James Ruhland
10-29-1997, 09:02 PM
> >
> > >
> > > My view on this would be that if the PCs manage to defeat King
Graecher,
> > that
> > > they would either flee into the Five Peaks (more mercenaries for the
bad
> > > guys), or they cause monsters random events through Cariele and
Dhoesone
> > > before entering Markazor (more troops for the Gorgon).
> >
> > How convienient...
>
> Very, I would do much the same. The only way the Elves could totally
> reclaim Thurazor would be to drive out the Goblins all together. This
> would mean all the goblin, even the really little ones. (sniped)
I agree with that; the "how convienient..." comment refered to dude's
previous comments, where the goblins flee. He makes it sound like it is
going to be easy to get 'em to run off; all they have to do is win a couple
of battles and invest the Ps and ::poof:: the goblins are gone, and elves
take their place. To do that I'd make the invaders plunder the provinces
untill they reach level 0 (no one said this would be easy); not all the
goblins were killed, many ran off. Now the place is denuded of people, and
you can start populating it (though, as I said before, I dk where he'll get
all thouse elves...) This method could, and IMO ***SHOULD*** take years
(I.E. numberous game turns in which your armies et al plunder the place
repededly; note that this might not take many *actions,* presuming you have
enough troops to cover all the provinces well--it will take time, though).
After all, you're altering the demographic character of the region, *not*
something that is easily done!
> I've noticed( maybe I'm wrong) that there is a tendency around
> dsitributing Azrai derivation for any evil acts, bloodtheft, and others.
> Just my opinion: A character's bloodline does not dictates
> in anyway the character's behaviour, that is, a person blooded with
> and anduiras bloodline can be twisted beyond imagination, and his
> bloodline does not have anything to do with it.
I agree with that, which is why, IMO, it is ok for the DM to act as a
"voice of Azrai" trying to lead the PC down the path to evil (he gets to
choose if he goes that way or not, though...) but I don't like rules that
force folks into the dark side if the player doesn't want to go their. But
1) Someone mentioned PCs wanting to have an Azrai bloodline, but not have
to deal with stuff like this. IMO, this is probably an example of 'em
wanting to have all the benifits (neeto powers, etc) but pay none of the
price (not have people wonder about their trustworthyness if/when they find
out who's bloodline they carry, not be tempted into the dark, etc.) a DM
should try to curb this, and rules might be the only way to guarentee it
while being "fair". 2) Everyone can run their campaigns any way they want.
If they want Azrai's Bloodline to be a harbringer of evil, it is...
> Second that. "By the Sword" is a bit different from the Arthurian
> legends in more than one crucial part. Even players who know the
> original in and out will be surprised (or even more so).
That's why it's so cool! They'll do the "expected..." and get burned!
Rules stuff: Lots of folks seem to be clamering against the +10 hp rule for
regents. I don't think that it is a bad rule, or an unbalancing one,
overall. But, how about this: max HP for regents at 1st level, then they
get a bonus HP for every level theirafter up to, say, 9th level (for a
total of 8 bonus HP). This would make them a little above average, HP wise,
but not overwhelmingly so.
> > >
> > > My view on this would be that if the PCs manage to defeat King
Graecher,
> > that
> > > they would either flee into the Five Peaks (more mercenaries for the
bad
> > > guys), or they cause monsters random events through Cariele and
Dhoesone
> > > before entering Markazor (more troops for the Gorgon).
> >
> > How convienient...
>
> Very, I would do much the same. The only way the Elves could totally
> reclaim Thurazor would be to drive out the Goblins all together. This
> would mean all the goblin, even the really little ones. (sniped)
I agree with that; the "how convienient..." comment refered to dude's
previous comments, where the goblins flee. He makes it sound like it is
going to be easy to get 'em to run off; all they have to do is win a couple
of battles and invest the Ps and ::poof:: the goblins are gone, and elves
take their place. To do that I'd make the invaders plunder the provinces
untill they reach level 0 (no one said this would be easy); not all the
goblins were killed, many ran off. Now the place is denuded of people, and
you can start populating it (though, as I said before, I dk where he'll get
all thouse elves...) This method could, and IMO ***SHOULD*** take years
(I.E. numberous game turns in which your armies et al plunder the place
repededly; note that this might not take many *actions,* presuming you have
enough troops to cover all the provinces well--it will take time, though).
After all, you're altering the demographic character of the region, *not*
something that is easily done!
> I've noticed( maybe I'm wrong) that there is a tendency around
> dsitributing Azrai derivation for any evil acts, bloodtheft, and others.
> Just my opinion: A character's bloodline does not dictates
> in anyway the character's behaviour, that is, a person blooded with
> and anduiras bloodline can be twisted beyond imagination, and his
> bloodline does not have anything to do with it.
I agree with that, which is why, IMO, it is ok for the DM to act as a
"voice of Azrai" trying to lead the PC down the path to evil (he gets to
choose if he goes that way or not, though...) but I don't like rules that
force folks into the dark side if the player doesn't want to go their. But
1) Someone mentioned PCs wanting to have an Azrai bloodline, but not have
to deal with stuff like this. IMO, this is probably an example of 'em
wanting to have all the benifits (neeto powers, etc) but pay none of the
price (not have people wonder about their trustworthyness if/when they find
out who's bloodline they carry, not be tempted into the dark, etc.) a DM
should try to curb this, and rules might be the only way to guarentee it
while being "fair". 2) Everyone can run their campaigns any way they want.
If they want Azrai's Bloodline to be a harbringer of evil, it is...
> Second that. "By the Sword" is a bit different from the Arthurian
> legends in more than one crucial part. Even players who know the
> original in and out will be surprised (or even more so).
That's why it's so cool! They'll do the "expected..." and get burned!
Rules stuff: Lots of folks seem to be clamering against the +10 hp rule for
regents. I don't think that it is a bad rule, or an unbalancing one,
overall. But, how about this: max HP for regents at 1st level, then they
get a bonus HP for every level theirafter up to, say, 9th level (for a
total of 8 bonus HP). This would make them a little above average, HP wise,
but not overwhelmingly so.