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View Full Version : City/Urban provinces and BR.



James Ruhland
02-10-1998, 07:34 PM
>
>
> Well, I have had this same idea, partially and attached is a file in .rtf
> format that everyone can read that details a new domain action that I
have
> developed... It is called "Create Capital City"... This allows for the
> "urban" terrain type and allows the regent to establish one Capital city
per
> Realm. Tell me what you think...
>
1) with the Population Growth spell (from the BoPriestcraft), ruling
provinces (at least between levels 3 and 8) has never been more easy

2) I really like the idea of being able to create "city" provinces. I like
the fact that you limit it to 1 per realm (we can't have a proliferation of
new cities; there's something cool about Anuire the City bein unique in
that respect, but I'd love to create a "urbanized" area in a realm I wish
to create, while leaving the rest semi-undeveloped).
However, one semi-flaw I see in your action is you create the capital in
an area which already has a city, but the capital then has a population of
0. If, to take a semi-random couple of examples, I was ruling Endier or
Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and
used your Action, separating the city from the rest of the province, I
would have, in effect, sent everyone out of the city into the countryside
(I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
in effect, I would have actually eliminated the city.
Now I admit we don't want players creating, de novo, provinces with high
populations, especially city provinces. But there should probably be some
way to equitably and rationally decide on the division between that portion
of the population which becomes part of the capital, and that which remains
with the old province (I.E. if I have a Province (8), and use your command,
create a City (6) and a province (2)?) or we could synergize your idea and
Darkstars, but I dk how. Still pondering both, actually.
I'm both intrigued by this idea (especially as a player) and leary of it.
I.E. here's my example, a nacient idea; one of my players wants to create
(effectively from scratch) a trade city/port, al la Venice et al, in a
river delta. That player doesn't really want to have too many people
scattered about the (dangerous) swamps nearby, just a limited # for, in
effect, agricultural purposes. I know how this can be managed in real-life,
building cities in a swampy ground (I.E. real-life Venice and real-life
Washington DC, as well as real-life New Orleans), but neither of your
proposals seem to make that possible in BR. I have no (so far) suggestions
as to how to make it possible while still keeping the proliferation of
citys from happening (I.E. we obviously don't want citys in every other
province, or even every other realm. But, as folks pointed out to me when I
feared massive population increases, other matters will keep most regent's
attentions directed to more pressing, immediate problems.)
Anyhow, I've pointed out, I think, some concerns, but have a lack of
solutions. I'll try and get back to you both (perhaps private e-mail rather
than the list, if you'd prefer, but via the list perhaps someone else will
have solutions that I can't think of) er. . where was I? oh, yah, I'll try
and get back to you both with solutions and suggestions if/when I come up
with any.

Mauricio Muñoz Lorenzo
02-10-1998, 09:20 PM
Hai !

James Ruhland escribió:

> >
> >
> > Well, I have had this same idea, partially and attached is a file in .rtf
> > format that everyone can read that details a new domain action that I
> have
> > developed... It is called "Create Capital City"... This allows for the
> > "urban" terrain type and allows the regent to establish one Capital city
> per
> > Realm. Tell me what you think...
> >
> 1) with the Population Growth spell (from the BoPriestcraft), ruling
> provinces (at least between levels 3 and 8) has never been more easy
> Okis , I agree with you about the utillity of such priest spell
> 2) I really like the idea of being able to create "city" provinces. I like
> the fact that you limit it to 1 per realm (we can't have a proliferation of
> new cities; there's something cool about Anuire the City bein unique in

> The Imperial City of Anuire must be an unique city for all Anuire

that respect, but I'd love to create a "urbanized" area in a realm I wish

> to create, while leaving the rest semi-undeveloped).
> However, one semi-flaw I see in your action is you create the capital in
> an area which already has a city, but the capital then has a population of
> 0. If, to take a semi-random couple of examples, I was ruling Endier or
> Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and

My friend when you purchase the Endier´s Domain Source you find a nice info about the
distribution of the enderian people.You can find quite a lot of cities around Endier
with circa 8.000 people,cities no country side,so you can think that you can find at
less 10.000 people living in a province level 6 as cowboys....... :) , so now you
only have around 20.000 people living between the walls of the Free city of
Endier,and the same in Illien. So now you have the population divided in twice(18.000
versus 20.000),so you can divide the province in two,a big merchant city and a
prosperus county.
I have done that in Endier and now i have a city province level 6 and a country
province level 6(Endier has now around 74.000 people divided in two provinces).When i
did it i had a Endier level 8.
I use the population when i did it

> used your Action, separating the city from the rest of the province, I
> would have, in effect, sent everyone out of the city into the countryside
> (I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
> in effect, I would have actually eliminated the city.
> Now I admit we don't want players creating, de novo, provinces with high
> populations, especially city provinces.

Why not getting a good size merchant or capitals cities like Haes or
Shieldheaven,Daulton,Seasedge.........

> But there should probably be some
> way to equitably and rationally decide on the division between that portion
> of the population which becomes part of the capital, and that which remains
> with the old province (I.E. if I have a Province (8), and use your command,
> create a City (6) and a province (2)?) or we could synergize your idea and
> Darkstars, but I dk how.

Make a estimation about the people who lives in the capital and the people who lives
in the country

> Still pondering both, actually.
> I'm both intrigued by this idea (especially as a player) and leary of it.
> I.E. here's my example, a nacient idea; one of my players wants to create
> (effectively from scratch) a trade city/port, al la Venice et al, in a
> river delta. That player doesn't really want to have too many people
> scattered about the (dangerous) swamps nearby, just a limited # for, in
> effect, agricultural purposes. I know how this can be managed in real-life,
> building cities in a swampy ground

Like Lanhmark

> (I.E. real-life Venice and real-life
> Washington DC, as well as real-life New Orleans), but neither of your
> proposals seem to make that possible in BR. I have no (so far) suggestions
> as to how to make it possible while still keeping the proliferation of
> citys from happening (I.E. we obviously don't want citys in every other
> province, or even every other realm. But, as folks pointed out to me when I
> feared massive population increases, other matters will keep most regent's
> attentions directed to more pressing, immediate problems.)
> Anyhow, I've pointed out, I think, some concerns, but have a lack of
> solutions. I'll try and get back to you both (perhaps private e-mail rather
> than the list, if you'd prefer, but via the list perhaps someone else will
> have solutions that I can't think of) er. . where was I? oh, yah, I'll try
> and get back to you both with solutions and suggestions if/when I come up
> with any.
>
> ************************************************** *************************
> >

c558382@showme.missouri.
02-11-1998, 02:18 AM
On Tue, 10 Feb 1998, James Ruhland wrote:

> 1) with the Population Growth spell (from the BoPriestcraft), ruling
> provinces (at least between levels 3 and 8) has never been more easy

I read this spell as a way for priests to raise the level of province
which they don't own and otherwise couldn't tinker with. In much the
same way "Holy War" allows priest regenst who doesn't own land to raise
armies.

Kenneth Gauck
c558382@showme.missouri.edu