Chrys murphy
04-06-1998, 10:02 AM
We will have to compare notes; I have been working on Djaparas a part of an
Aebrynis wide PBeM (Destiny of Regents) and have drawn heavily on The Al-Qadim
setting for ideas.
The chief god of the Al-Qadim setting had 7 (gee what a coincidence) Disciples for
lack of a better word - or maybe saints - anyway one went bad and developed a dark
following that tried to overthrow the land but was eventually defeated.
As saints/Disciples these 7 gained a divine spark and their descendents retain a
trace of this spark.
The 7 saints roughly correspond with the 7 gods of Cerilia and their descendants
have the equivalent of bloodlines though only a very FEW have more than a Tainted
line due to the time that has passed.
I have fully detailed the north/western section of the continent which holds the
land of Djapar - which in this version occupies about one third of ther land mass.
Anyway let me know if you'd be interested in seeing my information - maybe we
could help each other out
Shade wrote:
> >This is pretty much what I was thinking as well. Djapar has a lot of
> >potenial. There is someone working on an expansion for it too (will
> >possible appear on my page). Can't remember his e-mail address right at
> >this moment though.
>
> That would be me :)
> I'm subscribed to the BR list at lordshade@geocities.com, but you can also
> email me (for whatever reason) at akash@mail.utexas.edu.
>
> I think that I will populate Djapar with cultures akin to those found in East
> Asia, including the Middle East. This is similar to Cerilia in that European
> cultures are found there, or Aduria (according to Darkstar) which is
> populated by
> African/Mediterranean cultures. Here is a breakdown -
>
> Djapar
>
> Basarji - Middle Eastern (I'll have this culture here too, as the Khinasi
> originally migrated from Djapar, and called themselves the Basarji at one
> point in time...these will be the ancestors of the Khinasi)
> An Egyptian culture (I may or may not keep this)
> A Persian/North Indian culture
> A South Indian culture
> A Mongolian/Asian Steppes culture
> A Chinese culture
> A Japanese culture
>
> This would make seven human races native to Djapar, six of them new.
>
> I haven't given much thought to the nonhuman races yet, but I know I will have
> goblins and dwarves for sure. I'm thinking of also having a race of sea elves,
> and perhaps two or three unique races (not sure what these will be
> either..maybe
> the jann?).
>
> As for already published material, I was planning on keeping Djapar similar to
> the TSR published material for Cerilia in terms of regent levels, kingdom
> sizes,
> magical abundance and abundance of bloodlines. The only problem with this
> is to
> find a justification for having a relatively large number of bloodlines in
> Djapar.
> If anyone recalls, I sent a message to the list about bloodlines in Djapar
> some time
> ago.
>
> Reason for this being, I love Cerilia how it is. I think it a beautifully
> designed
> world, excellent for the type of game it is designed to be played in. I
> want to play
> the same game, but I would like to be able to play it in a different
> cultural atmosphere. That is why I'm working on this expansion. We have
> Europe already, Darkstar
> has provided Africa and the Mediterranean for us, and now we will have Asia.
>
> I was planning on using some of the material from Arabian Adventures
> (including the
> genies) for the Basarji and Persian/North Indian areas. I was also planning
> to make
> use of the Ninja's handbook primarily for the Japanese (and maybe Chinese)
> areas. I
> think the clan material in the Ninja's handbook would fit right in to the
> politically
> inclined setup of Birthright.
>
> I've been doing research on the real world cultures between AD 800 and
> 1500. I'm
> working on the Persian/North Indian or Japanese areas first, as those
> are the ones I have the most ideas for. I'm not going to do anything for
> the Basarji
> area until I get my hands on the Cities of the Sun expansion.
>
> Just yesterday I saw the BR Timeline on the TSR webpage (thank you _VERY_
> much TSR!!!)
> and I'm going to base events in Djapar on that timeline, which I think is
> the official
> material. I think for the most part, I will be using Darkstar's Adurian
> expansion (perhaps with a few minor changes) to represent my view of Aduria
> in the Djapar
> expansion. Naturally, everything in Cerilia will stay as laid out by the
> TSR developers.
>
> If everything goes as planned, BR players will be able to run a campaign in
> any kind
> of real world culture between the official Cerilia sets, Darkstar's Adurian
> expansion,
> and this Djapar expansion...Except for North and South America. takers? :)
>
> I'll be updating my web page soon, with the stuff I've done so far. The
> first thing I'll post will be the new timeline for Djapar. Hopefully
> Darkstar will be able to host this expansion once I'm finished.
