the Battlewise blood ability revamped for the BRCS? In 2e, it added +1 to attack and defense of all units under the scion's command - a truly significant advantage in any battle. In fact, here is the exact description from the original rulebook:
The scion with this ability is a military genius, blessed with an uncanny power to analyze enemy weaknesses, create sound plans of attack, and inspire troops to victory. Any army he leads is far more effective than a similar force under another commander.
There's a few other things: the +1 attack and defense to all units commanded personally, and the fact that 2 leaders with Battlewise cancel out each others' advantages from the ability.
So...this is a blood ability that essentially gifts a scion of Anduiras or Azrai with a decisive natural talent as a tactician and battlefield commander. But it's definitely focused on tactical brilliance, with inspirational leadership being the last (and IMO most minor) aspect.
The BRCS ability, by contrast, grants the scion with Battlewise the ability to apply a Morale bonus based on his ranks in Lead to his own and allied units on the field. Oh yeah, and he adds +2 EL to the hero unit of which he is a part. Bonus.
While giving morale bonuses to his own and allied troops is nice, does it really compare to giving an attack and defense bonus to all troops under his command? Also, does it truly represent the power's description, that of tactical genius? Seems more like a purely pyschological effect - inspirational leadership yes, tactical genius, not really. High morale and high combat effectiveness aren't quite the same thing. In 2e, Great Courage was the ability meant to grant that decisive morale advantage to one's army. Now the 2 abilities are somewhat redundant, except that Great Courage has been dumbed down so that it affects only one unit.
Why? Were they too powerful in 2e?
Why not a direct conversion of Battlewise, and one that compliments Great Courage? +2 Attack and Defense to all units under the scion's command (but NOT all allied units) would have been a direct conversion into the BRCS battlesystem.
Then Great Courage could have been done as the BRCS version of Battlewise - add the scion's Lead bonus to morale of all friendly units on the field so long as the scion is physically present and visible.
Wouldn't these powers be more complimentary and less redundant this way, as well as keeping the original flavor of the Battlewise ability?
-Osprey
epicsoul
07-27-2004, 07:27 PM
IMO, the Battlewise ability WAS too powerful in 2e. Any character WITH this ability vastly overpowered those that didn't, and campaigns generally devolved down to each nation having one (or more) generals or regents with this ability, and that was it. Thus negating how special it was.
However, I believe you are correct, Osprey. Battlewise should be a tactical ability, not a morale influencing ability. The +2 to the EL adds power to the unit he leads, but not to the army.
Granting the ability to the whole army may still be a little too powerful. And, it should only be a +1 to defence and attack still, nothing more. Instead, how about giving it to a number of units equal to either the modifed Leadership score, or the skill level in lead of the army?
Don E
07-29-2004, 03:47 AM
Depending on how usefull the Warcraft is in your campaign you might consider Battlewise giving a considerable bonus to this skill.
Osprey
07-31-2004, 04:30 PM
However, I believe you are correct, Osprey. Battlewise should be a tactical ability, not a morale influencing ability. The +2 to the EL adds power to the unit he leads, but not to the army.
Granting the ability to the whole army may still be a little too powerful. And, it should only be a +1 to defence and attack still, nothing more. Instead, how about giving it to a number of units equal to either the modifed Leadership score, or the skill level in lead of the army?
I think you are correct that it was quite powerful to have a commander with Battlewise in 2e. However, this did match the power's description, and reflected Anuire's military history from what I could tell: armies with Battlewise leaders "are far more effective than a similar force under another commander."
If you minimize the power too much, then the power no longer matches the description. A bonus to Warcraft gives initiative advantages, which are useful, but doesn't make a huge difference without the troops to back it up.
In my battlesystem, a commander can personally command up to [10 + 1 per +5 Lead] units on the field at any one time. The BRCS system currently has system for command limits, so it does become more problematic.
I would still vouch for +2 Attack and Defence added to units under the commander's direct command. This is still significantly weaker than the orignal power, yet still fairly similar in its effect.
In the old system: +1 Attack and Defense was bigger, because the old warcard system was on a scale of 1-6. The BRCS system is on a 1-20 scale. So +2 on a
1-20 scale is really a weaker equivalent bonus.
Second, the old power applied to ALL allied units on the field! This is immense, as it could mean 3 or 4 allied armies could all be getting bonuses from one battlewise scion on the field.
