PDA

View Full Version : Spelljammers in BR.



Bearcat
11-30-1996, 12:00 AM
At 09:26 19/11/97 PST, you wrote:
>The 'spacelanes' or whatever spelljammers travel on could be far too dangerous
>around Aerbrynnis for anyone to travel on or Aerbrynnis could be cut off by the
>spelljamming equivalent of all-encompassing coral reefs with perhaps one or two
>very narrow, hazardous and well-hidden 'passages' that lead to the sphere.

I have a somewhat radical view on this:
Since magic works somewhat differently in the world of Aebrynnis
whenever a spelljamming wizard enters the atmosphere he loses his powers
until he can adjust to the flow of mebhaigl (ie. he becomes a magician). In
my opinion a magician is not capable of keeping a ship afloat. Basically
what happens then is that the ship plummets and turns into a brilliant
shooting star upon which little cerilian children can wish.
As for priests, the same thing happens since I rule that they lose
all contact with their gods upon entering the atmosphere.

Bearcat
lcgm@elogica.com.br
Come visit Bearcat's Birthright Homepage at:
http://www.geocities.com/Area51/Cavern/6204

James Ruhland
11-15-1997, 06:26 PM
>
> What does everyone think of a specific spelljamming race living in
> Aduria (one that had a little trouble with their homeworld, and blew it
> up).
>
The only problem with that is that I'm pretty sure I read somewhere (I
can't remember where, so don't beat me senseless if I'm wrong) that
Aerbrynis is cut off from the spelljamming lanes, I.E. isolated in its own
crystal sphere. If I'm wrong, then I have no specific objections.

(Btw, I was just giving examples of how I'd use the powerful characters of
Aduria if I were DMing, not how you, or anyone else, should). 8-)

JLR881@aol.co
11-17-1997, 11:23 AM
I think it was Athas, the world of the defunct Dark Sun campaign that was cut
off from spelljamming because who really wanted Spelljamming Sorceror-Kings
running around at will?

Darkstar
11-17-1997, 02:07 PM
JLR881@aol.com wrote:
>
> I think it was Athas, the world of the defunct Dark Sun campaign that was cut
> off from spelljamming because who really wanted Spelljamming Sorceror-Kings
> running around at will?

I think if Planewalkers can enter Aebrynnis then Spelljammer should be
able to as well. I don't think it should be something that happens every
day though. Perhaps the sphere Aebrynnis is in is outside normal space
lanes and does not get visited much.
I am certainly not thinking of placing an active Spelljamming nation in
Aduria, just a kingdom with a normally Spelljammer specific race in it.
There is a site where someone is writing up info for Endier as a
powerful Spelljamming nation with it's own ships and that sort of thing.
http://members.aol.com/CygnusXY/index.html is the address if anyone is
interested. There is quite a bit of info on this page, though it is a
little too magic based to fit into my vision of Aebrynnis.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html

From the Darkness we came,
and to the Darkness we will return.

abeard@zebra.net (Adam B
11-17-1997, 04:33 PM
JLR881@aol.com wrote:
>
> I think it was Athas, the world of the defunct Dark Sun campaign that was cut
> off from spelljamming because who really wanted Spelljamming Sorceror-Kings
> running around at will?
>
Yes you are correct it was Athas

I don't beleave anything has ever been said about Birthright?

Adam Beard

James Ruhland
11-17-1997, 06:30 PM
> I think it was Athas, the world of the defunct Dark Sun campaign that was
cut
> off from spelljamming because who really wanted Spelljamming
Sorceror-Kings
> running around at will?
>
Ok; you're probably right about that. Although, if folks want Cerilia to be
cut off from the Planes, it really should be cut off from the rest of the
"prime" as well because 1) otherwise, how do you explain it being cut off
from the planes and (more importantly) 2) if the 40th level 1/2 gnome
illusionist/paladin/etc. dudes can just spelljam in to get their "geeky
powers", then some folks objections to having planar conections become
moot...however, then I do get my Hampsters.

JLR881@aol.co
11-18-1997, 10:10 AM
I'm probably right about what? Listen to me, chief, BR is not, to my
knowledge, cut off from Planescape. If, however, you plan to allow players
to "do it" to your campaign, make sure that they can't tell the "Seventh
Heaven" from the "Seventh Hell". What we've been given as their cosmography
(picture of the planes) leaves no room for any "planes" at all. Charactyers
from Aebrynnis who run into planehopping should be in for a surprise - what
their priests have long thought of as "THE afterlife" is only one of many
possible such "afterlifes". You are not, by any means, required to explain
this to any of the rest of us, but im sure many of us would like to hear how
it goes. If you let your PC's out of BR you run the risk of them encounering
Thor, Zeus, Ra, or even Bane. Leave BR to its own devices - it won't
disappointe you.

