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irdeggman
03-12-2004, 09:47 PM
Alright, as I promised it is time to vote on santioning Chapter 2 of the BRCS, Blood and Regency.

Only the blood abilities bloodform and bloodtrait will be changed after this 'sanctioning' due to the fact that we still need to hammer out how to handle awn/ersh.

This poll will remain open for approximately 2 weeks. Let's shoot for closing of the poll 3/26-3/27/04.

You will have to access the poll via the website and not the mail serv. Sorry, but I can't count votes any other way :D

The goal is to have approximately twice as many "for" votes as "against".

Here is the zipped Word version.

irdeggman
03-13-2004, 01:56 AM
Here is the pdf version. Sorry it took me so long to post, but my converter was disabled and it took me a while to find how to re-enable it.

irdeggman
03-24-2004, 09:44 PM
Time is running out on this poll. Currently the votes are 10 for sanctioning and 3 against with no abstaining votes.

Ming I
03-24-2004, 10:42 PM
I would have voted not to sanction Chapter 2 but wanted to see how others had voted. Which made my vote a null vote, which is basically an abstention, right?

RaspK_FOG
03-24-2004, 10:52 PM
Polls are held for you to vote! Please, do us a favour and choose, not ask us to choose for you: if you find the revised 2nd Chapter to be to your liking (which you apparently don't), vote for it, otherwise, against it; if you don't know, abstention is the way...

Ming I
03-24-2004, 11:20 PM
:angry:

I don't know why, but I found your "Please, do us a favour and choose, not ask us to choose for you" statement really rude.

I am not asking anyone to choose for me, and in the future I will not Null Vote. I was just making my situation known and asking a question. If you couldn't answer it civilly (which you obviously couldn't), then you shouldn't have answered it at all.

Green Knight
03-24-2004, 11:21 PM
I don't know...

I think I like the Scion classes even less than the 7th ability score. Maybe I'm old and grey, but I'd still greately favor a system for bloodlines that were more like the 2E one.

I also think that the Highlander-style elements should go dig a hole, hid in it and never show its ugly head again.

No, this is changing from one bad system to another.

B

CMonkey
03-25-2004, 12:12 AM
I'm another no vote.

This system does not improve on the old one, and more importantly, all the inline variants make it damn near impossible to read.

CM.

geeman
03-25-2004, 01:00 AM
At 12:21 AM 3/25/2004 +0100, Green Knight wrote:



>I think I like the Scion classes even less than the 7th ability score.

>Maybe I`m old and grey, but I`d still greately favor a system for

>bloodlines that were more like the 2E one.



When it comes to portraying bloodline I`ve come to the conclusion that most

of the actual mathematical values should just remain what they were to

begin with. Certain things need to be updated or revised (a couple tables,

for example, and the blood abilities themselves cry out for revision) but

there`s really no need to portray bloodline as a character class (a la

Savage Species) in order to do so.



>I also think that the Highlander-style elements should go dig a hole, hid

>in it and never show its ugly head again.



Well, I wouldn`t stick `em in a hole, but I don`t care for the exploding

scion system either. It`s too weird, too different from the original ideas

presented in the BR system and just seems like something that is

unnecessary. Coming up with a method to portray being stabbed in the heart

is difficult in D&D, but having scions blow up and disperse their bloodline

in a blast radius isn`t the way to go.



Gary

irdeggman
03-25-2004, 10:44 AM
>I think I like the Scion classes even less than the 7th ability score.
>Maybe I`m old and grey, but I`d still greately favor a system for
>bloodlines that were more like the 2E one.

When it comes to portraying bloodline I`ve come to the conclusion that most
of the actual mathematical values should just remain what they were to
begin with. Certain things need to be updated or revised (a couple tables,
for example, and the blood abilities themselves cry out for revision) but
there`s really no need to portray bloodline as a character class (a la
Savage Species) in order to do so.