>
> - Akash Kanojia
> ICQ: 3978888
> AIM: NovaShade
> http://ccwf.cc.utexas.edu/~akash
> ************************************************** *************************
> >
Aebrynis wide PBeM (Destiny of Regents) and have drawn heavily on The Al-Qadim
setting for ideas.
The chief god of the Al-Qadim setting had 7 (gee what a coincidence) Disciples for
lack of a better word - or maybe saints - anyway one went bad and developed a dark
following that tried to overthrow the land but was eventually defeated.
As saints/Disciples these 7 gained a divine spark and their descendents retain a
trace of this spark.
The 7 saints roughly correspond with the 7 gods of Cerilia and their descendants
have the equivalent of bloodlines though only a very FEW have more than a Tainted
line due to the time that has passed.
I have fully detailed the north/western section of the continent which holds the
land of Djapar - which in this version occupies about one third of ther land mass.
Anyway let me know if you'd be interested in seeing my information - maybe we
could help each other out
Shade wrote:
> >This is pretty much what I was thinking as well. Djapar has a lot of
> >potenial. There is someone working on an expansion for it too (will
> >possible appear on my page). Can't remember his e-mail address right at
> >this moment though.
>
> That would be me :)
> I'm subscribed to the BR list at lordshade@geocities.com, but you can also
> email me (for whatever reason) at akash@mail.utexas.edu.
>
> I think that I will populate Djapar with cultures akin to those found in East
> Asia, including the Middle East. This is similar to Cerilia in that European
> cultures are found there, or Aduria (according to Darkstar) which is
> populated by
> African/Mediterranean cultures. Here is a breakdown -
>
> Djapar
>
> Basarji - Middle Eastern (I'll have this culture here too, as the Khinasi
> originally migrated from Djapar, and called themselves the Basarji at one
> point in time...these will be the ancestors of the Khinasi)
> An Egyptian culture (I may or may not keep this)
> A Persian/North Indian culture
> A South Indian culture
> A Mongolian/Asian Steppes culture
> A Chinese culture
> A Japanese culture
>
> This would make seven human races native to Djapar, six of them new.
>
> I haven't given much thought to the nonhuman races yet, but I know I will have
> goblins and dwarves for sure. I'm thinking of also having a race of sea elves,
> and perhaps two or three unique races (not sure what these will be
> either..maybe
> the jann?).
>
> As for already published material, I was planning on keeping Djapar similar to
> the TSR published material for Cerilia in terms of regent levels, kingdom
> sizes,
> magical abundance and abundance of bloodlines. The only problem with this
> is to
> find a justification for having a relatively large number of bloodlines in
> Djapar.
> If anyone recalls, I sent a message to the list about bloodlines in Djapar
> some time
> ago.
>
> Reason for this being, I love Cerilia how it is. I think it a beautifully
> designed
> world, excellent for the type of game it is designed to be played in. I
> want to play
> the same game, but I would like to be able to play it in a different
> cultural atmosphere. That is why I'm working on this expansion. We have
> Europe already, Darkstar
> has provided Africa and the Mediterranean for us, and now we will have Asia.
>
> I was planning on using some of the material from Arabian Adventures
> (including the
> genies) for the Basarji and Persian/North Indian areas. I was also planning
> to make
> use of the Ninja's handbook primarily for the Japanese (and maybe Chinese)
> areas. I
> think the clan material in the Ninja's handbook would fit right in to the
> politically
> inclined setup of Birthright.
>
> I've been doing research on the real world cultures between AD 800 and
> 1500. I'm
> working on the Persian/North Indian or Japanese areas first, as those
> are the ones I have the most ideas for. I'm not going to do anything for
> the Basarji
> area until I get my hands on the Cities of the Sun expansion.
>
> Just yesterday I saw the BR Timeline on the TSR webpage (thank you _VERY_
> much TSR!!!)
> and I'm going to base events in Djapar on that timeline, which I think is
> the official
> material. I think for the most part, I will be using Darkstar's Adurian
> expansion (perhaps with a few minor changes) to represent my view of Aduria
> in the Djapar
> expansion. Naturally, everything in Cerilia will stay as laid out by the
> TSR developers.
>
> If everything goes as planned, BR players will be able to run a campaign in
> any kind
> of real world culture between the official Cerilia sets, Darkstar's Adurian
> expansion,
> and this Djapar expansion...Except for North and South America. takers? :)
>
> I'll be updating my web page soon, with the stuff I've done so far. The
> first thing I'll post will be the new timeline for Djapar. Hopefully
> Darkstar will be able to host this expansion once I'm finished.
>
> - Akash Kanojia
> ICQ: 3978888
> AIM: NovaShade
> http://ccwf.cc.utexas.edu/~akash
> ************************************************** *************************
> >