Colleen Simpson
11-19-1997, 05:26 PM
The 'spacelanes' or whatever spelljammers travel on could be far too dang=
erous
around Aerbrynnis for anyone to travel on or Aerbrynnis could be cut off =
by the
spelljamming equivalent of all-encompassing coral reefs with perhaps one =
or two
very narrow, hazardous and well-hidden 'passages' that lead to the sphere=
.

- ----------
> JLR881@aol.com wrote:
> >
> > I think it was Athas, the world of the defunct Dark Sun campaign that=
was
> cut
> > off from spelljamming because who really wanted Spelljamming Sorceror=
- -Kings
> > running around at will?
>
> I think if Planewalkers can enter Aebrynnis then Spelljammer should be
> able to as well. I don't think it should be something that happens ever=
y
> day though. Perhaps the sphere Aebrynnis is in is outside normal space
> lanes and does not get visited much.
> I am certainly not thinking of placing an active Spelljamming nation =
in
> Aduria, just a kingdom with a normally Spelljammer specific race in it.
> There is a site where someone is writing up info for Endier as a
> powerful Spelljamming nation with it's own ships and that sort of thing=
.
> http://members.aol.com/CygnusXY/index.html is the address if anyone is
> interested. There is quite a bit of info on this page, though it is a
> little too magic based to fit into my vision of Aebrynnis.
>
> --
> Ian Hoskins
>
> e-Mail: hoss@box.net.au
> ICQ: 2938300
> Home Page: http://www.box.net.au/~hoss/birth.html
>
> From the Darkness we came,
> and to the Darkness we will return.
> ************************************************** *********************=
****
> To unsubscribe from this list send mail to majordomo@mpgn.com with the =
line
> 'unsubscribe birthright' as the body of the message.
>

hobbychest@pcsia.co
11-21-1997, 05:49 PM
BI>I have a somewhat radical view on this:
BI> Since magic works somewhat differently in the world of Aebrynnis
BI>whenever a spelljamming wizard enters the atmosphere he loses his powers
BI>until he can adjust to the flow of mebhaigl (ie. he becomes a magician). In
BI>my opinion a magician is not capable of keeping a ship afloat. Basically
BI>what happens then is that the ship plummets and turns into a brilliant
BI>shooting star upon which little cerilian children can wish.
BI> As for priests, the same thing happens since I rule that they lose
BI>all contact with their gods upon entering the atmosphere.

I like this. I don't like the idea of outside interference. This keeps
Cerilia separated from the rest of the AD&D universe. Since this is
such a unique world, I think that it shouldn't cross over with other
worlds.

Robert Thomson
rthomson@geocities.com

abeard@zebra.net (Adam B
11-21-1997, 06:21 PM
Bearcat wrote:
>
>As for priests, the same thing happens since I rule that they lose
> all contact with their gods upon entering the atmosphere.

Yes but would that mean they lose the spells already granted to them?
I thought they kept those until they were used. They would not be able
to replinish them but it would allow them to land safely.

Adam Beard

E Gray
11-21-1997, 11:30 PM
- -----Original Message-----
From: Adam Beard
To: birthright@MPGN.COM
Date: Friday, November 21, 1997 8:14 AM
Subject: Re: [BIRTHRIGHT] - Spelljammers in BR.


>Bearcat wrote:
>>
>>As for priests, the same thing happens since I rule that they lose
>> all contact with their gods upon entering the atmosphere.
>
>Yes but would that mean they lose the spells already granted to them?
>I thought they kept those until they were used. They would not be able
>to replinish them but it would allow them to land safely.
There is something in the SpellJammer boxed set to the effect that a
priest will not lose any spells memorized, but can not memorize any
..or is it just spells above 1st and 2nd level... Until his/her God is gated
in or something.. There was also something about Gods from the same
Pantheon able to lend support...