I guess you didn't really pay attention to that link I supplied at the WotC' site or how UA is written. Sorry for sounding obnoxious and condescending here, no offense is intended. Really I mean I don't want to sound that way but its hard to get around people not quite seeing the 'obvious' trend at WotC. But the new "official" WotC standard for expressing level adjustments is to use a class based system. Now, if people don't think that there should be level adjustments involved with bloodlines that is an entirely new arguement - especialy since in the past most people were in favor of some kind of level adjustment (people just couldn't agree on the type).

The other reason that a scion class level system works is that it makes things easier to port into an adventure-based or domain based campaign system, where the things that 'contibute' to a level adjustment don't all come into consideration.


>I also think that the Highlander-style elements should go dig a hole, hid
>in it and never show its ugly head again.

Well, I wouldn`t stick `em in a hole, but I don`t care for the exploding
scion system either. It`s too weird, too different from the original ideas
presented in the BR system and just seems like something that is
unnecessary. Coming up with a method to portray being stabbed in the heart
is difficult in D&D, but having scions blow up and disperse their bloodline
in a blast radius isn`t the way to go.

Gary

Actually the scion doesn't "explode", that was never written in any version of Chap 2 nor in the Book of Doom , which had the concept first presented. What happens is that his regency or divine essence is released. One thing I found good about this system was that it reproduced in a minor way what happened at Deismaar. I'm surprised you hadn't recognized the similarities.

Green Knight
03-25-2004, 12:30 PM
Well, they didn't "explode" in the literal sense of the word in Highlander either, but there was a discharge of energy...

Besides, I do see the link to Deismaar, and I don't like it one bit. Gods were destroyed, their essence imbued men, beasts and objects. It was a one-time affair (or at least a very rare affair). There is no (or at least VERY little) support for the Highlander-style approach anywhere...stick with piercing through the heart.

Green Knight
03-25-2004, 12:38 PM
I guess you didn't really pay attention to that link I supplied at the WotC' site or how UA is written. Sorry for sounding obnoxious and condescending here, no offense is intended. Really I mean I don't want to sound that way but its hard to get around people not quite seeing the 'obvious' trend at WotC. But the new "official" WotC standard for expressing level adjustments is to use a class based system. Now, if people don't think that there should be level adjustments involved with bloodlines that is an entirely new arguement - especialy since in the past most people were in favor of some kind of level adjustment (people just couldn't agree on the type).

The other reason that a scion class level system works is that it makes things easier to port into an adventure-based or domain based campaign system, where the things that 'contibute' to a level adjustment don't all come into consideration.

I REALLY don't care what Wizards is up to. And whatever the game-design trend is right now, it doesn't make a bad system any better. So I paid attention, but it just don't have any impact on my views.

My honest opinion is that the BRCS would benefit the most from sticking as closely as possible to the old 2E system. Neither the class apprach, the 7th ability score, UA Bloodline or anything else presented, really ADDS to the playability, uniqueness and fun of the original system. So I remain unconvinced.

Since I think bloodlines should be powerful, and also find ECLs and such to be useful tools, I'd go with giving out Level Adjustments for bloodlines. If this means makin an appendix of scion classes for those who like that stuff - fine. However, this should not be the default option, because a lot of people just want to keep the system but not use Level Adjustments (even if it means "unbalancing PCs).

Back to the drawing board, old chap, and don't feel to bad about it...

Lewzoe
03-25-2004, 12:41 PM
Originally posted by Ming I@Mar 24 2004, 11:42 PM
I would have voted not to sanction Chapter 2 but wanted to see how others had voted. Which made my vote a null vote, which is basically an abstention, right?
A null vote is not an abstention. It's just bypassing the vote in order to see the votes so far. Select the abstention option if you want to abstain.

Green Knight
03-25-2004, 01:19 PM
I would have voted not to sanction Chapter 2 but wanted to see how others had voted. Which made my vote a null vote, which is basically an abstention, right?


Now you've had the chance to see. Please do vote, if only to abstain.

B

Ming I
03-25-2004, 02:55 PM
Originally posted by Green Knight
Now you've had the chance to see. Please do vote, if only to abstain.

That's kinda my problem and the reason that I won't null vote. Now that I've null voted the poll won't give me the opportunity to "vote" again.

