James Ruhland
02-10-1998, 07:34 PM
>
>
> Well, I have had this same idea, partially and attached is a file in .rtf
> format that everyone can read that details a new domain action that I
have
> developed... It is called "Create Capital City"... This allows for the
> "urban" terrain type and allows the regent to establish one Capital city
per
> Realm. Tell me what you think...
>
1) with the Population Growth spell (from the BoPriestcraft), ruling
provinces (at least between levels 3 and 8) has never been more easy
2) I really like the idea of being able to create "city" provinces. I like
the fact that you limit it to 1 per realm (we can't have a proliferation of
new cities; there's something cool about Anuire the City bein unique in
that respect, but I'd love to create a "urbanized" area in a realm I wish
to create, while leaving the rest semi-undeveloped).
However, one semi-flaw I see in your action is you create the capital in
an area which already has a city, but the capital then has a population of
0. If, to take a semi-random couple of examples, I was ruling Endier or
Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and
used your Action, separating the city from the rest of the province, I
would have, in effect, sent everyone out of the city into the countryside
(I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
in effect, I would have actually eliminated the city.
Now I admit we don't want players creating, de novo, provinces with high
populations, especially city provinces. But there should probably be some
way to equitably and rationally decide on the division between that portion
of the population which becomes part of the capital, and that which remains
with the old province (I.E. if I have a Province (8), and use your command,
create a City (6) and a province (2)?) or we could synergize your idea and
Darkstars, but I dk how. Still pondering both, actually.
I'm both intrigued by this idea (especially as a player) and leary of it.
I.E. here's my example, a nacient idea; one of my players wants to create
(effectively from scratch) a trade city/port, al la Venice et al, in a
river delta. That player doesn't really want to have too many people
scattered about the (dangerous) swamps nearby, just a limited # for, in
effect, agricultural purposes. I know how this can be managed in real-life,
building cities in a swampy ground (I.E. real-life Venice and real-life
Washington DC, as well as real-life New Orleans), but neither of your
proposals seem to make that possible in BR. I have no (so far) suggestions
as to how to make it possible while still keeping the proliferation of
citys from happening (I.E. we obviously don't want citys in every other
province, or even every other realm. But, as folks pointed out to me when I
feared massive population increases, other matters will keep most regent's
attentions directed to more pressing, immediate problems.)
Anyhow, I've pointed out, I think, some concerns, but have a lack of
solutions. I'll try and get back to you both (perhaps private e-mail rather
than the list, if you'd prefer, but via the list perhaps someone else will
have solutions that I can't think of) er. . where was I? oh, yah, I'll try
and get back to you both with solutions and suggestions if/when I come up
with any.
>
> Well, I have had this same idea, partially and attached is a file in .rtf
> format that everyone can read that details a new domain action that I
have
> developed... It is called "Create Capital City"... This allows for the
> "urban" terrain type and allows the regent to establish one Capital city
per
> Realm. Tell me what you think...
>
1) with the Population Growth spell (from the BoPriestcraft), ruling
provinces (at least between levels 3 and 8) has never been more easy
2) I really like the idea of being able to create "city" provinces. I like
the fact that you limit it to 1 per realm (we can't have a proliferation of
new cities; there's something cool about Anuire the City bein unique in
that respect, but I'd love to create a "urbanized" area in a realm I wish
to create, while leaving the rest semi-undeveloped).
However, one semi-flaw I see in your action is you create the capital in
an area which already has a city, but the capital then has a population of
0. If, to take a semi-random couple of examples, I was ruling Endier or
Illien (both with cities, circa 40,000 pop and 70,000 pop respectably), and
used your Action, separating the city from the rest of the province, I
would have, in effect, sent everyone out of the city into the countryside
(I'd have Province 6 and Province 7, and City 0 and 0, respectably). Thus,
in effect, I would have actually eliminated the city.
Now I admit we don't want players creating, de novo, provinces with high
populations, especially city provinces. But there should probably be some
way to equitably and rationally decide on the division between that portion
of the population which becomes part of the capital, and that which remains
with the old province (I.E. if I have a Province (8), and use your command,
create a City (6) and a province (2)?) or we could synergize your idea and
Darkstars, but I dk how. Still pondering both, actually.
I'm both intrigued by this idea (especially as a player) and leary of it.
I.E. here's my example, a nacient idea; one of my players wants to create
(effectively from scratch) a trade city/port, al la Venice et al, in a
river delta. That player doesn't really want to have too many people
scattered about the (dangerous) swamps nearby, just a limited # for, in
effect, agricultural purposes. I know how this can be managed in real-life,
building cities in a swampy ground (I.E. real-life Venice and real-life
Washington DC, as well as real-life New Orleans), but neither of your
proposals seem to make that possible in BR. I have no (so far) suggestions
as to how to make it possible while still keeping the proliferation of
citys from happening (I.E. we obviously don't want citys in every other
province, or even every other realm. But, as folks pointed out to me when I
feared massive population increases, other matters will keep most regent's
attentions directed to more pressing, immediate problems.)
Anyhow, I've pointed out, I think, some concerns, but have a lack of
solutions. I'll try and get back to you both (perhaps private e-mail rather
than the list, if you'd prefer, but via the list perhaps someone else will
have solutions that I can't think of) er. . where was I? oh, yah, I'll try
and get back to you both with solutions and suggestions if/when I come up
with any.