Wrb41977
05-18-1998, 11:57 PM
Okay, I was not going to submit these for a while, but based on the recent
rant, I decided to submit them...
Quevven's Flame Dart
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the flame dart spell creates up to five darts of material from the
Elemental Plane of Fire that shoot forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a flame dart to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the darts to no effect.
Against creatures, each dart inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional dart
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five darts at 9th level. If the wizard has multiple dart
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Ice Dagger
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the ice dagger spell creates up to five daggers of material from the
Elemental Plane of Water that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a ice dagger to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the daggers to no
effect. Against creatures, each dagger inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
dagger - he has two at 3rd level, three at 5th level, four at 7th level, etc.,
up to a total of five daggers at 9th level. If the wizard has multiple dagger
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Static Bolt
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the static bolt spell creates up to five bolts of material from the
Para-Elemental Plane of Lightning that dart forth from the wizard's fingertip
and unerringly strike their target. This includes enemy creatures in a melee.
The target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a static bolt to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the bolts to no effect.
Against creatures, each bolt inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional bolt
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five bolts at 9th level. If the wizard has multiple bolt
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Stone Quarrel
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the stone quarrel spell creates up to five quarrels of material from
the Elemental Plane of Earth that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a stone quarrel to "Strike the commander of the legion."
unless he can single out the commander from the rest of the soldiers. Specific
parts of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be damaged by the spell, and any attempt to do so wastes the quarrels
to no effect. Against creatures, each quarrel inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
quarrel - he has two at 3rd level, three at 5th level, four at 7th level,
etc., up to a total of five quarrels at 9th level. If the wizard has multiple
quarrel capability, he can have them strike a single target creature or
several creatures, as desired.
rant, I decided to submit them...
Quevven's Flame Dart
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the flame dart spell creates up to five darts of material from the
Elemental Plane of Fire that shoot forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a flame dart to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the darts to no effect.
Against creatures, each dart inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional dart
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five darts at 9th level. If the wizard has multiple dart
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Ice Dagger
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the ice dagger spell creates up to five daggers of material from the
Elemental Plane of Water that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a ice dagger to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the daggers to no
effect. Against creatures, each dagger inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
dagger - he has two at 3rd level, three at 5th level, four at 7th level, etc.,
up to a total of five daggers at 9th level. If the wizard has multiple dagger
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Static Bolt
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the static bolt spell creates up to five bolts of material from the
Para-Elemental Plane of Lightning that dart forth from the wizard's fingertip
and unerringly strike their target. This includes enemy creatures in a melee.
The target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a static bolt to "Strike the commander of the legion." unless
he can single out the commander from the rest of the soldiers. Specific parts
of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be
damaged by the spell, and any attempt to do so wastes the bolts to no effect.
Against creatures, each bolt inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional bolt
- - he has two at 3rd level, three at 5th level, four at 7th level, etc., up to
a total of five bolts at 9th level. If the wizard has multiple bolt
capability, he can have them strike a single target creature or several
creatures, as desired.
Quevven's Stone Quarrel
Level 1
School Evocation
Range 60 yds. + 10 yds. /level
Component VS
Duration Instantaneous
CT 1
AE 1-5 targets
Saving Throw none
Spell description
Use of the stone quarrel spell creates up to five quarrels of material from
the Elemental Plane of Earth that dart forth from the wizard's fingertip and
unerringly strike their target. This includes enemy creatures in a melee. The
target creature must be seen or otherwise detected to be hit, however, so
near-total concealment, such as that offered by arrow slits, can render the
spell ineffective. Likewise, the caster must be able to identify the target.
He cannot direct a stone quarrel to "Strike the commander of the legion."
unless he can single out the commander from the rest of the soldiers. Specific
parts of a creature cannot be singled out. Inanimate objects (locks, etc.)
cannot be damaged by the spell, and any attempt to do so wastes the quarrels
to no effect. Against creatures, each quarrel inflicts 1d4+1 points of damage.
For every two extra levels of experience, the wizard gains an additional
quarrel - he has two at 3rd level, three at 5th level, four at 7th level,
etc., up to a total of five quarrels at 9th level. If the wizard has multiple
quarrel capability, he can have them strike a single target creature or
several creatures, as desired.