Osprey
03-25-2004, 03:24 PM
My honest opinion is that the BRCS would benefit the most from sticking as closely as possible to the old 2E system. Neither the class apprach, the 7th ability score, UA Bloodline or anything else presented, really ADDS to the playability, uniqueness and fun of the original system. So I remain unconvinced.

Having playtested the BRCS level adjustment template, and recently integrated the scion class levels as an adaptation, I can tell you that I and my players can all vouch for the fact that the new system for scion levels and small differences based on derivation is certainly a marked improvement over flat ECL adjustments. With the scion levels, I feel there is a flavor element added, AND there is a much cleaner sense of blooded scions not being at a marked disadvantage the way they were with the BRCS system. Because you get HD, skill points, a Leadership bonus, saves and BAB, there is actually a closer approximation to the old 2e system in feel than there was with the BRCS ECL adjustment.

But then again, I suppose this would require one's acceptance of 3.0/3.5 in general...which I'm sensing a great reluctance to accept in the first place, no?

So all in all, I really liked the scion class level system - in fact, I felt it was the single best improvement to the Chapter 2 material, with the marked exception of Scions of Vorynn (for which I already proposed a different system).

To add bloodlines without any ECL adjustment really just flies in the face of the standing 3.x system altogether - the core philosophy of that system being that no significant power is "free" in terms of XP and levels. So I'd rather have the scion levels, which actually serve to recreate a setting where blooded characters have some distinct advantages, at the price of class specialization (which isn't all that different from the bonus 10% XP for non-scions in the 2e system...though perhaps some people never accepted this rule, either, so perhpas they don't like any conversions of it?).

In general, if you like the 2e system better, I have to ask: are you really interested in a 3.x D&D conversion in the first place? Or is it more the matter of it being an "official" Birthright publication, and thus concerned for how it reflects on the original 2e setting? I guess what I'm trying to figure out is whether or not the "Nay" votes would sanction any conversion to 3.x D&D, or whether some of them represent unilateral opposition to the project itself?

As for the Highlander system...I found I generally liked it, with a single exception: it makes unblooded characters far too likely to become blooded. I'd say it should be limited to pure bloodtheft (a blow through the heart) to allow any chance of an unblooded person becoming blooded. One of the cool things about the divine energy effect is that it made for some dramatic death scenes - 2 now in my game, 1 of which had a slain Great scion obliterating the 2 undead legions that trampled him as his powerful bloodline was released in a divine blast! An example of how this system certainly CAN add flavor and color to a campaign - IF one is willing for things to not be a pure carbon copy of the 2e system.

graham anderson
03-25-2004, 04:25 PM
I would prefer a system closer to the old one as well. I am not a big fan of the templetes and really dislike the you need a greater bloodline to get a greater ability. If templetes were to be included I would rather there was more work done to them. I liked the brcs playtest a lot it had its problems but mostly it was very good I just don't see the need to make so meny changes or give so meny options you will never satisfy every one settle on a system and let people make up house rules if they want.

ryancaveney
03-26-2004, 08:30 AM
On Wed, 24 Mar 2004, irdeggman wrote:



> Time is running out on this poll. Currently the votes are 10 for

> sanctioning and 3 against with no abstaining votes.



How many registered users does the site have, and how many people are on

the mailing list?





Ryan Caveney

ryancaveney
03-26-2004, 08:30 AM
On Thu, 25 Mar 2004, Green Knight wrote:



> I REALLY don`t care what Wizards is up to. And whatever the

> game-design trend is right now, it doesn`t make a bad system any

> better. So I paid attention, but it just don`t have any impact on my

> views.

>

> My honest opinion is that the BRCS would benefit the most from

> sticking as closely as possible to the old 2E system. Neither the

> class apprach, the 7th ability score, UA Bloodline or anything else

> presented, really ADDS to the playability, uniqueness and fun of the

> original system. So I remain unconvinced.



Hallelujah! My sentiments exactly.



> Since I think bloodlines should be powerful, and also find ECLs and

> such to be useful tools, I`d go with giving out Level Adjustments for

> bloodlines.



I think ECLs are far too heavy-handed an approach for almost everything.

