Neil Barnes
03-19-1998, 02:39 AM
Recently I've been wondering about the history of Cerilia. Specifically
I've been wondering what actually happened before and during Deismaar.
I came up with a few theories [1], and realised that I'd quite like to
run a campaign during that period - start the players off as relatively
unimportant individuals, and give them a year or two to garner
reputations as everything slowly goes to pot, and the forces of good are
forced to make their final stand. This would give the players a chance
to get to know the continent, fight elves, meet the gods, and their
major champions, play cards with Raesene in dirty pubs, all that sort of
stuff. Potentially one could be invested as a minor champion if they
really impressed their deity. All throughout this period I'd be keeping
track of their affiliations - a score for how well their personalities
match each god.
Then I'd run the battle itself. Cut the PCs no breaks, have Dragons and
such wibbling around crisping people, the gods dropping small islands on
units of troops and so forth. If they've done well, I might give them a
section of the line to command, or troops to lead.
Eventually after several days (game time) of the battle, as the players
are really in trouble, any troops they've got are decimated, and their
just holding the line against the attackers, the gods would clash, and
the players have to survive the final explosion. They'd get bloodlines
based on a whole bunch of things (personality, proximity to the gods,
actually using blessed item at the time, and what ever else occurred to
me), and then have to try to carve out realms in the new world (although
they'd almost certainly get swamped by Roele in the not too distant
future...).
Hopefully the stuff that the players would do during/ after the battle
would give me a load of stuff to use in future campaigns - bloodlines of
note, Deismaar artifacts, whatever...
OTOH this idea is probably going to go into my huge stack of campaigns
that I'm never going to get around to running, but I think it's still
quite a nifty idea.
Any comments?
neil
chuck.taine@lsh.org
[1] One of which is that Adurians had to be at Deismaar, since otherwise
there would be no sensible reason to fight on the landbridge.
I've been wondering what actually happened before and during Deismaar.
I came up with a few theories [1], and realised that I'd quite like to
run a campaign during that period - start the players off as relatively
unimportant individuals, and give them a year or two to garner
reputations as everything slowly goes to pot, and the forces of good are
forced to make their final stand. This would give the players a chance
to get to know the continent, fight elves, meet the gods, and their
major champions, play cards with Raesene in dirty pubs, all that sort of
stuff. Potentially one could be invested as a minor champion if they
really impressed their deity. All throughout this period I'd be keeping
track of their affiliations - a score for how well their personalities
match each god.
Then I'd run the battle itself. Cut the PCs no breaks, have Dragons and
such wibbling around crisping people, the gods dropping small islands on
units of troops and so forth. If they've done well, I might give them a
section of the line to command, or troops to lead.
Eventually after several days (game time) of the battle, as the players
are really in trouble, any troops they've got are decimated, and their
just holding the line against the attackers, the gods would clash, and
the players have to survive the final explosion. They'd get bloodlines
based on a whole bunch of things (personality, proximity to the gods,
actually using blessed item at the time, and what ever else occurred to
me), and then have to try to carve out realms in the new world (although
they'd almost certainly get swamped by Roele in the not too distant
future...).
Hopefully the stuff that the players would do during/ after the battle
would give me a load of stuff to use in future campaigns - bloodlines of
note, Deismaar artifacts, whatever...
OTOH this idea is probably going to go into my huge stack of campaigns
that I'm never going to get around to running, but I think it's still
quite a nifty idea.
Any comments?
neil
chuck.taine@lsh.org
[1] One of which is that Adurians had to be at Deismaar, since otherwise
there would be no sensible reason to fight on the landbridge.