View Full Version : Wild Mages in Anuire
hobbychest@pcsia.co
10-29-1997, 08:48 PM
BI>What happens when a Wild Mage who has entered Birthright had started a
BI>school for those who wants to learn Wild Magic? Of course, the students
BI>will have to be blooded, since Wild Mages can use true magic. But what
BI>happens?
The wild mage's magic doesn't work since he isn't blooded. (Wild mages
don't go well with BR.) Therefore, if he opened a school, everyone
would think he was nuts, and he wouldn't get students. Problem solved.
BI>And then what happens to a preserver, who also takes power from the
BI>land, but preserves the life of it?
Preservers wouldn't have any true magic either. There aren't currently
preserver/defliers in BR and if one traveled in he would be a magician
not a blooded true mage.
Robert Thomson
James Ruhland
10-29-1997, 10:51 PM
> What happens when a Wild Mage who has entered Birthright had started a
> school for those who wants to learn Wild Magic? Of course, the students
> will have to be blooded, since Wild Mages can use true magic. But what
> happens?
He gets hunted down like the mad dog he is, and subjected to vivisection.
Any adherants he collects before that time are subject to excomunication,
and their families are striped of their lands, titles, and other wealth,
and whipped out of the city. The head of the Wild Mage and his students (if
any) go up on the milestone, as a warning to others...
> No one said this had to be easy..why should income be an easy thing? :)
It shouldn't, nessisarily; but historically, in Mideival times, most of the
wealth came from the land (backwards agriculture-based societies), not from
trade. It would be more realistic if the lion share of cash came from
taxation, not from trade. Not that everything has to be realistic in a game
that has magic, awensheglien, etc, but it seems to be a game related
problem as well, that one class has all the loot (and little in the way of
costs--infrastructure etc) while other dudes, especially landed dudes, have
lots of expenses, but no income unless they become merchant-princes
themselves. Which isn't always fun, if you're trying to play, say, a rugged
barbarian king who has no time for merchants and other city folk. Their
should be some way to balance this. Heck, in one of my games where I was a
player, my character was taking in over 120 GB per turn from trade routes,
and she did *NOT* have holdings all over the place; in fact, holdings-wise,
her realm was about average; meanwhile the other players were scrounging
for coppers, and offering her all kinds of favors in exchange for cash, to
the point that she eventually, for all practical purposes, controlled them.
Glenn Robb
10-30-1997, 03:34 PM
James Ruhland wrote:
> > What happens when a Wild Mage who has entered Birthright had started =
a
> > school for those who wants to learn Wild Magic? Of course, the stude=
nts
> > will have to be blooded, since Wild Mages can use true magic. But wh=
at
> > happens?
>
> He gets hunted down like the mad dog he is, and subjected to vivisectio=
n.
> Any adherants he collects before that time are subject to excomunicatio=
n,
> and their families are striped of their lands, titles, and other wealth=
,
> and whipped out of the city. The head of the Wild Mage and his students=
(if
> any) go up on the milestone, as a warning to others...
>
Really. There was a huge thread about defilers some time back . . . They=
'd
probably suffer the same fate.
> > No one said this had to be easy..why should income be an easy thing? =
:)
Income shouldn't, especially if your playing a trader with merchant guild
holdings. But if your playing someone who lives soft, then income has to=
come
in easy.
=97 Elton Robb
"Your Generously Liberal GM."
Neil Barnes
10-31-1997, 03:52 PM
On Wed, 29 Oct 1997, James Ruhland wrote:
> It shouldn't, nessisarily; but historically, in Mideival times, most of the
> wealth came from the land (backwards agriculture-based societies), not from
> trade.
Anuire & Brechtur have more renaissence level economies.
> but it seems to be a game related
> problem as well, that one class has all the loot (and little in the way of
> costs--infrastructure etc) while other dudes, especially landed dudes, have
> lots of expenses, but no income unless they become merchant-princes
> themselves.
So the landowners impose taxes upon the merchants (Tribute in game
terms) and if the merchants disagree they send in the troops to impose
martial law - they can knock those guild holdings (on which the trade
routes rely) down automatically by occupying their own provinces.
This is the stick with which the fighters threaten the merchants - the
carrot is using province or law holdings (I forget which) in support of
actions and the use of troops (paid for by the money raised from
tribute) to protect the guild holdings. Basically it's a protection
racket.
neil
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