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XDragoran
02-28-1998, 06:12 PM
I am relatively new to playing birthright and I just have a quick question for
your minds. I am in the process of rolling up a new character, a Vos Fighter,
and for his rolled strength score, I rolled a 18. Now Vos get a +1 to strength
so does that mean that he is 19 strength or do I roll the percentile and get
like, 18/56 and then add the one to make it 18/57. Sorry about such a newbie
question its just i am not used to the birthright rules yet.


Thanks for your Help
Xavier Dragoran

Sepsis
03-01-1998, 01:16 AM
At 01:12 PM 2/28/98 EST, XDragoran(XDragoran@aol.com)wrote:
>
>I am relatively new to playing birthright and I just have a quick question
for
>your minds. I am in the process of rolling up a new character, a Vos Fighter,
>and for his rolled strength score, I rolled a 18. Now Vos get a +1 to
strength
>so does that mean that he is 19 strength or do I roll the percentile and get
>like, 18/56 and then add the one to make it 18/57. Sorry about such a newbie
>question its just i am not used to the birthright rules yet.
>

As a standing rule for *any* campaign I've always assumed racial bonuses to
Strengths of 18 always adds +10% per point to the Characters Exceptional
Strength. Using your above example, the Character rolling 18/56 would have
his Strength bumped up to 18/66. While this may not be a big deal at first,
it can be a significant advantage later in the campaign when the PC
encounters other things that may boost his/her Strength (permanently or
not). For instance a BA that boosts his Strength again would add 10% per
additional point. As you can see if various bonuses continue to accrue the
PC can become a true powerhouse.


Sepsis, richt@metrolink.net (ICQ:3777956)

"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-

BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

Tim Nutting
03-01-1998, 08:12 AM
I've allways used this too, considering each Exceptional Strength bracket
to be a "full point" in stat allocation. But Sepsis has the right of it
when the game actually begins in that every kind of bonus above 16 (wishes,
etc.) only give a 10% bonus to the stat, thus requiring a total of 10
wishes to go from 17 to 18, 18 to 19, etc. As far as a blood ability
gained in play, I would treat it the same as a wish.

I settled on the "pre-game" bit of this to ease out some arguments with
players. I personally felt that just giving them a 10% bonus really was
nothing during character creation. I don't know, it sure can be... but
whoever heard of starting with a fighter at 17.10 STR? Well... except for
1st ed cavaliers anyhow :)

=?ISO-8859-1?Q?LUIS_JOS=
03-01-1998, 06:49 PM
Simple: IF you get something between 18.01 and 18.50you get 18.51, if you
roll between 18.51 and 18.75 you´ll get 18.76 and so on ( skip one "level"
of exceptional strength).
MANTA
(A Dragonlance DM who had more minotaur PC´s with 20 STR
than human PC´s with 18.00 STR)

- ----------
> From: XDragoran
> To: birthright@MPGN.COM
> Subject: [BIRTHRIGHT] - Vos Strength
> Date: sábado, 28 de fevereiro de 1998 19:12
>
> I am relatively new to playing birthright and I just have a quick
question for
> your minds. I am in the process of rolling up a new character, a Vos
Fighter,
> and for his rolled strength score, I rolled a 18. Now Vos get a +1 to
strength
> so does that mean that he is 19 strength or do I roll the percentile and
get
> like, 18/56 and then add the one to make it 18/57. Sorry about such a
newbie
> question its just i am not used to the birthright rules yet.
>
>
> Thanks for your Help
> Xavier Dragoran
>> To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
> 'unsubscribe birthright' as the body of the message.

Sepsis
03-01-1998, 11:50 PM
At 12:12 AM 3/1/98 -0800, Tim Nutting(zero@wiredweb.com)wrote:
>

>
>I settled on the "pre-game" bit of this to ease out some arguments with
>players. I personally felt that just giving them a 10% bonus really was
>nothing during character creation. I don't know, it sure can be... but
>whoever heard of starting with a fighter at 17.10 STR? Well... except for
>1st ed cavaliers anyhow :)
>

On this I agree, when first creating a Character I allow bonuses to boost
Strength (and other Stats) full points up to 18. But beyond 18 it still is
treated as 10% per point. Often this means Strength bonuses for PCs who
already have 18 Strengths mean very little at first, but in the long run it
can be a big help (as per the BA example). BTW, I use the same ruling when
draining Strength, each point drained eats up 10% of the Exceptional Score
before lowering the prime Stat. This is another good example of the value
of 10% bonuses gained at the time of creation, it could make the difference
between dropping a category or getting to strike at the monster with your
"real" Strength one more time.


Sepsis, richt@metrolink.net (ICQ:3777956)

"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-

BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

Neil Barnes
03-02-1998, 01:20 PM
On Sun, 1 Mar 1998, Tim Nutting wrote:
> I've allways used this too, considering each Exceptional Strength bracket
> to be a "full point" in stat allocation. But Sepsis has the right of it
> when the game actually begins in that every kind of bonus above 16 (wishes,
> etc.) only give a 10% bonus to the stat, thus requiring a total of 10
> wishes to go from 17 to 18, 18 to 19, etc. As far as a blood ability
> gained in play, I would treat it the same as a wish.

I've always understood this to only count for wishes - magical books,
artifacts and other miscellaneous gubbins will raise a stat above 16 by
a full point. I think the 1st edition DMG justifies this as a means to
prevent high level characters (who presuambly have access to bucket
loads of wishes) from boosting all their stats up to 20-odd.

neil

rad smith
03-02-1998, 03:10 PM
On Sun, 1 Mar 1998, [ISO-8859-1] LUIS JOSÉ INÁCIO MANTA wrote:

> (A Dragonlance DM who had more minotaur PC´s with 20 STR
> than human PC´s with 18.00 STR)

player: i've got this great character!
gm: oh yes?
player: he's this minotau-ouch!
gm: what?
player: you hit me!
gm: did i?
player: yes! when i said minotau-OUCH!!
gm: well fancy that.


- --
rad

"these people are going to have to realise that sometimes
bad things happen for no reason, and without it begin anybody's
fault. it's a tough life; stop complaining and deal with it."