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simong@mech.uwa.edu.au
02-12-1998, 05:39 AM
Hello again everybody,

Hopefully by now everyone has had some time to look over the things I
posted to the list. I have received submissions of interest for the
steering committee from about 10 people so far. If you are still
interested, then mail me.

I want to give you all an outline of what I believe is a very good
structure for the project. I must give credit for most, if not all, of this
to Bryan (thanks!). The first time I saw this structure, I didn't like it.
But I read it again a few times, thought about it, and then something
clicked. It is *very* workable, and makes a lot of sense. My point is,
think about things a little while and consider the big picture before
responding.

So here's the idea:

We keep the suggested (revised) structure, and, initially, combine the two
magic groups into one, and also combine the law/govt and the
defence/military groups. I stress this is only to start with. This system
has the flexibility to split them later, if the workload for either becomes
too high. I don't think this will become necessary for the magic group
(there are not that many designs, though they are very detailed), but
possibly will for the other combined group.

The basic idea of this scheme is that designs are thrown around within each
group, until they are ready for a preliminary submission to the Steering
Committee (SC). The designs will be submitted to the steering comittee, who
will either accept/reject the idea. If accepted, the design will go 'on
display' on the web-page for all to see. Everyone in the project now has
the chance to add their comments on the design. Once this has happened, the
design goes back to the group, to be reworked (the amount of reworking will
obviously depend on the comments). Then a final submission will be made to
the SC, following which the idea will either be accepted/rejected. When I
say rejected, the idea will not be thrown in the bin, but sent back for
further work.

Okay, got the gist of this? Well, onto the details. Each group will have a
single 'steering committee' member, who I am going to call the Head of
Department (HOD). This person will *represent* the group on the SC. Thus,
each HOD will present the designs of their own group to the SC, for
discussion. This will give a the SC a balanced view.

The steering comittee will be responsible for developing guidelines for any
submissions. This includes things that have been discussed on the list
previously, such as magic level, NPC level, population. As Bryan put it to
me "I am referring to basic beliefs or foundational concepts that must be
used by all contributors". I would really like to avoid having to develop
rigid rules, like the number of NPC's of level X which can exist in the
city. As long as everyone is sensible this should be possible to avoid.
However, some guidelines must exist.

Okay, still with me on this? It is proposed to split each group up into two
'teams'. One team will work on the structure of the organisation (eg,
ranks, titles, characters & their items, responsibilities) and the other on
the material possessions ofthe organisation (eg, temples, businesses,
buildings, assets). Why would we want to do this? several reasons. First,
it allows the HOD to more efficiently use the various 'specialties' of
their teams and/or group members. Secondly, because designers are working
on similar things all of the time (though for completely different
designs), they themselves can keep track of things like NPC levels, magical
items etc. The benefit of this is that the HOD does not have to keep track
of these things, and can concentrate on other things (like their SC
duties).

Now if you have been thinking of this thing as I had intially, then you
might be saying things like "the amount of back-and-forth traffic is going
to be huge", "There will be too many submissions to the SC ". But, here is
the trick to all of this. Instead of each member of a group working on a
different submission, each group works on ONLY ONE submission at a time.
There are some huge benefits of this. The feedback on the idea can be
internal to the group (initially, up until a preliminary submission is made
when everyone else can join in) and stimulate ideas. It keeps everyone's
mind on track, in that they are thinking about the same subject as others
(ie. when somebody says something about Grunach Veltmoor, the other
designers know exactly what they are talking about). More importantly, this
mechanism will act as a 'buffer' at two stages. The first buffer will be
between the group and the SC. Basically, by working on one idea at a time,
a lot more detail will go into it, and it will mean that only one idea is
submitted to the SC at a time (per group, of course). This means that the
SC will not be inundated with design submissions. Secondly, it will act as
a buffer between the SC and the web-page maintainers. Since only one idea
at a time will go through the SC, only one idea at a time will go to the
web-page maintainer. Since the volume from each idea is likely to be quite
significant, this would free the hompage maintainer (Darkstar) to do other
things, rather than spending all his time cutting-and-pasting.