So +2 Attack and Defense to all units under the Battlewise scion's personal command seems like a fair compromise to bringing it in line with the original power but toned down a bit to fit a major power.
Not knowing how or if Ch 6 is going to be revised, it's hard to hammer it down or make it fit any better than this right now.
irdeggman
07-31-2004, 07:12 PM
Not knowing how or if Ch 6 is going to be revised, it's hard to hammer it down or make it fit any better than this right now.
Yes, that about sums it up. We need to see what happens to Ch 6 and then relook at how this fits. I have no problem with that (in fact it was something in my mind from the beginning sort of like bloodform and bloodtrait).
In some of our earlier discussion of the BRCS-playtest morale benefits had varying effects (that is we had had several different concepts in mind) and thus it made sense at the time to tie the two together and leave it at that.
IMO I really don't like the + to attack and defense. That doesn't at all seem to fit the description of the ability. A tie into warcraft does make sense, probably a bonus to warcraft checks and a bonus to the EL of the hero's unit (reflecting the units commanded personnaly concept), maybe extending that bonus to units in the same stack. Somehow have to be careful not to allow the bonus to apply if the commander is always in the reserve. This just doesn't fit the concept of commanding personnaly to me.
Regardless we need to see how Ch 6 pans out and then try to fit in the mechanics.
irdeggman
07-31-2004, 08:57 PM
I just rechecked the Chap 2 text along with what is in the playtest Ch 6.
Battlewise (from sanctioned chap 2)
"In addition, as long as the scion is on the field of battle, all allied units gain a bonus to morale. This bonus is equivalent to the bonus that the scion would normally provide to a unit under their direct command (+1 bonus to morale for every 5 ranks of Lead)."
This does reproduce the effect from the 2nd ed rule fairly well using the mechanics of the BRCS playtest. Every unit gains the effect as if the scion was in the unit. The way morale bonuses work in 3.5 it translates to the attack and defense bonus so it is actually performing what was intended by the 2nd ed description. Even though the phrasing may seem to be otherwise, the way that 3.5 mechanics work it translates fairly well. And since it slides with ranks in Lead it allows for scaling with scion's level.
Now for Courage, great. Let's see the original 2nd ed description said all units within the scion's area of the battlefield. The present way that Ch 6 is written there can only be 1 unit in a square so this does translate pretty directly.
Again, once the mechanics of Ch 6 are finalized I'll take another look to ensure that these blood abilities match the mechanics being used. But as it stands they pretty much do a very true and direct correlation from the 2nd ed abilities.
Osprey
07-31-2004, 09:05 PM
IMO I really don't like the + to attack and defense. That doesn't at all seem to fit the description of the ability. A tie into warcraft does make sense, probably a bonus to warcraft checks and a bonus to the EL of the hero's unit (reflecting the units commanded personnaly concept), maybe extending that bonus to units in the same stack.
Where does the "unit commanded personally" concept come from? The power's description from 2e talks about making any army he leads far more effective.
While granting a Warcraft bonus makes logical sense, the problem is that the advantage from Warcraft isn't a decisive enough advantage compared to what is implied by the power's description. An EL bonus to other units only works if heroes are leading affected units in the first place.
A bonus to attack does, IMO, simulate an ability to analyze [and exploit] enemy weaknesses and create sound plans of attack. If a Warcraft check also granted this sort of ability, then I'd be all for the power granting a skill bonus.
One option: for every 5 ranks in Warcraft, a commander with Battlewise may treat one additional unit on the field as if he were personally leading it (thus treating the unit as if it had a commander whose EL equals the scion's). Distance for this effect depends on the new rules.
Somehow have to be careful not to allow the bonus to apply if the commander is always in the reserve. This just doesn't fit the concept of commanding personnaly to me.
Yup, I had always assumed a commander must be physically present on the battlefield to grant the Battlewise bonuses. Would be good to include this in the description.
Osprey
07-31-2004, 09:09 PM
This does reproduce the effect from the 2nd ed rule fairly well using the mechanics of the BRCS playtest. Every unit gains the effect as if the scion was in the unit. The way morale bonuses work in 3.5 it translates to the attack and defense bonus so it is actually performing what was intended by the 2nd ed description. Even though the phrasing may seem to be otherwise, the way that 3.5 mechanics work it translates fairly well. And since it slides with ranks in Lead it allows for scaling with scion's level.