The only balancing suggestion I`ve seen that struck me as even vaguely

reasonable was the idea that individual blood abilities be treated as

separate magic items, and a small one-time XP cost (tens to a couple

hundred) be paid for each of them. But again, I feel that in most cases

that`s really trying much too hard: if you`re going to try to balance

things as small as a minor blood abilities against all the other ways

character can have power, then you really need to consider all the other

effects of a similar order, like having better ability scores or more

money. I am content to say it`s just not worth trying very hard at this.





Ryan Caveney

geeman
03-26-2004, 08:30 AM
At 06:32 PM 3/25/2004 -0500, Ryan Caveney wrote:



>I think ECLs are far too heavy-handed an approach for almost everything.

>The only balancing suggestion I`ve seen that struck me as even vaguely

>reasonable was the idea that individual blood abilities be treated as

>separate magic items, and a small one-time XP cost (tens to a couple

>hundred) be paid for each of them. But again, I feel that in most cases

>that`s really trying much too hard: if you`re going to try to balance

>things as small as a minor blood abilities against all the other ways

>character can have power, then you really need to consider all the other

>effects of a similar order, like having better ability scores or more

>money. I am content to say it`s just not worth trying very hard at this.



XP costs are more attractive for "accounting" for blood abilities in that

they at least are more easily articulated than ECL. Equating a blood

ability to a whole character level is a bit of a dicey proposition, and in

the long run the scaling effect of character levels doesn`t equate very

well to the flat value of blood abilities which remain pretty static.



In the long run, however, I`m still thinking that accounting for bloodline

by assigning blood abilities and the bloodline itself a gp value and

equating it to inventory is the easiest way to go. It`s got more in common

with the reality of bloodline--it`s something extraneous to character

class, race and levels, it can be improved upon, decrease or disappear

entirely, etc. It just seems to be more workable.



ECL (and class levels a la SS) do work well for most things that equate to

a template, but bloodline itself as a template doesn`t work and for the

pretty much the same reasons bloodline as class levels don`t make any more

sense. Bloodline as class levels is really just an extension of bloodline

as a template. It`s Rule X vs. Rule X.1. Not enough difference to really

merit any substantially new arguments.



Gary

geeman
03-26-2004, 08:30 AM
At 06:20 PM 3/25/2004 -0500, Ryan Caveney wrote:



>How many registered users does the site have, and how many people are on

>the mailing list?



In recent months there are usually around 100-120 people subscribed to

birthright-l. Of course, people come and go, and I`ve no way of knowing

how many of those accounts might be dead or otherwise inactive, though a

couple dozen folks have to subscribed under the "hidden" option so as not

to reveal their presence to the rest of the list. There are probably less

than two dozen listers who are "active contributors" meaning they post more

than once a month.



The home page of birthright.net says there are several thousand people who

have signed up and have access to the message boards (I`m having trouble

getting to that page at the moment for some reason, so I can`t give you an

exact number.) I`m sure a similarly large percentage of those are inactive

accounts. At a guess, there are probably about twice as many folks who

read the message boards and actively respond to the posts there as there

are active listers. There are a lot more transitory folks on the message

boards, however, who pop on and off irregularly, so that`s really hard to

put a number on.



In any case, if the implication is that we don`t have enough votes to be

very representative of the community for a final project, then you are, of

course, quite right. I don`t know what there is to do about that

though.... We`re not going to get a quorum. You can lead a gamer to

campaign material, but you can`t make him vote. I guess one could view the

number of votes being small as a tacit abstention from most folks, but in

the long run I don`t know that it would make any difference.



Gary

geeman
03-26-2004, 08:30 AM
At 11:44 AM 3/25/2004 +0100, irdeggman wrote:



>
>I think I like the Scion classes even less than the 7th ability score.

> >Maybe I`m old and grey, but I`d still greately favor a system for

> >bloodlines that were more like the 2E one.

>

> When it comes to portraying bloodline I`ve come to the conclusion that most

> of the actual mathematical values should just remain what they were to

> begin with. Certain things need to be updated or revised (a couple tables,

> for example, and the blood abilities themselves cry out for revision) but

> there`s really no need to portray bloodline as a character class (a la

> Savage Species) in order to do so.

