Bryon Switala
10-09-1997, 02:49 AM
At 08:15 PM 10/8/97 -0400, you wrote:
Since I mostly play Guilders I'll only comment on Guilds and Law.
>CREATE COVERT HOLDING
>Covert guilds can also be covertly Ruled (as x3 the regular cost), but only
if there >is "space" availble for that holding type. Law holdings are the
exception to this >rule (see below).
What happens when the regent that owns the land trys to rule his/her own
holding levels up? Or does this not effect the max level of holding,
because the spy network does not get gold and regency from this holding?
>COVERT ACTIONS
> -Basic intellegence.
> -Espionage. The regent can spend 1 GB to gain an espionage action
>as a free activity in that province.
Does that mean that I get an extra action over and above my thre and my
lieutenants one?
> -Underground Trade Route. If a covert guild is not adjacent to
>other holdings, an underground trade route must be established to connect
>the two if anything other than information is to be passed between them.
>Setting up an underground trade route costs the same as a regular trade
>route if a roadb or river exists linking the two holdings,
How about a sea route?
>If used for smuggling, the route generates half the gold that a regular
trade route >would make between the same two provinces. This can be combined
with a regular >trade route to increase profitability, but if so, the
regular guild holdings are >detected as covert holdings, which may alert
regents of nefarious practices.
Now you just threw the limit on trade route to and from a province out the
window?
>Covert Law Holdings.
> -Military espionage. Activating the covert law holding reveals the
>location and movements of troops in and around the province as though
>there were a scout troop in the province.
O.K. that sounds ok, but I still am wondering about holding level maxes and
number of regents that can have holding in a province. I see everyone
wanting to create a spy network in Anuire City.
> -Usurp loyalty. The traitorous nobles may attempt to convince
>others to join them in their treachery. This can actually "steal" control
I think if a province ruler didn't obey the Regent all hell would break lose.
> -Turncoat. The traitorous nobles can throw their lot in with their
>true master, defecting and taking their troops with them. A zero-level
>turncoat will take one infantry or cavalry unit from the former regent's
Since when does a province control Troops? Most are
controlled/raised/maintained by the regent.
I have to talk about this too:
>COUNTER-ESPIONAGE
>-Guilders and rogue-class lieutennants detect covert holdings as such:
> -law: 10 / 0 / 25
> -guild: 5 / 0 / 10
> -temple: 15 / 10 / 20
I feel even if inactive there should be a slight chance the regent hear
rumors about enemy agents in the realm.
> -if a regent spends an action, or a lieutennant responds as if to
>
>Home Agents cost 5 GB to set up.
I can create a leutenant for less then this?
>The set up period can be accomplished at a rate of 1d6 GB per domain turn
>(season). The HA counts as a lieutennant in terms of determining how many
>lieutennants a regent can have,
I didn't know there was a limit.
>Once set up, the HA requires an operating budget of 2 GB per domain turn.
Every >combination of 1 GB and 1 RP spent beyond this basic level both
increases the >HA's ability to detect covert holdings by 10 percent, AND
increases the difficulty >of any Espionage actions taken against the regent
by +2.
This is getting more expensive then the setting up of the network.
> -Home Agents use the following chart for their ability to detect
>covert holdings.
> -law: 15 / 10 / 40
> -guild: 20 / 5 / 20
> -temple: 25 / 15 / 30
Ohh I see now the last chart was without a counter intel group. Got it, like it.
>Well, that's my post. Those of you who wish may feel free to post it to
>whatever web pages you feel appropriate.
Something like this might work in a PBEM game. [hint, hint-Ian ;-)]
I think my biggest worry is people abusing this system, or the DM making it
next to impossible to get accurate, reliable, and timely info.
Bryon
***********************************
Well the Question has been answered. Kind of---
I'm a Twirp, no longer, now I am merely a powerful nuisance. ::and the
crowd cheers::
Since I mostly play Guilders I'll only comment on Guilds and Law.
>CREATE COVERT HOLDING
>Covert guilds can also be covertly Ruled (as x3 the regular cost), but only
if there >is "space" availble for that holding type. Law holdings are the
exception to this >rule (see below).
What happens when the regent that owns the land trys to rule his/her own
holding levels up? Or does this not effect the max level of holding,
because the spy network does not get gold and regency from this holding?
>COVERT ACTIONS
> -Basic intellegence.
> -Espionage. The regent can spend 1 GB to gain an espionage action
>as a free activity in that province.
Does that mean that I get an extra action over and above my thre and my
lieutenants one?
> -Underground Trade Route. If a covert guild is not adjacent to
>other holdings, an underground trade route must be established to connect
>the two if anything other than information is to be passed between them.
>Setting up an underground trade route costs the same as a regular trade
>route if a roadb or river exists linking the two holdings,
How about a sea route?
>If used for smuggling, the route generates half the gold that a regular
trade route >would make between the same two provinces. This can be combined
with a regular >trade route to increase profitability, but if so, the
regular guild holdings are >detected as covert holdings, which may alert
regents of nefarious practices.
Now you just threw the limit on trade route to and from a province out the
window?
>Covert Law Holdings.
> -Military espionage. Activating the covert law holding reveals the
>location and movements of troops in and around the province as though
>there were a scout troop in the province.
O.K. that sounds ok, but I still am wondering about holding level maxes and
number of regents that can have holding in a province. I see everyone
wanting to create a spy network in Anuire City.
> -Usurp loyalty. The traitorous nobles may attempt to convince
>others to join them in their treachery. This can actually "steal" control
I think if a province ruler didn't obey the Regent all hell would break lose.
> -Turncoat. The traitorous nobles can throw their lot in with their
>true master, defecting and taking their troops with them. A zero-level
>turncoat will take one infantry or cavalry unit from the former regent's
Since when does a province control Troops? Most are
controlled/raised/maintained by the regent.
I have to talk about this too:
>COUNTER-ESPIONAGE
>-Guilders and rogue-class lieutennants detect covert holdings as such:
> -law: 10 / 0 / 25
> -guild: 5 / 0 / 10
> -temple: 15 / 10 / 20
I feel even if inactive there should be a slight chance the regent hear
rumors about enemy agents in the realm.
> -if a regent spends an action, or a lieutennant responds as if to
>
>Home Agents cost 5 GB to set up.
I can create a leutenant for less then this?
>The set up period can be accomplished at a rate of 1d6 GB per domain turn
>(season). The HA counts as a lieutennant in terms of determining how many
>lieutennants a regent can have,
I didn't know there was a limit.
>Once set up, the HA requires an operating budget of 2 GB per domain turn.
Every >combination of 1 GB and 1 RP spent beyond this basic level both
increases the >HA's ability to detect covert holdings by 10 percent, AND
increases the difficulty >of any Espionage actions taken against the regent
by +2.
This is getting more expensive then the setting up of the network.
> -Home Agents use the following chart for their ability to detect
>covert holdings.
> -law: 15 / 10 / 40
> -guild: 20 / 5 / 20
> -temple: 25 / 15 / 30
Ohh I see now the last chart was without a counter intel group. Got it, like it.
>Well, that's my post. Those of you who wish may feel free to post it to
>whatever web pages you feel appropriate.
Something like this might work in a PBEM game. [hint, hint-Ian ;-)]
I think my biggest worry is people abusing this system, or the DM making it
next to impossible to get accurate, reliable, and timely info.
Bryon
***********************************
Well the Question has been answered. Kind of---
I'm a Twirp, no longer, now I am merely a powerful nuisance. ::and the
crowd cheers::