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Darkstar
10-08-1997, 01:43 AM
Here is a very simple battle system you may wish to try. I just though
this up this morning so have yet to try it out myself.

It consists of five easy steps

1) Add up all melee and other attack values. Always use the highest for
each unit (mounted = charge, archers = missile)
This gives a total ATTACK value

2) Add up all defence values to give a total DEFENSE

3) Subtract DEFENSE from ATTACK to get a to HIT VALUE.
Roll a 20 sided dice. You need to get equal to or less that the HIT
VALUE

4) Roll a 6 sided dice for damage. This damage is delt in number of hits
to units, which may result in death to units.

5) Repeat steps 1-4 above until one side retreats.

Well that is it, very basic and easy to follow. As I said I haven't had
a chance to try it yet but if anyone does can you let me know how it
works out. If I get a chance I may write up a better war system, but it
is not my biggest priority at the moment.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html

From the Darkness we came,
and to the Darkness we will return.

Glenn Robb
10-08-1997, 01:35 PM
> Here is a very simple battle system you may wish to try. I just though
> this up this morning so have yet to try it out myself.
>

Sorry dude. But I'd rather use War Law, Ironcrown's Battlesystem=
for
Rolemaster II.

=97 Elton Robb
"Your Generously Liberal GM.
I break all the rules."