>

> I guess you didn`t really pay attention to that link I supplied at the

> WotC` site or how UA is written. Sorry for sounding obnoxious and

> condescending here, no offense is intended. Really I mean I don`t want

> to sound that way but its hard to get around people not quite seeing the

> `obvious` trend at WotC. But the new "official" WotC standard

> for expressing level adjustments is to use a class based system. Now, if

> people don`t think that there should be level adjustments involved with

> bloodlines that is an entirely new arguement - especialy since in the

> past most people were in favor of some kind of level adjustment (people

> just couldn`t agree on the type).



I`ve paid attention to those things. In fact, I`ve gone out of my way to

say that SS is a very good text and I like things are based on it. (Please

take these comments in the same spirit you noted above, BTW.) It is

obvious that D20 is making level adjustments using a class based system in

D20 or, at least, in D&D--I`ve seen a lot less in other D20 products,

though the logic works the same, and it would seem like what`s good for the

magic good would be good for the mutated/genetically engineered one as

well.... I generally like that trend since it seems to make a lot of

sense, coincides with the level-based system, and has nice round numbers

associated with it. It seems to assume that "a level is a level" and that

ECL and CR are balanced systems, which isn`t necessarily the case, but

that`s really a core D&D rules issue, not a BR one. I just don`t find

ECL/class levels particularly compelling as a system for portraying

bloodline for all that it is the au currant method of doing things in D&D.



When it comes to an ECL for bloodline, I think the heart of the matter

isn`t really ECL vs. no ECL in an update. The argument is whether

bloodline should be accounted for or not with some folks suggesting that

bloodline shouldn`t factor in at all because it didn`t in 2e. ECL is just

the most obvious method of accounting for character level affects. It is

not, however, necessarily the right one for bloodline.



It doesn`t necessarily follow that either bloodline merits a level

adjustment or that even with the current trend towards portraying level

adjustments in D&D that means bloodline is apt for portraying them. What`s

less obvious is that bloodline should not be adjudicated using a level

adjustment at all. I suggested a couple of weeks ago (and Falcon did

several months back) that bloodline should just be factored into a

character inventory and used to determine things like CR. There are a lot

more similarities when it gets right down to it between bloodline and

equipment than there are between bloodline and a level adjustment as

portrayed in the original materials, so accounting for bloodline by

assigning it a gp value and then equating it to inventory is probably a

better way to go. In any case, that`s what I`m doing. When I get it all

written up (along with the update to the BP system of portraying bloodline)

I`ll put it up someplace and people can have a look.



> The other reason that a scion class level system works is that it makes

> things easier to port into an adventure-based or domain based campaign

> system, where the things that `contibute` to a level adjustment don`t all

> come into consideration.

>

>
>I also think that the Highlander-style elements should go dig a

> hole, hid

> >in it and never show its ugly head again.

>

> Well, I wouldn`t stick `em in a hole, but I don`t care for the exploding

> scion system either. It`s too weird, too different from the original ideas

> presented in the BR system and just seems like something that is

> unnecessary. Coming up with a method to portray being stabbed in the heart

> is difficult in D&D, but having scions blow up and disperse their

> bloodline

> in a blast radius isn`t the way to go.

>

>

> Actually the scion doesn`t "explode", that was never written

> in any version of Chap 2 nor in the Book of Doom , which had the

> concept first presented. What happens is that his regency or divine

> essence is released. One thing I found good about this system was that

> it reproduced in a minor way what happened at Deismaar. I`m surprised

> you hadn`t recognized the similarities.



The inspiration for the idea is pretty obvious. So obvious, in fact, that

I think it`s gone pretty much without saying since the first playtest was

released. The thing is... what`s it got to do with anything? (I`m still

trying not to be obnoxious here, but I`ve got to express how much I dislike

some of these changes.) Fundamentally, it looks to me to be one of the

folks on design team`s (Doom`s?) house rules--or it at least smacks of that

kind of thing. House rules are all well and good, but they are not

something that should be in the update of the setting. If it were

presented as somebody`s house rules in a post on the subject or alternate

download then I`d find it interesting and maybe I`d incorporate an aspect

or two of them into my own house rules, but that`s a far cry from

disseminating it as the official product. The official update shouldn`t be

used as a vehicle for anybody`s individual take on the setting, but should

be as direct a translation of the original material into a new rules set as

possible with as little extrapolation, elaboration or addition as possible.



