epicsoul
07-18-2004, 07:18 PM
How many of you use the training for HP variant?
My advice: USE the train for HP rule. Trust me on this. Why? Simple. It is the justification for the longer lived races to be "better" than the average human. They can spend the time to maximize hp... which the human can not, due to aging. IMC, basically every dwarf or elf NPC, unless very young, or having some vocation that totally would not support it, has maximized or near-maximized hp. I play with 3e rules, that the PCs get max hp at 1st level, but after that, they roll randomly. NPC humans don't even get this advantage... so they generally have average hp. However, when that dwarven fighter or elven fighter takes on the party, they can expect a REAL good fight, and always remember, hp is not just toughness of resisting damage, but represents some skill in dodging blows. It also means that when you hear of a guy who trained for years to be one of the best, there is some justification OTHER than experience level.
Note that my views on this for the long life blood ability bear this out too. And, it is a great way to drain funds from characters on an adventuring level, spending time and money training. The characters that aren't regents get tougher, while the regent does not have time to do these things. It also "hardens" soldiers, who would naturally have better hp than the craftsman, which, while measured in hit die level means they may have an average hp 1 or 2 higher, doesn't actually happen.
The interesting side effect this had on one campaign I had was that the elf character took off for a bit to train, and the player got to retire him, bring in a new character. He seemed to have "no problem going off to train for 20 years... it's ONLY 20 years after all" The character may rejoin with the PC's heirs...
My advice: USE the train for HP rule. Trust me on this. Why? Simple. It is the justification for the longer lived races to be "better" than the average human. They can spend the time to maximize hp... which the human can not, due to aging. IMC, basically every dwarf or elf NPC, unless very young, or having some vocation that totally would not support it, has maximized or near-maximized hp. I play with 3e rules, that the PCs get max hp at 1st level, but after that, they roll randomly. NPC humans don't even get this advantage... so they generally have average hp. However, when that dwarven fighter or elven fighter takes on the party, they can expect a REAL good fight, and always remember, hp is not just toughness of resisting damage, but represents some skill in dodging blows. It also means that when you hear of a guy who trained for years to be one of the best, there is some justification OTHER than experience level.
Note that my views on this for the long life blood ability bear this out too. And, it is a great way to drain funds from characters on an adventuring level, spending time and money training. The characters that aren't regents get tougher, while the regent does not have time to do these things. It also "hardens" soldiers, who would naturally have better hp than the craftsman, which, while measured in hit die level means they may have an average hp 1 or 2 higher, doesn't actually happen.
The interesting side effect this had on one campaign I had was that the elf character took off for a bit to train, and the player got to retire him, bring in a new character. He seemed to have "no problem going off to train for 20 years... it's ONLY 20 years after all" The character may rejoin with the PC's heirs...