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Fredrik Lundberg
02-17-1998, 11:32 AM
>I have been pondering the question of the ruling up populations in
ridiciously
>short time frames. As best I can remember it there was a consensus
among
>those on this who responded that ruling a province from low to much
higher
>levels
>should take much more time than the rules actually require.
>
>It seemed to me that a somewhat smaller number felt that many of us
can, thru
>sheer superhuman efforts hold our noses and let such pass once in a
while but
>that no more than that. When the 2nd or 3rd domain tries to do this
credulity
>is strained past all reason.
>
>My idea is to look at an area like Anuire as a whole. Depending on
certain
>factors * the number of new adults in the region will increase by a
certain
>amount each year. All other things being equal when those new
"recruits"
>are distributed all further rule actions should fail. This would stop
the
>ad naseaum ruling of provinces.
>
>*war,disease,pestilence,famine,weather.
>
>Now the order that the rule actions fall in could be determined by
inititive
>or the best target rolls or the best actual rolls vs target.
Resolving such a
>situation is IMO not that difficult. But this scenario requires that
we deal
>with a population addition that is Kingdom wide.
>
>Most campaigns except the largest PBeM ones do not use an entire
Kingdom. Anuire
>for example has; 22 Human, 2 Elven, 2 Dwarven, 2 Goblin, and 4 mixed
race
>Awnsheghlien landed, regented, domains. What happens when many of
those domains
>are not being played ? I can see two ways of dealing with this.
>
>You could say that the unplayed domains are neutral and neither
provide
>population
>for domains in play nor take any away (through ruling themselves). In
that case
>all of your new "citizens" will be recruited from either other
players or the
>critical NPC's that the DM is running.
>
>Or you can play all of the domains on a partial basis insofar as
ruling and
>population growth is concerned.
>
>That's how I see it. Any ideas or comments ?


One easy way to handle this "ruling race" would be to increase the
intervals between the rulings. As it stands now in the rules you can
rule up a province once every domain turn regardless of the starting
and ending levels.

My suggestion on how this can be solved and at the same time slow down
the "ruling race" is to have the rule action take as many turns as the
new level to be completed, it would still be enough with one rule
action but the benefits from that action would be delayed a few turns
and the player would not be allowed to rule that same province during
that time.

For example say that Marlae Roesone wanted to rule up Caercas from a
level 4 to a level 5 province, as the rules are now she can do that in
one domain turn, with my suggestion it would take 5 domain turns
before the province level increased to 5 and in the mean time she can
not rule that same province.

This will make the "ruling race" slower and it will mean less
paperwork for the DM that in the solution above. Any comments?

Thank you for your time,
Fredrik Lundberg

Neil Barnes
02-17-1998, 03:14 PM
On Tue, 17 Feb 1998, Fredrik Lundberg wrote:
> One easy way to handle this "ruling race" would be to increase the
> intervals between the rulings. As it stands now in the rules you can
> rule up a province once every domain turn regardless of the starting
> and ending levels.

Our current consensus is that you have to successfully rule the province
a number of times equal to half the provinces current level plus one
(rounded up) - thus it takes three sucessful rule actions to increase a
level 5 province to a level 6.

neil

mg26
02-17-1998, 03:51 PM
I think the best way to avoid over ruling is to fix what it
is called as growth rate fractions:


Elves 5
Dwarfs 3
Human 2
Goblin 1

then you multiply that number by the province level , and
that should be every how many turns you can increase your
domain, and every domain turn roll a d20 and on 1 the
population suffered and the pop lvl is decreased by one (as
example if another regent did a diplomatic action to get
your peasents to shift province , or disease , or bad crops)
and on natural 20 the population Forces you to rule up the
province because of an economical boom , or it is the year
of Love or the crops are good , the soil is fresh or
refuges comes to you searching for land to colonise and
build.

in the case of a prov lvl 10 you ignore 20 and if you roll
20 that means you do what its called a split city , a city
in a domain.

So in order to reach like the city of anuire in anuire then
you need to roll tons of 20 or have loaded dice,

so the probablility for a prov to go to 10 the spit and go
back to 10 it is a bit high , and can be achieved in about
300 years (more realistic) or if you've got loded dice or
munchkin in 10 domain turns......


My contribution of no gold bars (stingy!)(:

Giovanni Garzelli

bloebick@juno.com (Benja
02-18-1998, 10:48 AM
On Tue, 17 Feb 1998 12:32:08 +0100 "Fredrik Lundberg"
writes:
>My suggestion on how this can be solved and at the same time slow down
>the "ruling race" is to have the rule action take as many turns as the
>new level to be completed, it would still be enough with one rule
>action but the benefits from that action would be delayed a few turns
>and the player would not be allowed to rule that same province during
>that time.
>
>For example say that Marlae Roesone wanted to rule up Caercas from a
>level 4 to a level 5 province, as the rules are now she can do that in
>one domain turn, with my suggestion it would take 5 domain turns
>before the province level increased to 5 and in the mean time she can
>not rule that same province.
>
>This will make the "ruling race" slower and it will mean less
>paperwork for the DM that in the solution above. Any comments?
>
>Thank you for your time,
>Fredrik Lundberg
>

Hmmm. I like that idea a lot. That can be a big help, IMO.

Benjamin Loebick

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