fiftyone
04-26-2004, 10:42 PM
The High Mage Aelies
Medium Humanoid (half-elf)
Level 17 Wizard/Scion of Vorynn
Hit Dice: 16d4 plus 1d6+20+27 (82 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative).
Speed: 40 ft. (8 squares, 30ft. base, 10ft. Boots of Striding and Springing)
AC: 14 (+1 Dex, +3 Ring of Protection), touch 14, flat-footed 13
Base Attack/Grapple: +8/+10
Attack: +4 defending light mace +10 (to +14) melee (1d6+2 [to +6])
Full Attack: +4 defending light mace +10/+5 (to +14/+9) melee (1d6+2 [to +6]), or touch spell +10 or ranged touch spell +9
Face/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Half Elf traits, Blood Abilities, 50% miss chance when being attacked (greater cloak of displacement)
Saves: Fort +6, Ref +6, Will +14.
Abilities: Str 15, Dex 12, Con 12, Int 20, Wis 14, Cha 16.
Skills: Bluff +9, Concentration +11, Decipher Script +12, Diplomacy +9, Jump +7 (+12), Knowledge (arcana) +23, Knowledge (dungoneering) +10, Knowledge (geography) + 11, Knowledge (nature) +12, Knowledge (nobility and royalty) +10, Lead +7, Listen +3, Perform (singing) +8, Search +7, Spot +3, Survival +7, Use Magic Device +11, Warcraft +6
Feats: Battle Caster, Craft Wand, Craft Wonderous Item, Extend Spell, Forge Ring, Improved Counterspell, Improved Initiative, Magical Aptitude, Quicken Spell
Bloodline: Major (Vorynn) 40.
Blood Abilities: Animal Affinity – owls (minor), Bloodmark (minor), Enhanced Senses (major), Protection from Evil (major), Unreadable Thoughts (major)
Organization: Solitary
Challenge Rating: 18.
Treasure: See Below.
Alignment: Lawful Neutral
Possessions: +4 defending light mace, +3 ring of protection, boots of striding and springing, greater cloak of displacement, wand of magic missles (9th), numerous potions and scrolls
Commonly Prepared Wizard Spells (4/6/5/5/5/5/3/3/2), Caster Level 16, Base DC 15 + Spell Level.
0th level - arcane mark, daze, flare, light
1st level - animate rope, colorspray, jump, mount, shield, sleep
2nd level - glitterdust, knock, Melf's acid arrow, see invisibility, shatter
3rd level - arcane sight, blink, dispel magic, hold person, lightning bolt
4th level - detect scrying, dimension door, fear, polymorph, rainbow pattern
5th level - blight, fabricate, hold monster, summon monster V, telekinesis
6th level - chain lightning, guards and wards, legend lore
7th level - forecage, greater teleport, Mordenkainen's sword
8th level - greater shout, incendiary cloud
Scion of Vorynn known spells (2) and spells per day (2),Caster level 17th.
0th level - mend, message
Medium Humanoid (half-elf)
Level 17 Wizard/Scion of Vorynn
Hit Dice: 16d4 plus 1d6+20+27 (82 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative).
Speed: 40 ft. (8 squares, 30ft. base, 10ft. Boots of Striding and Springing)
AC: 14 (+1 Dex, +3 Ring of Protection), touch 14, flat-footed 13
Base Attack/Grapple: +8/+10
Attack: +4 defending light mace +10 (to +14) melee (1d6+2 [to +6])
Full Attack: +4 defending light mace +10/+5 (to +14/+9) melee (1d6+2 [to +6]), or touch spell +10 or ranged touch spell +9
Face/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Half Elf traits, Blood Abilities, 50% miss chance when being attacked (greater cloak of displacement)
Saves: Fort +6, Ref +6, Will +14.
Abilities: Str 15, Dex 12, Con 12, Int 20, Wis 14, Cha 16.
Skills: Bluff +9, Concentration +11, Decipher Script +12, Diplomacy +9, Jump +7 (+12), Knowledge (arcana) +23, Knowledge (dungoneering) +10, Knowledge (geography) + 11, Knowledge (nature) +12, Knowledge (nobility and royalty) +10, Lead +7, Listen +3, Perform (singing) +8, Search +7, Spot +3, Survival +7, Use Magic Device +11, Warcraft +6
Feats: Battle Caster, Craft Wand, Craft Wonderous Item, Extend Spell, Forge Ring, Improved Counterspell, Improved Initiative, Magical Aptitude, Quicken Spell
Bloodline: Major (Vorynn) 40.
Blood Abilities: Animal Affinity – owls (minor), Bloodmark (minor), Enhanced Senses (major), Protection from Evil (major), Unreadable Thoughts (major)
Organization: Solitary
Challenge Rating: 18.
Treasure: See Below.
Alignment: Lawful Neutral
Possessions: +4 defending light mace, +3 ring of protection, boots of striding and springing, greater cloak of displacement, wand of magic missles (9th), numerous potions and scrolls
Commonly Prepared Wizard Spells (4/6/5/5/5/5/3/3/2), Caster Level 16, Base DC 15 + Spell Level.
0th level - arcane mark, daze, flare, light
1st level - animate rope, colorspray, jump, mount, shield, sleep
2nd level - glitterdust, knock, Melf's acid arrow, see invisibility, shatter
3rd level - arcane sight, blink, dispel magic, hold person, lightning bolt
4th level - detect scrying, dimension door, fear, polymorph, rainbow pattern
5th level - blight, fabricate, hold monster, summon monster V, telekinesis
6th level - chain lightning, guards and wards, legend lore
7th level - forecage, greater teleport, Mordenkainen's sword
8th level - greater shout, incendiary cloud
Scion of Vorynn known spells (2) and spells per day (2),Caster level 17th.
0th level - mend, message