c558382@showme.missouri.
02-05-1998, 05:37 AM
On Wed, 4 Feb 1998, Samuel Weiss wrote:
> Time for my two cents on this topic.
> The combat system in BR is for roleplayers, not wargamers.
But, to my mind role play means acting within contraints. We have
probably all had experiences where DM's let things get out of hand, and we
as players found ourselves absurdly powerful. So, limits should never be
abandon just because its an RPG.
Want lots of horses?
Maybe the knight still reigns supreame.
Italy had light cavalry instead of knights.
A member of the list estimated the population of Anuire at 2.5 million,
lots of room for wild horses.
I was disappointed by an earlier post that the players he knew wouldn't
want to solve a puzzle, just to solve it. Ever? No one wants their
adventures reduced to getting cats out of trees, but that little "ghost
story" would probably take 30 min, amd remain interesting while
economical. What kind of role player would be frustrated by that kind of
flavor worked in between a bandit ambush and meeting the "sage of
Noortmoor" to discover the hidden location of the Sword of Justice?
Overcomming obstacles is what makes the game fun. The person who
originally posted the question may not have considered equine scarcity.
Without a scarcity of money, treasure is valuless. Without a scarcity of
magic, it becomes commonplace. Maintaining the balance is the difference
between fantasy and mundane.
A coherent world is just more fun.
Kenneth Gauck
c558382@showme.missouri.edu
> Time for my two cents on this topic.
> The combat system in BR is for roleplayers, not wargamers.
But, to my mind role play means acting within contraints. We have
probably all had experiences where DM's let things get out of hand, and we
as players found ourselves absurdly powerful. So, limits should never be
abandon just because its an RPG.
Want lots of horses?
Maybe the knight still reigns supreame.
Italy had light cavalry instead of knights.
A member of the list estimated the population of Anuire at 2.5 million,
lots of room for wild horses.
I was disappointed by an earlier post that the players he knew wouldn't
want to solve a puzzle, just to solve it. Ever? No one wants their
adventures reduced to getting cats out of trees, but that little "ghost
story" would probably take 30 min, amd remain interesting while
economical. What kind of role player would be frustrated by that kind of
flavor worked in between a bandit ambush and meeting the "sage of
Noortmoor" to discover the hidden location of the Sword of Justice?
Overcomming obstacles is what makes the game fun. The person who
originally posted the question may not have considered equine scarcity.
Without a scarcity of money, treasure is valuless. Without a scarcity of
magic, it becomes commonplace. Maintaining the balance is the difference
between fantasy and mundane.
A coherent world is just more fun.
Kenneth Gauck
c558382@showme.missouri.edu