Some things absolutely cry out to be added to. An actual method for

stabbing someone in the heart in 3e would be a a good addition, for

instance. But that`s one of those things that would have been nice in 2e

in the first place--which might be a good guideline for deciding what

should get added to in an update and what shouldn`t. To wit: "Should it

have been in the original materials?" The way bloodline gets transferred

just isn`t one of the things that needs to be further elaborated upon. The

methods in the original material not only covered it adequately, but also

coincided to several themes that, I`d suggest, this method in the proposed

Ch 2 either doesn`t recognize or ignores.



First of all, I feel obliged to note that you can have it both ways and say

that when a scion is killed he doesn`t explode, his "divine essence is

released" AND say that`s based on the what happened at Deismaar, since what

happened at Deismaar was an explosion. If it`s based on a scion-level

version of the battle of Deismaar "releasing essence" and exploding is a

rather semantic dance that is a bit out of step with the music. Sure, the

scion doesn`t actually, physically explode in the sense that his body gets

splattered all over the place, but releasing one`s energy in a radius is an

explosion. If you were to replace "RP" with "hit points" it could just as

easily be a hand grenade being described. It`s not much of a leap in the

definition to describe that process as an explosion, and the idea of

exploding scions IMO is rather silly.



Secondly, it makes godly energy both volatile and sticky. Heaven forbid

some scion might go off in a crowded room, splattering everyone with

ectoplasmic energy because not only is he going to explosively "release his

energy" but that energy is going to stick like napalm to those around

him. As has been noted, the process of transferring bloodline to a

commoner is too easy in the suggested system, and makes killing a scion a

jackpot for anybody with a bit of ambition. In practice, I`m pretty

confident that if one were to play a "commoner" campaign in which PCs

started off without bloodlines using the proposed rules any scion that the

PCs came across would be targeted faster than a computer nerd wearing

lipstick in the locker room after the football team has won the homecoming

game. Of course they players would roll the dice to see if they could get

a bloodline out of the encounter. From a player standpoint it`s a no

brainer. It also makes for all kinds of annoying things like commoners

running towards the site of a dying scion in hopes of gaining a bloodline.



Thirdly, I really dislike the change made that presents ALL acts of

bloodtheft as corrupting. One`s bloodline derivation can change with any

act of bloodtheft against any scion who has a derivation different from

that of the thief. This is a fundamental change from the original system

and one that again seems to miss the theme of the setting. ONLY Azrai`s

power is corrupting. All the gods worked in concert to defeat him.



At the core of the matter, however, is that all of that material is new,

extraneous material to both BR and D&D. To a certain extent, of course,

one has to elaborate on either in order to come up with a system that

portrays the original ideas in a new system of rules, but while doing so

why not come up with rules that are actually related to the original BR

material rather than extrapolate upon them in ways that, frankly, would

have been included in the original materials if they had been intended to

work that way.



Gary

Birthright-L
03-26-2004, 08:30 AM
Ryan B. Caveney said:

> I am content to say it`s just not worth trying very hard at this.



I`m waiting for a plug for a preferred system Ryan. Ars Magica? HeroQuest

(if it is a sufficient improvement over HeroWars)?



--

John Machin

(trithemius@kallisti.net.nz)

"Nothing is more beautiful than to know the All."

- Athanasius Kircher, `The Great Art of Knowledge`.

RaspK_FOG
03-26-2004, 11:25 PM
Originally posted by Ming I@Mar 25 2004, 02:20 AM
:angry:

I don't know why, but I found your "Please, do us a favour and choose, not ask us to choose for you" statement really rude.