Okay, now the downside of this idea, as some people will see it, is that
designers will 'belong' to a certain group. We certainly do not want to
force anyone into a certain group, though. I think that many contributors
will be equally happy working in any group, as long as they can really add
to the final product. Others, however, will want to have an impact on their
favourite areas. But, having said this, I am hopeful that once this gets to
the stage where people can nominate which group they would like to
participate in, we will see a reasonably even spread of designers, such
that no groups are really starved. From the steering committee nominations
I have received, there seems to be interest in all of the groups, even
though some people obviously have their preferences. So, hopefully this
will translate to the rest of the project members. This information (who is
on what group/team), once collected, will be very helpful. For example,
people can be easily 're-assigned' (with consent, of course) to a different
group, where extra input is needed. Similarly, those people who have their
pet projects (the Imperial Heralds are a good example), can be easily
re-assigned to a different group for that project alone (assuming they are
not part of that group to begin with). Also, the collated information can
be used to create new groups (for example to create the city map) since we
will know the expertise and resources of each group/team/member. Also, each
group could have their own editorial board (or a as a completely separate
group) so that designs can arrive at the SC (and the homepage) without the
need for any corrections to be made.

One interesting feature of this system which Bryan pointed out, is that a
high degree of flexibility can be built into the project. To quote him:

>Although we are designing this project for the Imperial City we could
>develop the final product with a high degree of flexibility allowing
>usage for other cities. For example, the law aspect of the Imperial
>City could be very tricky. You have chamberlain who's the caretaker of
>the throne and also has a good deal of influence over internal
>governance. Then you have the regent of Avanil who wants to muscle in
>with his authority. If you only use the information in the original
>materials, the form of government for the city, if there is any, has
>never been clarified. What we could do is develop products that give
>more than one option. We could have magical organizations represented
>by a low, medium, or high powered organization. We could also have the
>legal governance represented by a council, a mayor, etc. By developing
>more than one option we would allow usage of the materials in cities and
>situations other than just the Imperial City.

This allows each GM to adapt the city as they see it, but is something we
can look at further down the track.

Well, that's it. What does everyone think of this idea?

Simon

Mark A Vandermeulen
02-12-1998, 06:32 PM
On Thu, 12 Feb 1998, Simon Graindorge wrote:

> Well, that's it. What does everyone think of this idea?

(See Simon's post for details, its too big to quote here.)

I think this is an excellent plan. It looks like it may do a good job of
addressing the cheif problem I forsee in this process: the chaos of posts
and counter-posts working at cross-purposes, so nothing actually gets
done. I like the idea of working on one thing at a time per group: this
should help maximize the creative input and ensure the high quality of our
product. Plus it allows the membership of the group to change over time
(as will inevitably occur) and still retain a certain amount of
continuity. I cast a vote strenuously in favor of this scheme.

Mark VanderMeulen
vander+@pitt.edu

HSwiftfoot@aol.co
02-16-1998, 09:23 PM
In a message dated 98-02-15 22:01:05 EST, you write:

>


I think the overall structure and plan for submissions, steering committee,
etc. is very good. I have submitted my area of interest as instructed in your
previous post. I just have two comments/questions:

1) I recommend we add a sub-category to the OTHER group, namely "Monsters and
Awnsheghlien", since it seems likely that people will be coming up with lots
of nasties lurking about the city (like one I'm currently working on for the
sewers...). These beasties always make good adventure hooks for this type of
resource. And speaking of which, does anyone think we need a sub-category
"Adventure Hooks", or will these be built in to the individual areas by the
contributors? Just a thought.

2) My first area of interest is in the LAW/GOVERNMENT area (the Imperial
Heralds being my "pet project") but I was wondering if its possible to "free
lance" and contribute ideas to other areas if I happen to get inspired? This
may have been mentioned in one of the lengthy posts, but I can't remember if a
definitive decision has been made.

All in all I think the structure is shaping up nicely, and I like the new look
to the web page too. Well done, Simon and Darkstar!

Kevin M.

"The early bird may get the worm, but the second mouse gets the cheese."