Rancour
10-30-1997, 04:29 PM
Another proposal:
How about breaking up the rating of a fortification into capacity and defensive
strength? This will allow for small but strong castles as well as large but
weak fortifications.
For example, each castle has a two-number rating:
CAPACITY: or the number of troops it can hold. The cost in gold bars to
increase the *capacity* of a fortification is equal to the size being built plus
its current defensive strength. To protect an entire domain (town), the
fortification capacity must at least equal the domain size. Fortifications for
temples or guilds need only be of a capacity of one.
Any troops in the territory in excess of the fortification capacity can be
engaged in open battle by the attacker.
DEFENSIVE STRENGTH: its defensive bonus. Increasing a fort's strength is at the
same cost as increasing its size (ie: equal to the strength being built plus its
current capacity).
Only forts with a defensive strength of 4 or larger need special troops
trained for siege warfare to attack.
OPTIONAL RULE: The owner can build a larger capacity for an existing
fortification at a lower strength. This "multi-level" castle has different
defensive slots each with its own capacity. The defender designates the
positioning of the troops in the fort (ie: he distributes the defensive bonuses
among his units).
Also optionally, this may also allow for the weaker part of the fort to be
over-run while the stronger part still holds out.
MAXIMUM VALUES: There is no maximum fortification size or strength that can be
built for a domain.
BUILD TIME: Use the standard 1D6 GB's. An extra D6 can be added at a cost of,
say, 2 GB per die in addition to the total result.
- -Serge
How about breaking up the rating of a fortification into capacity and defensive
strength? This will allow for small but strong castles as well as large but
weak fortifications.
For example, each castle has a two-number rating:
CAPACITY: or the number of troops it can hold. The cost in gold bars to
increase the *capacity* of a fortification is equal to the size being built plus
its current defensive strength. To protect an entire domain (town), the
fortification capacity must at least equal the domain size. Fortifications for
temples or guilds need only be of a capacity of one.
Any troops in the territory in excess of the fortification capacity can be
engaged in open battle by the attacker.
DEFENSIVE STRENGTH: its defensive bonus. Increasing a fort's strength is at the
same cost as increasing its size (ie: equal to the strength being built plus its
current capacity).
Only forts with a defensive strength of 4 or larger need special troops
trained for siege warfare to attack.
OPTIONAL RULE: The owner can build a larger capacity for an existing
fortification at a lower strength. This "multi-level" castle has different
defensive slots each with its own capacity. The defender designates the
positioning of the troops in the fort (ie: he distributes the defensive bonuses
among his units).
Also optionally, this may also allow for the weaker part of the fort to be
over-run while the stronger part still holds out.
MAXIMUM VALUES: There is no maximum fortification size or strength that can be
built for a domain.
BUILD TIME: Use the standard 1D6 GB's. An extra D6 can be added at a cost of,
say, 2 GB per die in addition to the total result.
- -Serge