I am not asking anyone to choose for me, and in the future I will not Null Vote. I was just making my situation known and asking a question. If you couldn't answer it civilly (which you obviously couldn't), then you shouldn't have answered it at all.
I want to apologise for being so indignant (I am not sure if this is the right word)with my post; I really had a bad day, and was extremely moody by the time I saw your post. I know I can't change what I have done, but I want to say that I didn't actually mean it; not that this lestens my guilt...

In the past two days, I've been trying to enter the site, but I have failed to do so; whenever I tried, the server sent back no signal, and thus I could not apologise sooner for my actions... Hell, I even can't apologise right!

I am really sorry for what I said; please believe me to write so... :unsure:

irdeggman
03-27-2004, 10:56 AM
I want to ensure that people don’t think that getting Chap 2 to where it is was done in a vacuum. So I’m going to attempt to capture the history of how it got to where it is now. This is also an attempt to capture a process used involving feedback and input from the group-at-large. I left out the timeline for preparing the BRCS-playtest, since it is really irrelevant to the final development/sanctioning process, it was only a designed to provide something to talk about.

Feb 5 2003 (My story is that it was issued on my birthday, the 4th, and I’m, sticking to it ;) ) - BRCS-playtest posted for review/playtesting/comments.

Many, many comments on Chap 2:
Thread links to comments path:

Bloodtheft:
http://www.birthright.net/forums/index.php?showtopic=1395


Bloodlines and casting divine spells without gods:
http://www.birthright.net/forums/index.php?showtopic=1383


Level dependent blood abilities:
http://www.birthright.net/forums/index.php?showtopic=1361


Chapter 2 Blood Abilities:
http://www.birthright.net/forums/index.php?showtopic=1334


Level Dependent blood abilities:
http://www.birthright.net/forums/index.php?showtopic=1360


Tainted Bloodline:
http://www.birthright.net/forums/index.php?showtopic=1266


Chapter 2 bloodline saving throws:
http://www.birthright.net/forums/index.php?showtopic=1282


BRCS Chapter 2 the bloodline:
http://www.birthright.net/forums/index.php?showtopic=1275


The following polls were subsequently conducted:

Mar 9, 2003 - Should the blood ability score be treated as a 7th ability type score?

Results were: Yes – 18, No – 13

Mar 9, 2003 - Should scion templates be used to represent the strength of bloodline derivation?

Results were: Yes – 19, No 15

Mar 9, 2003 - Should ECLs be used for the different bloodline strengths?

Results were: Yes – 24, No – 13

Mar 26, 2003 – requested submittals for alternates for determining blood ability score.

Apr 27, 2003 posted various proposals on determining blood score.

May 12, 2003 (I actually think this was posted earlier, but I can't confirm that) – Poll to determine if people wanted a random, non-random or variant with both random and non-random methods of determining blood score. The results, IIRC were somewhere around 7 for random, 5 for non-random and 4 for variant with both random and non-random. Only obvious conclusion was that people wanted a system that worked for either random or non-random generation.

Chap 2 Even More Polls:
http://www.birthright.net/forums/index.php?showtopic=1645

July 27, 2003 posted poll to vote on which proposal(s) were preferred from those posted on Apr 27, 2003.

Results – Proposal A (BRCS – playtest revision) – 7, Proposal B – exp based – 0, Proposal C – Blood Point – 1, Proposal D (feat-like approach) – 7.

Threads for contents of discussion:
Chap 2 Blood Score Proposals (Revised):

http://www.birthright.net/forums/index.php?showtopic=1815


{The revised Chap 2 contained Proposal A with Proposal D as a variant}


Dec 11, 2003 – The revised Chapter 2 was posted for review.

Chap 2 revision:
http://www.birthright.net/forums/index.php?showtopic=2132


Mar 12, 2003 - Chapter 2 sanctioning vote was called for.

Chap 2 Sanctioning Vote:
http://www.birthright.net/forums/index.php?showtopic=2346

bulletmagnet
03-27-2004, 06:35 PM
1 of which had a slain Great scion obliterating the 2 undead legions that trampled him as his powerful bloodline was released in a divine blast


So now divine energy is positive plane energy? If a scion of Azrai dies is it negative plane energy? Wow I missed alot in the updates.