abeard@zebra.net (Adam B
11-22-1997, 03:00 AM
E Gray wrote:
>
> -----Original Message-----
> From: Adam Beard
> To: birthright@MPGN.COM
> Date: Friday, November 21, 1997 8:14 AM
> Subject: Re: [BIRTHRIGHT] - Spelljammers in BR.
>
> >Bearcat wrote:
> >>
> >>As for priests, the same thing happens since I rule that they lose
> >> all contact with their gods upon entering the atmosphere.
> >
> >Yes but would that mean they lose the spells already granted to them?
> >I thought they kept those until they were used. They would not be able
> >to replinish them but it would allow them to land safely.
> There is something in the SpellJammer boxed set to the effect that a
> priest will not lose any spells memorized, but can not memorize any
> ..or is it just spells above 1st and 2nd level... Until his/her God is gated
> in or something.. There was also something about Gods from the same
> Pantheon able to lend support...
>
This is basically what I was saying. They would not lose their power
just because they lose contact with their deity.

Adam

Darkstar
11-22-1997, 01:50 PM
hobbychest@pcsia.com wrote:

> I like this. I don't like the idea of outside interference. This keeps
> Cerilia separated from the rest of the AD&D universe. Since this is
> such a unique world, I think that it shouldn't cross over with other
> worlds.

I am in favour of access by Spelljamming vessel. I rule that any wizard
who enters the sphere loses access the normal spell list, and is only
able to access illusion and divination spell, they therefore become a
magician for the period they are inside the sphere. I do much the same
for priests, they lose access to their gods. Hoever magical items will
still function as normal as they usually use stored magic so anything
they are carrying with them will still operate. I don't think the
Birthright sphere would be one that was visited much though, probably
due to the effects on magic that it has. I wouldn't however totally cut
it off from the rest of the universe.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html

From the Darkness we came,
and to the Darkness we will return.

Darkstar
11-22-1997, 01:53 PM
Adam Beard wrote:

> Yes but would that mean they lose the spells already granted to them?
> I thought they kept those until they were used. They would not be able
> to replinish them but it would allow them to land safely.

I would think they would retain the memory of the spell, but if they
could use them or not is another question. They certainly would not be
able to refresh any cast spells but as magic works differently in
Birthright I would probably not even allow them to cast memorised
spells. I would allow magic items though as they use stored energy
usually.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html

From the Darkness we came,
and to the Darkness we will return.

Mark A Vandermeulen
11-22-1997, 04:47 PM
On Sun, 23 Nov 1997, Darkstar wrote:

> I am in favour of access by Spelljamming vessel. I rule that any wizard
> who enters the sphere loses access the normal spell list, and is only
> able to access illusion and divination spell, they therefore become a
> magician for the period they are inside the sphere. I do much the same
> for priests, they lose access to their gods. Hoever magical items will
> still function as normal as they usually use stored magic so anything
> they are carrying with them will still operate. I don't think the
> Birthright sphere would be one that was visited much though, probably
> due to the effects on magic that it has. I wouldn't however totally cut
> it off from the rest of the universe.

Here's an interesting idea: perhaps Aebrynnis is located in the middle of
something that would appear to SpellJammers like the equivalent of a Star
Trek nebula. Its a big, dark, dense cloud, that SpellJamming explorers
have noted causes you to loose the ability to access most of your spells
if you enter that area. It may even be marked so on star charts (or
whatever SpellJammers use, I know very little about it) and people know
well to star away from it. In reality, however, the "nebula" represents
the Shadow World, and any spelljamming ships intent on reaching cerilia
must navigate through the misty, ever-changing and always deadly realm of
the shadow world before they can reach it. People on the outside of the
nebula may never know there's a world in there, since only the desperate
would attempt to hide in the nebula, and they might fall easu prey to the
Cold Rider and his ilk.

Just some random thoughts.

Mark VanderMeulen
vander+@pitt.edu

abeard@zebra.net (Adam B
11-22-1997, 05:50 PM
>Darkstar wrote:
>They certainly would not be able to refresh any cast spells but as >magic works differently in Birthright I would probably not even allow >them to cast memorised spells.

I was under the impression that only wizard magic worked differently in
birthright. Priestly magic has always semmed to be the same. Except that
they add realm spells for temple holdings. But we are not discussing
realm magic here. And if I am not mistaken the rules in spelljammer say
that priests are able to cast the spells already granted them and I
beleave they are abler to get new 1st and 2nd level spells without being
in touch with their deity. While you might rule that this does not occur
I still think they would at least be able to use the spells they already
had. Of course this really isn't a problem since if you don't want the
spelljammers to land in birthright simply declare that they don't exist
in your campaign world. After all isn't the DM always right.

Adam