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Terence _
02-17-1998, 03:08 PM
Just browsing over the blood enemies book, the Sphinx has no
exp. value....Am I blind or does someone know what it is?

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Sythryc@aol.co
02-17-1998, 03:18 PM
not blind, it's not listed, i think 10,000-15,000 is a good estimate. isn't
there a table in DMG to help figure it up?

CBebris@aol.co
02-17-1998, 07:06 PM
In a message dated 98-02-17 10:14:43 EST, you write:

>

Arrgh! Missed one!

In case anyone was ever curious about how a "special thanks" credit is earned
in a product, in my case it meant that my first week on the job I was handed
the Blood Enemies manuscript and asked to figure out XP for a stack of
monsters more powerful than any I'd ever encountered before. Imagine my
chagrin to discover now, years later, that I overlooked the poor Sphinx :(

Here's the method I used (this way you can compute XP not only for the Sphinx,
but any new awnsheghlien you might create yourself):
Use the "Creature Experience Point Value" table in the DMG. Blood abilites
listed in the table (such as regeneration) count as whatever hit die modifier
is listed. Any blood ability not listed in the table counts as either a
"special defense form, unlisted" or a "special nonmagical attack form,
unlisted."

CB

HCD or Spud
02-19-1998, 01:02 AM
> Hey, it happens to the best of us. And I wouldn't necessarily think the
> blame is yours - you could have calculated it and in the confusion of
> going to print it got left out. But thanks for the info on how you
> calculated exp. Now I can make 'official' awnsheghlien exp for new
> monsters I make up for the campaign.

I think I missed the formula. Might someone post it again?

Sir Spud I

CBebris@aol.co
02-19-1998, 02:01 AM
In a message dated 98-02-18 19:46:06 EST, you write:

Neil Barnes
02-19-1998, 11:53 AM
On Wed, 18 Feb 1998, Rasmus Juul Wagner wrote:
> Surely, you don't really NEED the XP value of the sphinx, do you?

Well, if the players kill him/ it, then they deserve the Xp.

I mean if he's causing the PCs problems, violence is an eminently
acceptable solution to the problem. (Not that I necessarily endorse
violence as a solution to real world problems yadda yadda yadda...)

> I was under the impression that most people on this mailing list were not
> playing "old style" AD&D.

Yeah, we're kicking this old skool, man.

> Is this what your campaings are about? Kill
> a monster, take the treasure, count your XPs? And since you use the AD&D
> system, do your players really act like bloodthirsty maniacs just to
> increase their levels?

Actually my players sit around like lumps and don't do anything. I'm
starting to wonder if anything is wrong...

> BTW, for the record, I run a GURPS Birthright campaign at the moment.

Back Foul Fiend! I Abjure Thee!

(A 12 on my Turn Gurps player roll. Does that succeed? :)

neil

Rasmus Juul Wagner
02-19-1998, 08:32 PM
On Thu, 19 Feb 1998, Neil Barnes wrote:

>
> On Wed, 18 Feb 1998, Rasmus Juul Wagner wrote:
> > Surely, you don't really NEED the XP value of the sphinx, do you?
>
> Well, if the players kill him/ it, then they deserve the Xp.
>
> I mean if he's causing the PCs problems, violence is an eminently
> acceptable solution to the problem. (Not that I necessarily endorse
> violence as a solution to real world problems yadda yadda yadda...)

Yeah, you're right. For the record, I think seeking out the bad guy and
slaugthering him is an excellent solution to your troubles in all sorts of
fantasy campaigns. I count on my players choosing to do so! :-)

But in the last few years of GM'ing AD&D, I changed the XP system to
something more (IMO) useful.

>
> > I was under the impression that most people on this mailing list were not
> > playing "old style" AD&D.
>
> Yeah, we're kicking this old skool, man.
>
> > Is this what your campaings are about? Kill
> > a monster, take the treasure, count your XPs? And since you use the AD&D
> > system, do your players really act like bloodthirsty maniacs just to
> > increase their levels?
>
> Actually my players sit around like lumps and don't do anything. I'm
> starting to wonder if anything is wrong...
>
> > BTW, for the record, I run a GURPS Birthright campaign at the moment.
>
> Back Foul Fiend! I Abjure Thee!
>
> (A 12 on my Turn Gurps player roll. Does that succeed? :)

Well...we're turned as Special! Diehard AD&D'ers are turned as
Zombies....


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"If day cycle was a musical style, mine
would be jazz"

Rasmus Juul Wagner
Technical University of Denmark
c958650@student.dtu.dk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bryan Ruther
02-19-1998, 10:44 PM
Terence _ wrote:

> Just browsing over the blood enemies book, the Sphinx has no
> exp. value....Am I blind or does someone know what it is?

You get 1000 xps after your (much wiser) companions flee with your corpse
andmanage to get you raised.

hehe

Bryan

CBebris@aol.co
02-19-1998, 11:42 PM
In a message dated 98-02-19 18:00:35 EST, you write:

Just browsing over the blood enemies book, the Sphinx has no
> exp. value....Am I blind or does someone know what it is?

You get 1000 xps after your (much wiser) companions flee with your corpse
andmanage to get you raised.
>>

LOL! Great answer :)

Maybe I should use it for some of the Shadow World creatures in Blood Spawn?

CB

Neil Barnes
02-20-1998, 12:04 PM
On Thu, 19 Feb 1998, Rasmus Juul Wagner wrote:
> On Thu, 19 Feb 1998, Neil Barnes wrote:
> > Well, if the players kill him/ it, then they deserve the Xp.
> >
> > I mean if he's causing the PCs problems, violence is an eminently
> > acceptable solution to the problem. (Not that I necessarily endorse
> > violence as a solution to real world problems yadda yadda yadda...)
>
> Yeah, you're right. For the record, I think seeking out the bad guy and
> slaugthering him is an excellent solution to your troubles in all sorts of
> fantasy campaigns. I count on my players choosing to do so! :-)

Once my players reach 5-6th level, I'm going to start encouraging them
to pick on the Basilisk :)

> But in the last few years of GM'ing AD&D, I changed the XP system to
> something more (IMO) useful.

I'm thinking of adopting a system where players pick a list of character
goals, and they get experience for completing/ working towards them.
They'd also get xp for campaign contributions, roleplaying, learning
experiences (one of the nice things in Storyteller's exp system).

The difficulty is in administering the list of goals - players tend to
have quite a bit of difficulty picing goals that are achievable and
interesting.

> > > BTW, for the record, I run a GURPS Birthright campaign at the moment.
> >
> > Back Foul Fiend! I Abjure Thee!
> >
> > (A 12 on my Turn Gurps player roll. Does that succeed? :)
>
> Well...we're turned as Special! Diehard AD&D'ers are turned as
> Zombies....

Surely, Turning being an AD&D mechanic, Gurps players can't use it....
:)

neil

Tim Nutting
02-20-1998, 08:40 PM
> Well...we're turned as Special! Diehard AD&D'ers are turned as
> Zombies....


That's okay... I'm a 27th level Priest of Me. Unto the Pits foul Demon!

Awww....... !#$#@%


:)

Tim Nutting