Overall i say nay to the revisions.Im not sure where i read this but Birthright regeants were supposed to start of 3rd level just like in Darksun,so ecl's really arnt needed IMHO. They are expected to be more powerful. I still think the main problems are trying to think 3rd edtion from 2nd vs 2nd TO 3rd edition. Everyone wants it to feel like 2nd but fits in with the rules from 3rd. We cant have everything i guess.

irdeggman
03-27-2004, 10:04 PM
Originally posted by bulletmagnet@Mar 27 2004, 01:35 PM

1 of which had a slain Great scion obliterating the 2 undead legions that trampled him as his powerful bloodline was released in a divine blast


So now divine energy is positive plane energy? If a scion of Azrai dies is it negative plane energy? Wow I missed alot in the updates.


Overall i say nay to the revisions.Im not sure where i read this but Birthright regeants were supposed to start of 3rd level just like in Darksun,so ecl's really arnt needed IMHO. They are expected to be more powerful. I still think the main problems are trying to think 3rd edtion from 2nd vs 2nd TO 3rd edition. Everyone wants it to feel like 2nd but fits in with the rules from 3rd. We cant have everything i guess.
None of these quotes are from anything "official" or from the development team.

And no BR regents are not supposed to start off at 3rd level. That is to say that in none of the 2nd ed material did it say they start at 3rd level, like it did for Dark Sun. This was someone's house rules.

If you look at the relative levels of the regents listed in the 2nd ed material you will see that this rule really doesn't work for the 2nd ed Birthright material.

So in essence your logic is based on some else's house rules. This becomes a problem with things in general when people end up basing opinions on rumor, conjecture and being mislead (due to something out of their control) to believing that something they heard or read was in fact part of canon material.

Fairly recently an example of this popped up with Kenneth believing that there was a paladin of Erik in the BR 2nd ed material, when in fact it was someone's proposal on the boards that he had been using so long that he had just assumed it was from canon material. That is one reason I try to use quotes and references when I'm trying to refer to 2nd ed material - it helps keep me honest in my recollections and gives a point of reference for the source of the material.

geeman
03-28-2004, 01:40 AM
At 11:04 PM 3/27/2004 +0100, irdeggman wrote:



>
Im not sure where i read this but Birthright regeants were

>supposed to start of 3rd level just like in Darksun,so ecl`s really arnt

>needed IMHO. They are expected to be more powerful. I still think the main

>problems are trying to think 3rd edtion from 2nd vs 2nd TO 3rd edition.

>Everyone wants it to feel like 2nd but fits in with the rules from 3rd. We

>cant have everything i guess.

> None of these quotes are from anything "official" or from the

> development team.

>

> And no BR regents are not supposed to start off at 3rd level. That is

> to say that in none of the 2nd ed material did it say they start at 3rd

> level, like it did for Dark Sun. This was someone`s house rules.

>

> If you look at the relative levels of the regents listed in the 2nd ed

> material you will see that this rule really doesn`t work for the 2nd ed

> Birthright material.

>

> So in essence your logic is based on some else`s house rules.



I`ve never heard of that rule either, and suspect it is a house

rule. There are several 2nd level regents in the original materials that I

can think of (though coming up with many 1st level ones might be a bit

tougher...) so it`s pretty clearly not a BR rule. I hadn`t heard of the

Dark Sun rule either, but perhaps its that rule that`s getting confused

with the BR domain rules?



When it comes to playing BR using 3e/D20 rather than 2e I personally don`t

want it to feel like 2e. 2e had IMO more problems portraying some of the

issues presented in the campaign materials than 3e does, and there are a

lot more D20 sources to draw upon which to model BR issues than there ever

were before 3e/D20 came out, so I`d prefer the new rules set.



Gary

irdeggman
03-28-2004, 02:25 AM
OK, I'm now officially closing the poll like I said I was going to do.

It looks like Chap 2 is now sanctioned.

Results of the poll are:

Yes - 17
No - 9
Abstain - 1

That is pretty close to a clear majority. Twice as many for as against.

Let's use this process, feed/back/input/polls/proposals, etc for the next set of chapters.

That would be Chap 1. So now that this one os over with we can focus on that one now.