So are you saying then that Morale will be dropped as a seperate stat for units in the revision? Currently, the bonus was only to the unit's morale rating. Now if this is a Morale bonus to attack and defense, this is an entirely different mechanic than the BRCS used. It's confusing as to what Morale is referring to.
irdeggman
07-31-2004, 10:01 PM
Originally posted by Osprey@Jul 31 2004, 03:05 PM
IMO I really don't like the + to attack and defense. That doesn't at all seem to fit the description of the ability. A tie into warcraft does make sense, probably a bonus to warcraft checks and a bonus to the EL of the hero's unit (reflecting the units commanded personnaly concept), maybe extending that bonus to units in the same stack.
Where does the "unit commanded personally" concept come from? The power's description from 2e talks about making any army he leads far more effective.
BRRB (pg 24)
Battlewise
"The scion adds one point to the attack and defense ratings of any army he commands personally - he must be present at the battle to gain this advantage."
I guess it comes down to what "he commands personally" means and how to best interpret this. Using that it applies to every unit on the battlefied definitely makes this ability waay too powerful.
The text description also includes inspiring troops ". . .to analyze enemy weaknesses, create sound plans of attack, and inspire toops to victory."
irdeggman
07-31-2004, 10:05 PM
Originally posted by Osprey@Jul 31 2004, 03:05 PM
An EL bonus to other units only works if heroes are leading affected units in the first place.
I think you are missing something in the text. The EL bonus applies as if the scion was personally with the unit. So a hero does not need to lead the unit.
"In addition, as long as the scion is on the field of battle, all allied units gain a bonus to morale. This bonus is equivalent to the bonus that the scion would normally provide to a unit under their direct command (+1 bonus to morale for every 5 ranks of Lead)."
irdeggman
07-31-2004, 10:08 PM
Originally posted by Osprey@Jul 31 2004, 03:09 PM
This does reproduce the effect from the 2nd ed rule fairly well using the mechanics of the BRCS playtest. Every unit gains the effect as if the scion was in the unit. The way morale bonuses work in 3.5 it translates to the attack and defense bonus so it is actually performing what was intended by the 2nd ed description. Even though the phrasing may seem to be otherwise, the way that 3.5 mechanics work it translates fairly well. And since it slides with ranks in Lead it allows for scaling with scion's level.
So are you saying then that Morale will be dropped as a seperate stat for units in the revision? Currently, the bonus was only to the unit's morale rating. Now if this is a Morale bonus to attack and defense, this is an entirely different mechanic than the BRCS used. It's confusing as to what Morale is referring to.
I am not saying anything specific on any revision to Ch 6, only that 'anything' is possible. Currently there is no working copy of any revisions to that Chap so it is open game for the masses to discuss and change.
I personally like the morale bonus/stat but I have had to revise things based on what the majority wants in the past so. . . .
Athos69
07-31-2004, 10:50 PM
Well, Morale is really a catch-all for morale, Will save, Reflex save and Fort save, since it is used to determine how well troops shrug off magical attacks of all natures.
The thing is, I feel that the saves should be seperated from morale, and a morale check be made manditory *if* a spell causes damage to the unit, or is a mind-affecting enchantment, like fear. A unit's ability to resist damage has (or should have) little to do with its courage
irdeggman
07-31-2004, 11:04 PM
Originally posted by Athos69@Jul 31 2004, 04:50 PM
Well, Morale is really a catch-all for morale, Will save, Reflex save and Fort save, since it is used to determine how well troops shrug off magical attacks of all natures.
Yes and no.
Per the definition of morale bonus from 3.5 PHB " A bonus representing the effects of greater hope, courage, and determination...."
Types of things that provide morale bonuses and their effects include;
Bard's bardic music for example the Inspire Courage effect ". .. +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on on atack and weapon damage rolls."
Paladin's abilities. An example is Aura of Courage ". . .+4 morale bonus on saving throws against fear effects."
The spells Aid and Bless are also examples of things that grant morale bonuses.
Basically D&D uses it as a very broad category that reflects the "effects of greater hope, courage and determination." Which is very very broad in its application, also the effects can very from saving throw bonuses to attack and damge roll bonuses.
