ispa
04-14-1998, 08:07 PM
The fortification action is not free (my mistake), but it is still a
realm action which means, several castles can be constructed at the same time
as part of a single action. Most of the games in which I have played, each of
the lands try to create as many trade routes as possible (both naval and land
based). Every province can manage at least 1 trade route, and some can manage
3. In addition, a coastal province rated 4+ can support more routes. If a
guild holding is established in another land, for example a 10/0 like the
Imperial City, assuming the route is available (the city does not already have
3 routes), a route could be made -- someone is not limited to just the lands
they control. These lands have lots of GB's to finance things like castles and
armies etc...
I am not sure how your games go, but in mine, players strive to become
rich. The rulebook says a large army is 15 to 20 units but militant regimes
can increase this number a little bit. Aerenwe and Diemed (both bringing in
40+ GB's in trade), have armies that number more than this (30 archers for
Aerenwe and 40 units for Diemed). However, they do not have much cash left
over. If a problem were to occur, they have no reserve...
JMJ.
James Ray wrote:
> Hmmm...Im no brilliant strategist, but those levees still cost GBs to
> maintain. After a castle has been neutralized by an inordinately large
> force, cant they just leave? Go to the next province, say? With your
> impressed peasants manning the castle walls, your treasuries coffers are
> going grow lighter and lighter. And the maintenance on all those
> Castles....even at a mere 1 or 2 rating, you're gonna need some deep
> pockets to afford the castles, the levees, *and* your regular army. Wow -
> what if those invaders decide to pillage the provinces as they advance?
> ----------
>
> > Ummmn. . .just one note about the below: the Build Action (free) isn't
> used
> > to create Fortifications (including Castles). The Fortify Action (which
> is
> > not free), is.
> >
> > > remainder of the army to reach my capital. This is a good defensive
> > > strategy, especially considering the build action is free. Upgrade
> both
> > > the castle levels and the province levels of border provinces as soon
> as
> > > possible.
> > >
> > > Just something to think on.
> > >
> > >
> > > JMJ.
> > >
> > >
> > >
> >
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realm action which means, several castles can be constructed at the same time
as part of a single action. Most of the games in which I have played, each of
the lands try to create as many trade routes as possible (both naval and land
based). Every province can manage at least 1 trade route, and some can manage
3. In addition, a coastal province rated 4+ can support more routes. If a
guild holding is established in another land, for example a 10/0 like the
Imperial City, assuming the route is available (the city does not already have
3 routes), a route could be made -- someone is not limited to just the lands
they control. These lands have lots of GB's to finance things like castles and
armies etc...
I am not sure how your games go, but in mine, players strive to become
rich. The rulebook says a large army is 15 to 20 units but militant regimes
can increase this number a little bit. Aerenwe and Diemed (both bringing in
40+ GB's in trade), have armies that number more than this (30 archers for
Aerenwe and 40 units for Diemed). However, they do not have much cash left
over. If a problem were to occur, they have no reserve...
JMJ.
James Ray wrote:
> Hmmm...Im no brilliant strategist, but those levees still cost GBs to
> maintain. After a castle has been neutralized by an inordinately large
> force, cant they just leave? Go to the next province, say? With your
> impressed peasants manning the castle walls, your treasuries coffers are
> going grow lighter and lighter. And the maintenance on all those
> Castles....even at a mere 1 or 2 rating, you're gonna need some deep
> pockets to afford the castles, the levees, *and* your regular army. Wow -
> what if those invaders decide to pillage the provinces as they advance?
> ----------
>
> > Ummmn. . .just one note about the below: the Build Action (free) isn't
> used
> > to create Fortifications (including Castles). The Fortify Action (which
> is
> > not free), is.
> >
> > > remainder of the army to reach my capital. This is a good defensive
> > > strategy, especially considering the build action is free. Upgrade
> both
> > > the castle levels and the province levels of border provinces as soon
> as
> > > possible.
> > >
> > > Just something to think on.
> > >
> > >
> > > JMJ.
> > >
> > >
> > >
> >
> ************************************************** *************************
> > > To unsubscribe from this list send mail to majordomo@mpgn.com with the
> > line
> > > 'unsubscribe birthright' as the body of the message.
> >
> ************************************************** *************************
> > To unsubscribe from this list send mail to majordomo@mpgn.com with the
> line
> > 'unsubscribe birthright' as the body of the message.
> ************************************************** *************************
> >