Osprey
08-01-2004, 06:26 AM
Which to me says Morale as a unit stat makes for an excellent equivalent to a Will save (I would even sayt they're interchangeable), a fair equivalent for Fortitude saves (determination and inspiration have a lot to do with peoples' drives to keep on going when the going gets tough), and a horrific substitute for a Reflex save. While a few sketchy correlations could be made between a unit's morale and its ability to react, I would be OK with units not getting Reflex-based saves at all. And if a unit could get a save based on its ability to find cover and react quickly, this is measured by 3 main factors: good leadership, tight discipline, and drilled reflexes born out by superior training and combat experience.
Ever read All Quiet On The Western Front? There's a great passage in there talking about how the green recruits were so obvious to the vets because they didn't know when to duck and cover when a shell was incoming or there was machinegun fire. Few veterans were injured or killed by such incidental damage compared to the number of rookies who were.
So in that sense, I suppose morale is a fair measure of a unit's reflexes, too, as it improves with unit experience and good leadership both.
In general, I mostly like the BRCS unit setup the way it is, and I'm OK with the unit stats as presented. I just don't like Battlewise adding to unit morale alone.
Osprey
08-01-2004, 06:48 AM
I think you are missing something in the text. The EL bonus applies as if the scion was personally with the unit. So a hero does not need to lead the unit.
"In addition, as long as the scion is on the field of battle, all allied units gain a bonus to morale. This bonus is equivalent to the bonus that the scion would normally provide to a unit under their direct command (+1 bonus to morale for every 5 ranks of Lead)."
I think you are confusing EL of a Hero unit with the Morale bonus granted from Lead. As I understand it, the current version of Battlewise provides 2 effects:
1. All allied units gain a Morale bonus based on the Scion's lead score. This specifically acts as a bonus to their courage against routing, their ability to rally from a rout, and their saving throws against fatigue and magical attacks.
2. The scion's level is treated as 2 higher when determining the EL of any hero unit of a unit of which he is a part. This is actually a slight change [down-powered] from the BRCS, where the power added +2 to the EL of the hero unit of which he was a part.
Since a hero unit can add bonuses to Attack, Defense, AND Morale, it is quite different from simply adding a Morale bonus to a unit. EL and Lead are 2 different creatures.
Battlewise
"The scion adds one point to the attack and defense ratings of any army he commands personally - he must be present at the battle to gain this advantage."
I guess it comes down to what "he commands personally" means and how to best interpret this. Using that it applies to every unit on the battlefied definitely makes this ability waay too powerful.
The text description also includes inspiring troops ". . .to analyze enemy weaknesses, create sound plans of attack, and inspire toops to victory."
I don;'t think there should be any confusion what the original description meant. It says any army he commands, not any company or unit he commands personally. Personally means he is the guy on the field leading the army, not sitting in his castle sending messengers to his general. And as I said earlier, I don't think commanding from the reserve really counts either. He is the general calling the shots, and I think in the case of a bloodline power this should require his physical presence and hands-on command of his troops. It's only fitting for the heroic ideal woven into the Battlewise commander's persona.
However, army means army. There's no doubt about it. 2e BR was pretty specific, calling individual groups of soldiers either companies or units. Don't you think they would have written "companies" or "units" if that was what they meant? Especially when this is later verified in the mechanics description by saying "all allied units recieve a bonus to attack and defense."
I think it's crystal clear that Baker and Co. wanted Battlewise to be a decisive advantage on the battlefield, not just a slight edge. Commanders with battlewise were meant to be "far more effective" than those without. Not "somewhat more effective" or "slightly better than an equal-level commander without Battlewise." Which seems to be more where other folks want to take this power.
Here I take a stand with the authors of the original material. I love the heroic element of Battlewise, particularly because it's available to scions of Anduiras and Azrai, the classic heroic and villainous commanders of the BR battlefields. I love the fact that commanders with Battlewise are clearly superior to those without the power. This is one of those signature powers that clearly distinguishes those with the blood and the heritage and the divine right to command from those without. It doesn't make their armies unbeatable, it just makes them more bad-assed. I love it, and want to see it stay in that spirit rather than get toned down for fear of it being unbalancing. It's meant to be unbalancing. It's meant to be a decisive advantage not a slight one. That was really the original intent and spirit of the power.
Ultimately, adding a bonus to the combat stats of units makes them stronger. But there's always a counter for this, be it greater enemy numbers, stronger foes (Legions of Dead and Stonecrown Ogres come to mind), or another opposing commander with Battlewise...
That's where I stand, and I think it's on solid ground.
Osprey
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.